GUI2K4.UT2K4SP_Main
- Extends
- UT2K4MainPage
Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPage
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+-- XInterface.UT2K4GUIPage
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+-- GUI2K4.UT2K4MainPage
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+-- GUI2K4.UT2K4SP_Main
Inherited Variables from GUI2K4.UT2K4MainPage |
c_Tabs, HighScoreFile, i_Background, i_bkChar, i_bkScan, PanelCaption, PanelClass, PanelHint, TotalUnlockedCharacters, t_Footer, t_Header |
const SPDEBUGMODE = false;
var config bool bEnableTC;
var string DetailsPage;
var localized array<string> DonationMsg;
var string EndGameMap;
var string HighScorePage;
var string InjuryPage;
var localized String LadderCompleteMsg;
var localized string LoadedPageCaption;
var string MessagePage;
var localized string msgFullTeamRequired;
var localized string PageCaption;
var string PictureMessagePage;
var string ProfilePrefix;
function
GUITabPanel addTab (
int index, optional
bool bActive) )
function int DoHighScore ( ) )
function HandleGameProfile ( ) )
event HandleParameters ( string Param1, string Param2) )
function bool HandleRequirements ( string reqstring) )
function HandleSpecialEvent ( string SpecialEvent) )
function bool InternalOnCanClose ( optional Bool bCancelled) )
function ProfileUnlockChar ( string Char ) )
function reportDonation ( ) )
function thisOnReOpen ( ) )
function UpdateFreeAgentTeams ( ) )
function UpdateTabs ( optional bool bPurge, optional bool bSetActive) )
defaultproperties
{
Begin Object Class=GUIButton Name=SPbtnDetails
Caption="DETAILS"
Hint="Show profile details"
StyleName="FooterButton"
WinWidth=0.12
WinHeight=0.040703
WinTop=0.959479
WinLeft=0.76
OnClick=btnDetailsOnClick
TabOrder=0
RenderWeight=1.0
bVisible=false
bBoundToParent=True
End Object
btnDetails=SPbtnDetails
Begin Object Class=GUIButton Name=SPbtnPlay
Caption="PLAY"
Hint="Continue this tournament"
StyleName="FooterButton"
WinWidth=0.12
WinHeight=0.040703
WinTop=0.959479
WinLeft=0.88
OnClick=btnPlayOnClick
TabOrder=1
RenderWeight=1.0
bBoundToParent=True
End Object
btnPlay=SPbtnPlay
Begin Object Class=GUIButton Name=SPbtnBack
Caption="BACK"
Hint="Return to Previous Menu"
StyleName="FooterButton"
WinWidth=0.12
WinHeight=0.040703
WinTop=0.959479
WinLeft=0
OnClick=btnBackOnClick
TabOrder=2
RenderWeight=1.0
bBoundToParent=True
End Object
btnBack=SPbtnBack
Begin Object Class=GUIButton Name=SPbtnDebugExec
Caption="EXEC"
Hint="Execute special event"
StyleName="SquareButton"
WinWidth=0.12
WinHeight=0.033203
WinTop=0.959479
WinLeft=0.3
OnClick=btnDebugExecOnClick
TabOrder=4
RenderWeight=1.0
bVisible=false
End Object
btnDebugExec=SPbtnDebugExec
Begin Object Class=GUIEditBox Name=SPedDebugExec
WinWidth=0.3
WinHeight=0.033203
WinTop=0.966146
WinLeft=0
TabOrder=3
RenderWeight=1.0
bVisible=false
End Object
edDebugExec=SPedDebugExec
bPersistent=False
OnPreDraw=InternalOnPreDraw
OnCanClose=InternalOnCanClose
OnReOpen=thisOnReOpen
Begin Object class=GUIHeader name=SPhdrHeader
RenderWeight=0.1
End Object
t_Header=SPhdrHeader
Begin Object class=ButtonFooter name=SPftrFooter
RenderWeight=0.1
End Object
t_Footer=SPftrFooter
bDrawFocusedLast=false
WinWidth=1.0
WinHeight=1.0
WinTop=0.0
WinLeft=0.0
PanelClass(0)="GUI2K4.UT2K4SPTab_Profile"
PanelCaption(0)="Profile"
PanelHint(0)="Manage your profiles"
PanelClass(1)="GUI2K4.UT2K4SPTab_ProfileNew"
PanelCaption(1)="New profile"
PanelHint(1)="Create a new profile"
PanelClass(2)="GUI2K4.UT2K4SPTab_Tutorials"
PanelCaption(2)="Tutorials"
PanelHint(2)="Gametype tutorials"
PanelClass(3)="GUI2K4.UT2K4SPTab_Qualification"
PanelCaption(3)="Qualification"
PanelHint(3)="Qualify to enter the tournament"
PanelClass(4)="GUI2K4.UT2K4SPTab_TeamQualification"
PanelCaption(4)="Team Qualification"
PanelHint(4)="Qualify your team to enter the tournament"
PanelClass(5)="GUI2K4.UT2K4SPTab_Ladder"
PanelCaption(5)="Ladder"
PanelHint(5)="The tournament ladder"
PanelClass(6)="GUI2K4.UT2K4SPTab_TeamManagement"
PanelCaption(6)="Team Management"
PanelHint(6)="Manage your team"
PanelClass(7)="GUI2K4.UT2K4SPTab_ExtraLadder"
PanelCaption(7)="Additional"
PanelHint(7)="Additional ladders"
ProfilePrefix="SP_"
PageCaption="Tournament"
LoadedPageCaption="'s Tournament"
LadderCompleteMsg="completed"
msgFullTeamRequired="A full team is required to play this match."
DetailsPage="GUI2K4.UT2K4SP_Details"
InjuryPage="GUI2K4.UT2K4SP_Injury"
MessagePage="GUI2K4.UT2K4SP_Message"
PictureMessagePage="GUI2K4.UT2K4SP_PictureMessage"
HighScorePage="GUI2K4.UT2K4SP_HighScores"
EndGameMap="endgame"
DonationMsg(0)="You were almost broke, but an anonymous benefactor donated some credits so you can continue your tournament.";
DonationMsg(1)="A fan saved you from going bankrupt, you can now continue with the tournament.";
}
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Creation time: Do 14.8.2014 09:58:27.652 - Created with
UnCodeX