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//============================================================================= // JBWeaponJailCard // Copyright 2007 by [GSF]JohnDoe <gsfjohndoe@hotmail.com> // $Id: JBWeaponJailCard.uc,v 1.3 2007-05-19 15:06:55 johndoe Exp $ // // The JailCard cardholders can select in the jail to be freed // // CHANGELOG: // 11 feb 2007 - Class created // 12 feb 2007 - Added myRules variable and corresponding mutator-method // 19 may 2007 - Moved myRules variable to weaponfire class, changed // setGameRules into setVars, changed parameters //============================================================================= class JBWeaponJailCard extends BioRifle; //============================================================================= // setGameRules //============================================================================= function setVars(JBGameRulesJailCard JBGR, Pawn P) { JBJailCardFire(FireMode[0]).setVars(JBGR, P); JBJailCardFire(FireMode[1]).setVars(JBGR, P); } function float GetAIRating() { return AIRating; } //============================================================================= // defaultproperties //============================================================================= DefaultProperties { ItemName="Get Out Of Jail Free Card"; Description=""; PickupClass=none; bCanThrow=false; FireModeClass(0)=JBJailCardFire; FireModeClass(1)=JBJailCardFire; Priority=0; InventoryGroup=10; AIRating=+2.00 CurrentRating=+2.00 } |
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