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JBAddonRoundup.JBGameRulesRoundup


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// ============================================================================
// JBGameRulesRoundup
// Copyright 2004 by EagleAR
// $Id: JBGameRulesRoundup.uc,v 1.5 2004-06-07 19:30:20 mychaeel Exp $
//
// The rules for the Roundup add-on.
// ============================================================================


class JBGameRulesRoundup extends JBGameRules;


// ============================================================================
// Variables
// ============================================================================

var byte around;

function AddGameRules(GameRules GR)
{
  around = 1;
  Super.AddGameRules(GR);
}

function NotifyExecutionCommit(TeamInfo Team)
{
  around++;
  Super.NotifyExecutionCommit(Team);
}

function int HuntingTeam()
{
  if( around % 2 == 1 )
    return 0;
  else
    return 1;
}

// ============================================================================
// CanRelease
//
// Called when a player attempts to release a team by activating a release
// switch. Returning False will prevent the release; in that case the
// objectives for this jail will remain disabled for a short time before
// they are activated again.
// ============================================================================

function bool CanRelease(TeamInfo Team, Pawn PawnInstigator, GameObjective Objective)
{
  if( UnrealTeamInfo(PawnInstigator.GetTeam()).TeamIndex == HuntingTeam() )
    return false;
  else
      return Super.CanRelease(Team, PawnInstigator, Objective);
}


// ============================================================================
// CanSendToJail
//
// Called when a player is about to be sent to jail by the game. Not called
// for players who simply physically enter jail or are sent back to jail after
// losing an arena fight. Returning False will restart the player in freedom.
// ============================================================================

function bool CanSendToJail(JBTagPlayer TagPlayer)
{

  if( UnrealTeamInfo(TagPlayer.GetTeam()).TeamIndex == HuntingTeam() )
  {
    JBBotTeam(UnrealTeamInfo(TagPlayer.GetTeam()).AI).SetTactics('Suicidal');
    return false;
  }
  else
    return Super.CanSendToJail(TagPlayer);
}


// ============================================================================
// CanSendToArena
//
// Called to check whether a jailed player can be sent to the given arena. If
// this function returns False during the arena countdown for a player already
// scheduled for a fight in the given arena, the match will be cancelled.
// ============================================================================

function bool CanSendToArena(JBTagPlayer TagPlayer, JBInfoArena Arena, out byte bForceSendToArena)
{
  if( UnrealTeamInfo(TagPlayer.GetTeam()).TeamIndex == HuntingTeam() )
  {
    bForceSendToArena = 1;
        return true;
  }   
  else
    return Super.CanSendToArena(TagPlayer, Arena, bForceSendToArena);
}


// ============================================================================
// Default properties
// ============================================================================

defaultproperties
{
}

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Class file time: Mo 7.6.2004 21:30:20.000 - Creation time: Do 14.8.2014 09:58:42.290 - Created with UnCodeX