| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- XWeapons.BioFire
|
+-- JBAddonJailCard.JBJailCardFire
| Variables Summary | |
|---|---|
| Pawn | myPawn |
| JBGameRulesJailCard | myRules |
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Functions Summary | ||
|---|---|---|
![]() | setVars (JBGameRulesJailCard JBGR, Pawn P)) | |
![]() | projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
| Inherited Functions from XWeapons.BioFire |
|---|
| DrawMuzzleFlash, MaxRange |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Variables Detail |
|---|
| Functions Detail |
|---|
setVars Source code
SpawnProjectile Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoPerFire=0;
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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