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//============================================================================== // JBJailCardMessage // Copyright 2007 by [GSF]JohnDoe <gsfjohndoe@hotmail.com> // $Id: JBJailCardMessage.uc,v 1.5 2007-05-19 15:06:55 johndoe Exp $ // // LocalMessage class for the JailCard addon for Jailbreak. // // SWITCHES: // 100 - pickup message // 200 - used message // 300 - use now message // 400 - dropped message // // CHANGELOG: // 14 jan 2007 - Class created // Added custom sound // 10 feb 2007 - Added GetRelatedString // Changed JailCardString[1] // Added PlayMySound method // 11 feb 2007 - Added pickup and use-now messages // 12 feb 2007 - Added female used string and dropped string // Removed PlayMySound method //============================================================================== class JBJailCardMessage extends LocalMessage; //============================================================================== // Properties //============================================================================== var localized string JailCardString[9]; var Color Yellow; //============================================================================== // GetString // // Assemble the message //============================================================================== static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { switch (Switch) { case 100: return (RelatedPRI_1.GetHumanReadableName() $ Default.JailCardString[1]); break; case 200: if(RelatedPRI_1.bIsFemale) return (RelatedPRI_1.GetHumanReadableName() $ Default.JailCardString[4]); else return (RelatedPRI_1.GetHumanReadableName() $ Default.JailCardString[3]); break; case 400: if(RelatedPRI_1.bIsFemale) return (RelatedPRI_1.GetHumanReadableName() $ Default.JailCardString[7]); else return (RelatedPRI_1.GetHumanReadableName() $ Default.JailCardString[6]); break; } } //============================================================================== // GetString // // Assemble the message //============================================================================== static function string GetRelatedString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { switch (Switch) { case 100: return Default.JailCardString[0]; break; case 200: return Default.JailCardString[2]; break; case 300: return Default.JailCardString[5]; break; case 400: return Default.JailCardString[8]; break; } } // ============================================================================ // GetColor // // Returns the color to use for the given message. // ============================================================================ static function color GetConsoleColor( PlayerReplicationInfo RelatedPRI_1 ) { return Default.Yellow; } //============================================================================= // default properties //============================================================================= defaultproperties { // strings JailCardString(0)="Get Out Of Jail Free Card!"; JailCardString(1)=" picked up a Jail Card!"; JailCardString(2)="You used your Jail Card."; JailCardString(3)=" used his Jail Card."; JailCardString(4)=" used her Jail Card."; JailCardString(5)="Select and use your Jail Card to escape!"; JailCardString(6)=" dropped his Jail Card!"; JailCardString(7)=" dropped her Jail Card!"; JailCardString(8)="You dropped your Jail Card!"; // colours Yellow=(R=255,G=255,B=0,A=255); DrawColor=(R=255,G=255,B=0,A=255); } |
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