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// ============================================================================ // JBLocalMessage // Copyright 2002 by Mychaeel <mychaeel@planetjailbreak.com> // $Id: JBLocalMessage.uc,v 1.25 2008-03-16 11:37:35 jrubzjeknf Exp $ // // Abstract base class for localized Jailbreak messages. Contains all // functionality common to console and on-screen messages. // // The following message codes are defined: // // Switch Meaning Info 1 Info 2 Object // ======= ================= ============== ============== ======== // 100 (B) Team captured TeamInfo // 200 (B) Release, jail full Releaser TeamInfo // 210 Release, jail empty Releaser TeamInfo // 220 Release, jail jammed Releaser TeamInfo // 300 (B) Stalemate // 403 (B) Arena countdown 3 Arena // 402 (B) Arena countdown 2 Arena // 401 (B) Arena countdown 1 Arena // 400 (B) Arena start Red Combatant Blue Combatant Arena // 410 (B) Arena cancelled Red Combatant Blue Combatant Arena // 420 (B) Arena tie Red Combatant Blue Combatant Arena // 430 (B) Arena victory Winner Loser Arena // 500 (L) Keyboard arena // 510 (L) Keyboard cameras // 600 (L) Last man (initial) // 601 (L) Last man (initial, cant release) // 610 (L) Last man (repeat) // 611 (L) Last man (repeat, canr release) // 700 (B) Last second save // 800 Disallowed Escape // 900 (B) Game started // 910 (B) Game overtime // 920 (B) Game over TeamInfo // // Switches marked with (B) are broadcasted to all players, all other messages // are directly sent to the players in question. Messages marked with (L) are // sent locally to a single player. // ============================================================================ class JBLocalMessage extends LocalMessage notplaceable; #exec OBJ LOAD FILE=MenuSounds.uax // ============================================================================ // Localization // ============================================================================ var localized string TextTeamCaptured[2]; var localized string TextTeamReleased[2]; var localized string TextTeamReleasedBy[2]; var localized string TextTeamReleasedNobody; var localized string TextTeamReleaseJammed; var localized string TextTeamStalemate; // Supported placeholders in all arena messages: // %teammate% Name of teammate or own name // %enemy% Name of enemy // %winner% Name of arena match winner // %loser% Name or arena match loser var localized string TextArenaCountdown[3]; var localized string TextArenaStartCombatant; var localized string TextArenaStartOther; var localized string TextArenaCancelCombatant; var localized string TextArenaCancelOther; var localized string TextArenaTieCombatant; var localized string TextArenaTieOther; var localized string TextArenaEndWinner; var localized string TextArenaEndLoser; var localized string TextArenaEndOther; var string TextKeyboardArena; var localized string TextKeyboardArenaBound; var localized string TextKeyboardArenaUnbound; var string TextKeyboardCamera; var localized string TextKeyboardCameraBound; var localized string TextKeyboardCameraUnbound; var localized string TextLastMan; var localized string TextLastManCantRelease; var localized string TextDisallowedEscape; // ============================================================================ // Variables // ============================================================================ var Class<JBLocalMessage> ClassLocalMessageScreen; // on-screen messages var Class<JBLocalMessage> ClassLocalMessageConsole; // console messages var Class<JBLocalMessage> ClassLocalMessageConsoleOneSecond; // console messages of 1 second // ============================================================================ // PlaySpeech // // Plays the given segmented speech sequence definition for the given player // and returns whether playback was successfully started. // ============================================================================ static function bool PlaySpeech(PlayerController PlayerController, string Definition0, optional string Definition1, optional int iDefinition) { local string Tags; // only play for local player if (PlayerController == None || Viewport(PlayerController.Player) == None) return False; // check team/spectator if (PlayerController.PlayerReplicationInfo.bOnlySpectator) Tags = "spectator"; else if (PlayerController.PlayerReplicationInfo.Team.TeamIndex == 0) Tags = "red"; else if (PlayerController.PlayerReplicationInfo.Team.TeamIndex == 1) Tags = "blue"; switch (iDefinition) { case 0: return Class'JBSpeechManager'.Static.PlayFor(PlayerController.Level, Definition0, Tags); case 1: return Class'JBSpeechManager'.Static.PlayFor(PlayerController.Level, Definition1, Tags); } return False; } // ============================================================================ // ClientReceive // // Receives an event on a client. If called for the generic message class, // replaces it by the more specific on-screen or console message, respectively. // Otherwise plays sound and continues processing. // ============================================================================ static function ClientReceive(PlayerController PlayerController, optional int Switch, optional PlayerReplicationInfo PlayerReplicationInfo1, optional PlayerReplicationInfo PlayerReplicationInfo2, optional Object ObjectOptional) { local string Key; local string KeyPrev; local string KeyNext; local Class<JBLocalMessage> ClassLocalMessageReplacement; if (Default.Class == Class'JBLocalMessage') { ClassLocalMessageReplacement = Default.ClassLocalMessageScreen; if (Switch >= 400 && Switch <= 499 && !IsLocalPlayer(PlayerReplicationInfo1, PlayerReplicationInfo2) && class'JBTagPlayer'.static.FindFor(PlayerReplicationInfo1.Level.GetLocalPlayerController().PlayerReplicationInfo) != None && class'JBTagPlayer'.static.FindFor(PlayerReplicationInfo1.Level.GetLocalPlayerController().PlayerReplicationInfo).IsFree()) { if (Switch <= 403 && Switch >= 401) ClassLocalMessageReplacement = Default.ClassLocalMessageConsoleOneSecond; else ClassLocalMessageReplacement = Default.ClassLocalMessageConsole; } PlayerController.ReceiveLocalizedMessage( ClassLocalMessageReplacement, Switch, PlayerReplicationInfo1, PlayerReplicationInfo2, ObjectOptional); return; } switch (Switch) { case 100: PlaySpeech(PlayerController, "$TeamCapturedRed", "$TeamCapturedBlue", TeamInfo(ObjectOptional).TeamIndex); break; case 200: PlaySpeech(PlayerController, "$TeamReleasedRed", "$TeamReleasedBlue", TeamInfo(ObjectOptional).TeamIndex); break; case 210: PlaySpeech(PlayerController, "$TeamReleasedNobody"); break; case 220: PlayerController.PlayBeepSound(); break; case 300: PlaySpeech(PlayerController, "$TeamCapturedBoth"); break; case 403: if (IsLocalPlayer(PlayerReplicationInfo1, PlayerReplicationInfo2)) { PlayerController.PlayBeepSound(); PlaySpeech(PlayerController, "$ArenaWarning"); break; } case 402: if (IsLocalPlayer(PlayerReplicationInfo1, PlayerReplicationInfo2)) PlayerController.PlayBeepSound(); break; case 401: if (IsLocalPlayer(PlayerReplicationInfo1, PlayerReplicationInfo2)) PlayerController.PlayBeepSound(); break; case 400: if (IsLocalPlayer(PlayerReplicationInfo1, PlayerReplicationInfo2)) PlaySpeech(PlayerController, "$ArenaStart"); break; case 410: if (IsLocalPlayer(PlayerReplicationInfo1, PlayerReplicationInfo2)) PlaySpeech(PlayerController, "$ArenaCancelled"); break; case 420: if (IsLocalPlayer(PlayerReplicationInfo1, PlayerReplicationInfo2)) PlaySpeech(PlayerController, "$ArenaEndTimeout"); break; case 430: if (IsLocalPlayer(PlayerReplicationInfo1)) PlaySpeech(PlayerController, "$ArenaEndWinner"); else if (IsLocalPlayer(PlayerReplicationInfo2)) PlaySpeech(PlayerController, "$ArenaEndLoser"); break; case 600: PlaySpeech(PlayerController, "$LastMan"); break; case 601: PlaySpeech(PlayerController, "$LastMan"); break; case 700: PlaySpeech(PlayerController, "$LastSecondSave"); break; case 800: PlayerController.ClientPlaySound(Sound'MenuSounds.Denied1'); PlayerController.PlayRewardAnnouncement('Denied',1, true); break; case 900: PlaySpeech(PlayerController, "$GameStart"); break; case 910: PlaySpeech(PlayerController, "$GameOvertime"); break; case 920: PlaySpeech(PlayerController, "$GameOverWinnerRed", "$GameOverWinnerBlue", TeamInfo(ObjectOptional).TeamIndex); break; case 500: Key = Class'JBInteractionKeys'.Static.GetKeyForCommand("ArenaCam"); if (Key == "") Default.TextKeyboardArena = Default.TextKeyboardArenaUnbound; else Default.TextKeyboardArena = StaticReplaceText(Default.TextKeyboardArenaBound, "%key%", Key); break; case 510: KeyPrev = Class'JBInteractionKeys'.Static.GetKeyForCommand("PrevWeapon", "PrevWeapon"); KeyNext = Class'JBInteractionKeys'.Static.GetKeyForCommand("NextWeapon", "NextWeapon"); if (KeyPrev == "PrevWeapon" && KeyNext == "NextWeapon") Default.TextKeyboardCamera = Default.TextKeyboardCameraUnbound; else Default.TextKeyboardCamera = StaticReplaceText(StaticReplaceText( Default.TextKeyboardCameraBound, "%keyprev%", KeyPrev), "%keynext%", KeyNext); break; } Super.ClientReceive(PlayerController, Switch, PlayerReplicationInfo1, PlayerReplicationInfo2, ObjectOptional); } // ============================================================================ // StaticReplaceText // // Works almost like ReplaceText defined in Actor, but returns its result // instead of employing an out parameter, and is static and can thus be called // from other static functions. // ============================================================================ static function string StaticReplaceText(string TextTemplate, string TextPlaceholder, string TextReplacement) { local int OffsetPlaceholder; local string TextOutput; while (True) { OffsetPlaceholder = InStr(TextTemplate, TextPlaceholder); if (OffsetPlaceholder < 0) break; TextOutput = TextOutput $ Left(TextTemplate, OffsetPlaceholder); TextOutput = TextOutput $ TextReplacement; TextTemplate = Mid(TextTemplate, OffsetPlaceholder + Len(TextPlaceholder)); } TextOutput = TextOutput $ TextTemplate; return TextOutput; } // ============================================================================ // ReplaceTextPlayer // // Replaces player name placeholder in the given template and returns the // result. // ============================================================================ static function string ReplaceTextPlayer(string TextTemplate, PlayerReplicationInfo PlayerReplicationInfo) { return StaticReplaceText(TextTemplate, "%player%", PlayerReplicationInfo.PlayerName); } // ============================================================================ // ReplaceTextArena // // Replaces all placeholders present in the given template string by the // information given through the two PlayerReplicationInfo actors. Assumes the // first PlayerReplicationInfo actor to refer to the winner, the second to // refer to the loser. // ============================================================================ static function string ReplaceTextArena(string TextTemplate, PlayerReplicationInfo PlayerReplicationInfo1, PlayerReplicationInfo PlayerReplicationInfo2) { local string PlayerNameTeammate; local string PlayerNameEnemy; local string PlayerNameWinner; local string PlayerNameLoser; local PlayerController PlayerLocal; local PlayerReplicationInfo PlayerReplicationInfoTeammate; local PlayerReplicationInfo PlayerReplicationInfoEnemy; if (PlayerReplicationInfo1 != None) PlayerLocal = PlayerReplicationInfo1.Level.GetLocalPlayerController(); if (PlayerLocal == None || PlayerLocal.PlayerReplicationInfo.Team == PlayerReplicationInfo1.Team) { PlayerReplicationInfoTeammate = PlayerReplicationInfo1; PlayerReplicationInfoEnemy = PlayerReplicationInfo2; } else { PlayerReplicationInfoTeammate = PlayerReplicationInfo2; PlayerReplicationInfoEnemy = PlayerReplicationInfo1; } PlayerNameTeammate = "???"; PlayerNameEnemy = "???"; PlayerNameWinner = "???"; PlayerNameLoser = "???"; if (PlayerReplicationInfoTeammate != None) PlayerNameTeammate = PlayerReplicationInfoTeammate.PlayerName; if (PlayerReplicationInfoEnemy != None) PlayerNameEnemy = PlayerReplicationInfoEnemy .PlayerName; if (PlayerReplicationInfo1 != None) PlayerNameWinner = PlayerReplicationInfo1 .PlayerName; if (PlayerReplicationInfo2 != None) PlayerNameLoser = PlayerReplicationInfo2 .PlayerName; TextTemplate = StaticReplaceText(TextTemplate, "%teammate%", PlayerNameTeammate); TextTemplate = StaticReplaceText(TextTemplate, "%enemy%", PlayerNameEnemy); TextTemplate = StaticReplaceText(TextTemplate, "%winner%", PlayerNameWinner); TextTemplate = StaticReplaceText(TextTemplate, "%loser%", PlayerNameLoser); return TextTemplate; } // ============================================================================ // IsLocalPlayer // // Returns whether any of the given PlayerReplicationInfo actors belongs to // the local player on this client. // ============================================================================ static function bool IsLocalPlayer(PlayerReplicationInfo PlayerReplicationInfo1, optional PlayerReplicationInfo PlayerReplicationInfo2) { local PlayerController PlayerLocal; if (PlayerReplicationInfo1 == None) return False; PlayerLocal = PlayerReplicationInfo1.Level.GetLocalPlayerController(); if (PlayerLocal == None) return False; return (PlayerReplicationInfo1 == PlayerLocal.PlayerReplicationInfo || PlayerReplicationInfo2 == PlayerLocal.PlayerReplicationInfo); } // ============================================================================ // GetString // // Gets the localized string for the given event. See ClientReceive for an // explanation of possible parameter values. // ============================================================================ static function string GetString(optional int Switch, optional PlayerReplicationInfo PlayerReplicationInfo1, optional PlayerReplicationInfo PlayerReplicationInfo2, optional Object ObjectOptional) { switch (Switch) { case 100: return Default.TextTeamCaptured[TeamInfo(ObjectOptional).TeamIndex]; case 300: return Default.TextTeamStalemate; case 200: if (PlayerReplicationInfo1 != None) return ReplaceTextPlayer(Default.TextTeamReleasedBy[TeamInfo(ObjectOptional).TeamIndex], PlayerReplicationInfo1); return Default.TextTeamReleased[TeamInfo(ObjectOptional).TeamIndex]; case 210: return Default.TextTeamReleasedNobody; case 220: return Default.TextTeamReleaseJammed; case 403: return ReplaceTextArena(Default.TextArenaCountdown[2], PlayerReplicationInfo1, PlayerReplicationInfo2); case 402: return ReplaceTextArena(Default.TextArenaCountdown[1], PlayerReplicationInfo1, PlayerReplicationInfo2); case 401: return ReplaceTextArena(Default.TextArenaCountdown[0], PlayerReplicationInfo1, PlayerReplicationInfo2); case 400: if (IsLocalPlayer(PlayerReplicationInfo1, PlayerReplicationInfo2)) return ReplaceTextArena(Default.TextArenaStartCombatant, PlayerReplicationInfo1, PlayerReplicationInfo2); return ReplaceTextArena(Default.TextArenaStartOther, PlayerReplicationInfo1, PlayerReplicationInfo2); case 410: return ReplaceTextArena(Default.TextArenaCancelCombatant, PlayerReplicationInfo1, PlayerReplicationInfo2); case 420: if (IsLocalPlayer(PlayerReplicationInfo1, PlayerReplicationInfo2)) return ReplaceTextArena(Default.TextArenaTieCombatant, PlayerReplicationInfo1, PlayerReplicationInfo2); return ReplaceTextArena(Default.TextArenaTieOther, PlayerReplicationInfo1, PlayerReplicationInfo2); case 430: if (IsLocalPlayer(PlayerReplicationInfo1)) return ReplaceTextArena(Default.TextArenaEndWinner, PlayerReplicationInfo1, PlayerReplicationInfo2); if (IsLocalPlayer(PlayerReplicationInfo2)) return ReplaceTextArena(Default.TextArenaEndLoser, PlayerReplicationInfo1, PlayerReplicationInfo2); return ReplaceTextArena(Default.TextArenaEndOther, PlayerReplicationInfo1, PlayerReplicationInfo2); case 500: return Default.TextKeyboardArena; case 510: return Default.TextKeyboardCamera; case 600: return Default.TextLastMan; case 601: return Default.TextLastManCantRelease; case 610: return Default.TextLastMan; case 611: return Default.TextLastManCantRelease; case 800: return Default.TextDisallowedEscape; } } // ============================================================================ // Defaults // ============================================================================ defaultproperties { bIsConsoleMessage = False; bIsSpecial = False; TextTeamCaptured[0] = "The red team has been captured."; TextTeamCaptured[1] = "The blue team has been captured."; TextTeamReleased[0] = "The red team has been released."; TextTeamReleased[1] = "The blue team has been released."; TextTeamReleasedBy[0] = "The red team has been released by %player%."; TextTeamReleasedBy[1] = "The blue team has been released by %player%."; TextTeamReleasedNobody = "This jail is empty." TextTeamReleaseJammed = "This jail is jammed." TextTeamStalemate = "Both teams captured, no score."; TextArenaCountdown[2] = "Arena match is about to begin...3"; TextArenaCountdown[1] = "Arena match is about to begin...2"; TextArenaCountdown[0] = "Arena match is about to begin...1"; TextArenaStartCombatant = "Arena match has begun!"; TextArenaStartOther = "%teammate% is fighting %enemy% in the arena."; TextArenaCancelCombatant = "Arena match has been cancelled."; TextArenaCancelOther = "Arena match between %teammate% and %enemy% cancelled."; TextArenaTieCombatant = "Arena match tied."; TextArenaTieOther = "Arena match between %teammate% and %enemy% tied."; TextArenaEndWinner = "You have won your freedom!"; TextArenaEndLoser = "You have lost the arena match."; TextArenaEndOther = "%winner% has defeated %loser% in the arena."; TextKeyboardArenaBound = "Press [%key%] to watch this arena fight!"; TextKeyboardArenaUnbound = "Enter 'ArenaCam' at the console to watch this arena fight!"; TextKeyboardCameraBound = "Press [%keyprev%] and [%keynext%] to switch cameras"; TextKeyboardCameraUnbound = "Enter 'PrevWeapon' and 'NextWeapon' at the console to switch cameras"; TextLastMan = "You are the last free player. Release your team!"; TextLastManCantRelease = "You are the last free player. Stay alive!"; TextDisallowedEscape = "You're not allowed to escape from jail!"; ClassLocalMessageScreen = Class'JBLocalMessageScreen'; ClassLocalMessageConsole = Class'JBLocalMessageConsole'; ClassLocalMessageConsoleOneSecond = Class'JBLocalMessageConsoleOneSecond'; Role = ROLE_None // Fixes Accessed None error on client } |
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