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//============================================================================== // Base component for all single player tabs // Mostly based upon the original Tab_SPPanelBase // // Written by Michiel Hendriks // (c) 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4SPTab_Base extends UT2K4TabPanel abstract; var localized string CaptionPlay, CaptionLoad, CaptionCreate, CaptionDone, CaptionCancel, CaptionBack; var UT2K4GameProfile GP; var UT2K4SP_Main MainWindow; var name LogPrefix; var class<UT2K4GameProfile> ProfileClass; function InitComponent(GUIController pMyController, GUIComponent MyOwner) { Super.Initcomponent(pMyController, MyOwner); GP = UT2K4GameProfile(PlayerOwner().Level.Game.CurrentGameProfile); if (GP != none) LogPrefix = GP.LogPrefix; GetMainWindow(); } /** make sure the main window is set */ function ShowPanel(bool bShow) { GetMainWindow(); Super.ShowPanel(bShow); if (bShow) { MainWindow.btnPlay.Caption = CaptionPlay; MainWindow.btnBack.Caption = CaptionBack; } } /** get the main window */ function GetMainWindow() { if (MainWindow != none) return; if (UT2K4SP_Main(Controller.ActivePage) != None) { MainWindow = UT2K4SP_Main(Controller.ActivePage); return; } else {/* for (i = Controller.MenuStack.length-1; i>=0; i--) { if (UT2K4SP_Main(Controller.MenuStack[i]) != None) { MainWindow = UT2K4SP_Main(Controller.MenuStack[i]); return; } } */ MainWindow = UT2K4SP_Main(Controller.FindMenuByClass(class'UT2K4SP_Main')); if ( MainWindow != None ) return; } Warn("MainWindow not found"); } /** Will be called when the "play" button on the main page is clicked */ function bool onPlayClick() { return false; } /** Enable/disable the play button */ function btnPlayEnabled(bool bEnabled) { GetMainWindow(); if (!bEnabled) MainWindow.btnPlay.DisableMe(); else MainWindow.btnPlay.EnableMe(); } /** Will be called when the "back" button on the main page is clicked return false for the default behavior (close main menu) */ function bool onBackClick() { return false; } /** will be called on each open tab when the main window get's a close request */ function bool CanClose(optional Bool bCancelled) { return true; } /** Return the actual profile name, without the prefix */ function string getProfileName(coerce string profilename) { GetMainWindow(); return Mid(profilename, Len(MainWindow.ProfilePrefix)); } defaultproperties { WinTop=0.15 WinLeft=0 WinWidth=1 WinHeight=0.72 bAcceptsInput=false CaptionPlay="PLAY" CaptionLoad="LOAD" CaptionCreate="CREATE" CaptionDone="DONE" CaptionCancel="CANCEL" CaptionBack="BACK" ProfileClass=class'xGame.UT2K4GameProfile' LogPrefix="SinglePlayer" FadeInTime=0.25 } |
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