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Jailbreak.JBInfoArena

Extends
Info
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Jailbreak.JBInfoArena

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
TDisplayPlayerDisplayPlayerLeft
TDisplayPlayerDisplayPlayerRight
stringFontNames
FontFontObjectNames
array<Controller>ListControllerExclude
JBInfoArenanextArena
HudBase.NumericWidgetNumericWidgetCountdown
PlayerReplicationInfoPlayerReplicationInfoBlue
PlayerReplicationInfoPlayerReplicationInfoRed
JBProbeEventProbeEventCamera
JBProbeEventProbeEventExclude
JBProbeEventProbeEventRequest
vectorSizeFontNames
HudBase.SpriteWidgetSpriteWidgetCountdown
floatTimeCountdownStart
floatTimeCountdownTie
floatTimeStart
Events
nameEventStart
nameEventTied
nameEventWaiting
nameEventWonBlue
nameEventWonRed
nameTagCamera
nameTagExclude
nameTagRequest
JBInfoArena
boolbRandomPlayerstartSwitching
floatMaxCombatTime
nameTagAttachCameras
nameTagAttachPickups
nameTagAttachStarts
nameTagAttachStartsWinner
nameTagAttachVehicles
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
TDisplayPlayer
PlayerReplicationInfo, PlayerReplicationInfoPrev, TagPlayer, TimeStart, TimeUpdate, Health, HealthDisplayed, HealthMax, PlayerName, ColorName, LocationName, DrawPivotName, SpriteWidgetNameBack, SpriteWidgetTeamCircle, SpriteWidgetTeamSymbol, SpriteWidgetHealthBack, SpriteWidgetHealthBar
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function ActivateCameraFor (Controller Controller))
event BeginState ()))
MatchCountdown
event BeginState ()))
MatchRunning
event BeginState ()))
Waiting
function BroadcastCountdown (int nSeconds))
MatchCountdown
functionbool CanFight (Controller ControllerCandidate))
functionbool CanStart ()))
functionbool ContainsActor (Actor Actor))
functionint CountPlayers ()))
event Destroyed ()))
event EndState ()))
MatchCountdown
event EndState ()))
MatchRunning
function ExcludeAdd (Controller ControllerCandidate))
function ExcludeRemove (Controller ControllerCandidate))
functionController FindWinner ()))
functionfloat GetCountdownStart ()))
functionfloat GetCountdownTie ()))
functionfloat GetTimeStart ()))
functionbool IsExcluded (Controller ControllerCandidate))
function MatchCancel ()))
function MatchFinish ()))
functionbool MatchInit (Controller ControllerCombatantRed, Controller ControllerCombatantBlue))
functionbool MatchInitRandom ()))
Waiting
functionbool MatchInitRequested ()))
Waiting
functionbool MatchStart ()))
function MatchTie ()))
event PostBeginPlay ()))
function Prepare ()))
function RenderOverlays (Canvas Canvas))
function ShowCountdown (Canvas Canvas, HudBase HudBase))
function ShowPlayer (Canvas Canvas, HudBase HudBase, out TDisplayPlayer DisplayPlayer))
function ShowPlayerHealth (Canvas Canvas, HudBase HudBase, out TDisplayPlayer DisplayPlayer))
function ShowPlayerName (Canvas Canvas, HudBase HudBase, out TDisplayPlayer DisplayPlayer))
function ShowPlayerSymbol (Canvas Canvas, HudBase HudBase, out TDisplayPlayer DisplayPlayer))
event Tick (float TimeDelta))
event Timer ()))
MatchCountdown
event Timer ()))
MatchRunning
event Trigger (Actor ActorOther, Pawn PawnInstigator))
Waiting
function TriggerCamera (Actor ActorOther, Pawn PawnInstigator))
function TriggerExclude (Actor ActorOther, Pawn PawnInstigator))
function TriggerRequest (Actor ActorOther, Pawn PawnInstigator))
function UnTriggerCamera (Actor ActorOther, Pawn PawnInstigator))
function UnTriggerExclude (Actor ActorOther, Pawn PawnInstigator))
function UnTriggerRequest (Actor ActorOther, Pawn PawnInstigator))
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
MatchCountdown Source code
state MatchCountdown
BeginState, BroadcastCountdown, EndState, Timer
MatchFinished Source code
state MatchFinished
MatchRunning Source code
state MatchRunning
BeginState, EndState, Timer
Waiting Source code
auto state Waiting
BeginState, MatchInitRandom, MatchInitRequested, Trigger


Variables Detail

DisplayPlayerLeft Source code

var TDisplayPlayer DisplayPlayerLeft;

DisplayPlayerRight Source code

var TDisplayPlayer DisplayPlayerRight;

FontNames Source code

var string FontNames;

FontObjectNames Source code

var private Font FontObjectNames;

ListControllerExclude Source code

var private array<Controller> ListControllerExclude;

nextArena Source code

var JBInfoArena nextArena;

NumericWidgetCountdown Source code

var HudBase.NumericWidget NumericWidgetCountdown;

PlayerReplicationInfoBlue Source code

var private PlayerReplicationInfo PlayerReplicationInfoBlue;

PlayerReplicationInfoRed Source code

var private PlayerReplicationInfo PlayerReplicationInfoRed;

ProbeEventCamera Source code

var private JBProbeEvent ProbeEventCamera;

ProbeEventExclude Source code

var private JBProbeEvent ProbeEventExclude;

ProbeEventRequest Source code

var private JBProbeEvent ProbeEventRequest;

SizeFontNames Source code

var vector SizeFontNames;

SpriteWidgetCountdown Source code

var HudBase.SpriteWidget SpriteWidgetCountdown;

TimeCountdownStart Source code

var private float TimeCountdownStart;

TimeCountdownTie Source code

var private float TimeCountdownTie;

TimeStart Source code

var private float TimeStart;

Events

EventStart Source code

var(Events) name EventStart;

EventTied Source code

var(Events) name EventTied;

EventWaiting Source code

var(Events) name EventWaiting;

EventWonBlue Source code

var(Events) name EventWonBlue;

EventWonRed Source code

var(Events) name EventWonRed;

TagCamera Source code

var(Events) name TagCamera;

TagExclude Source code

var(Events) name TagExclude;

TagRequest Source code

var(Events) name TagRequest;

JBInfoArena

bRandomPlayerstartSwitching Source code

var(JBInfoArena) bool bRandomPlayerstartSwitching;

MaxCombatTime Source code

var(JBInfoArena) float MaxCombatTime;

TagAttachCameras Source code

var(JBInfoArena) name TagAttachCameras;

TagAttachPickups Source code

var(JBInfoArena) name TagAttachPickups;

TagAttachStarts Source code

var(JBInfoArena) name TagAttachStarts;

TagAttachStartsWinner Source code

var(JBInfoArena) name TagAttachStartsWinner;

TagAttachVehicles Source code

var(JBInfoArena) name TagAttachVehicles;


Structures Detail

TDisplayPlayer Source code

struct TDisplayPlayer
{
var Color ColorName;
var EDrawPivot DrawPivotName;
var protected float Health;
var protected float HealthDisplayed;
var protected float HealthMax;
var vector LocationName;
var protected string PlayerName;
var protected PlayerReplicationInfo PlayerReplicationInfo;
var protected PlayerReplicationInfo PlayerReplicationInfoPrev;
var HudBase.SpriteWidget SpriteWidgetHealthBack;
var HudBase.SpriteWidget SpriteWidgetHealthBar;
var HudBase.SpriteWidget SpriteWidgetNameBack;
var HudBase.SpriteWidget SpriteWidgetTeamCircle;
var HudBase.SpriteWidget SpriteWidgetTeamSymbol;
var protected JBTagPlayer TagPlayer;
var protected float TimeStart;
var protected float TimeUpdate;
};



Functions Detail

ActivateCameraFor Source code

function ActivateCameraFor ( Controller Controller) )

BeginState MatchCountdown Source code

event BeginState ( ) )

BeginState MatchRunning Source code

event BeginState ( ) )

BeginState Waiting Source code

event BeginState ( ) )

BroadcastCountdown MatchCountdown Source code

private function BroadcastCountdown ( int nSeconds) )

CanFight Source code

function bool CanFight ( Controller ControllerCandidate) )

CanStart Source code

function bool CanStart ( ) )

ContainsActor Source code

function bool ContainsActor ( Actor Actor) )

CountPlayers Source code

simulated function int CountPlayers ( ) )

Destroyed Source code

event Destroyed ( ) )

EndState MatchCountdown Source code

event EndState ( ) )

EndState MatchRunning Source code

event EndState ( ) )

ExcludeAdd Source code

function ExcludeAdd ( Controller ControllerCandidate) )

ExcludeRemove Source code

function ExcludeRemove ( Controller ControllerCandidate) )

FindWinner Source code

function Controller FindWinner ( ) )

GetCountdownStart Source code

simulated function float GetCountdownStart ( ) )

GetCountdownTie Source code

simulated function float GetCountdownTie ( ) )

GetTimeStart Source code

simulated function float GetTimeStart ( ) )

IsExcluded Source code

function bool IsExcluded ( Controller ControllerCandidate) )

MatchCancel Source code

function MatchCancel ( ) )

MatchFinish Source code

function MatchFinish ( ) )

MatchInit Source code

function bool MatchInit ( Controller ControllerCombatantRed, Controller ControllerCombatantBlue) )

MatchInitRandom Waiting Source code

function bool MatchInitRandom ( ) )

MatchInitRequested Waiting Source code

function bool MatchInitRequested ( ) )

MatchStart Source code

function bool MatchStart ( ) )

MatchTie Source code

function MatchTie ( ) )

PostBeginPlay Source code

event PostBeginPlay ( ) )

Prepare Source code

function Prepare ( ) )

RenderOverlays Source code

simulated function RenderOverlays ( Canvas Canvas) )

ShowCountdown Source code

simulated function ShowCountdown ( Canvas Canvas, HudBase HudBase) )

ShowPlayer Source code

simulated function ShowPlayer ( Canvas Canvas, HudBase HudBase, out TDisplayPlayer DisplayPlayer) )

ShowPlayerHealth Source code

simulated function ShowPlayerHealth ( Canvas Canvas, HudBase HudBase, out TDisplayPlayer DisplayPlayer) )

ShowPlayerName Source code

simulated function ShowPlayerName ( Canvas Canvas, HudBase HudBase, out TDisplayPlayer DisplayPlayer) )

ShowPlayerSymbol Source code

simulated function ShowPlayerSymbol ( Canvas Canvas, HudBase HudBase, out TDisplayPlayer DisplayPlayer) )

Tick Source code

simulated event Tick ( float TimeDelta) )

Timer MatchCountdown Source code

event Timer ( ) )

Timer MatchRunning Source code

event Timer ( ) )

Trigger Waiting Source code

event Trigger ( Actor ActorOther, Pawn PawnInstigator) )

TriggerCamera Source code

function TriggerCamera ( Actor ActorOther, Pawn PawnInstigator) )

TriggerExclude Source code

function TriggerExclude ( Actor ActorOther, Pawn PawnInstigator) )

TriggerRequest Source code

function TriggerRequest ( Actor ActorOther, Pawn PawnInstigator) )

UnTriggerCamera Source code

function UnTriggerCamera ( Actor ActorOther, Pawn PawnInstigator) )

UnTriggerExclude Source code

function UnTriggerExclude ( Actor ActorOther, Pawn PawnInstigator) )

UnTriggerRequest Source code

function UnTriggerRequest ( Actor ActorOther, Pawn PawnInstigator) )


Defaultproperties

defaultproperties
{
  MessageClass = Class'JBLocalMessage';


  EventStart   = ArenaStart;
  EventTied    = ArenaTied;
  EventWonRed  = ArenaWonRed;
  EventWonBlue = ArenaWonBlue;
  EventWaiting = ArenaWaiting;


  MaxCombatTime = 60.0;


  TagAttachCameras      = Auto;
  TagAttachStarts       = Auto;
  TagAttachStartsWinner = Auto;
  TagAttachPickups      = Auto;
  TagAttachVehicles     = Auto;


  SpriteWidgetCountdown = (WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.7,DrawPivot=DP_UpperMiddle,PosX=0.5,PosY=0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
  NumericWidgetCountdown = (TextureScale=0.36,DrawPivot=DP_MiddleMiddle,PosX=0.500,PosY=0.004,OffsetX=-2,OffsetY=50,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))


  FontNames = "2K4Fonts.Verdana20";
  SizeFontNames = (X=0.400,Y=0.450);
  DisplayPlayerLeft  = (ColorName=(R=176,G=176,B=176,A=255),LocationName=(X=-0.080,Y=0.036),DrawPivotName=DP_MiddleRight,SpriteWidgetNameBack=(WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.53,DrawPivot=DP_UpperRight,PosX=0.5,OffsetX=-50,OffsetY=10,RenderStyle=STY_Alpha,Tints[0]=(R=0,G=0,B=0,A=150),Tints[1]=(R=0,G=0,B=0,A=150)),SpriteWidgetTeamCircle=(WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.53,DrawPivot=DP_UpperRight,PosX=0.5,PosY=0,OffsetX=-35,OffsetY=5,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255)),SpriteWidgetTeamSymbol=(TextureCoords=(X1=0,Y1=0,X2=256,Y2=256),TextureScale=0.1,DrawPivot=DP_UpperRight,PosX=0.5,PosY=0,OffsetX=-200,OffsetY=45,RenderStyle=STY_Alpha),SpriteWidgetHealthBack=(WidgetTexture=Texture'SpriteWidgetHud',TextureCoords=(X1=16,Y1=32,X2=187,Y2=64),TextureScale=0.4,DrawPivot=DP_UpperRight,PosX=0.5,PosY=0,OffsetX=-40,OffsetY=90,RenderStyle=STY_Alpha,Tints[0]=(R=0,G=0,B=0,A=150),Tints[1]=(R=0,G=0,B=0,A=150)),SpriteWidgetHealthBar=(WidgetTexture=Texture'SpriteWidgetHud',TextureCoords=(X1=187,Y1=80,X2=16,Y2=112),TextureScale=0.4,DrawPivot=DP_UpperRight,PosX=0.5,PosY=0,OffsetX=-40,OffsetY=90,ScaleMode=SM_Left,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=220),Tints[1]=(R=255,G=255,B=255,A=220)));
  DisplayPlayerRight = (ColorName=(R=176,G=176,B=176,A=255),LocationName=(X=0.080,Y=0.036),DrawPivotName=DP_MiddleLeft,SpriteWidgetNameBack=(WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.53,DrawPivot=DP_UpperLeft,PosX=0.5,OffsetX=50,OffsetY=10,RenderStyle=STY_Alpha,Tints[0]=(R=0,G=0,B=0,A=150),Tints[1]=(R=0,G=0,B=0,A=150)),SpriteWidgetTeamCircle=(WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.53,DrawPivot=DP_UpperLeft,PosX=0.5,PosY=0,OffsetX=35,OffsetY=5,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255)),SpriteWidgetTeamSymbol=(TextureCoords=(X1=0,Y1=0,X2=256,Y2=256),TextureScale=0.1,PosX=0.5,PosY=0,OffsetX=200,OffsetY=45,RenderStyle=STY_Alpha),SpriteWidgetHealthBack=(WidgetTexture=Texture'SpriteWidgetHud',TextureCoords=(X1=16,Y1=32,X2=187,Y2=64),TextureScale=0.4,DrawPivot=DP_UpperLeft,PosX=0.5,PosY=0,OffsetX=40,OffsetY=90,RenderStyle=STY_Alpha,Tints[0]=(R=0,G=0,B=0,A=150),Tints[1]=(R=0,G=0,B=0,A=150)),SpriteWidgetHealthBar=(WidgetTexture=Texture'SpriteWidgetHud',TextureCoords=(X1=16,Y1=80,X2=187,Y2=112),TextureScale=0.4,DrawPivot=DP_UpperLeft,PosX=0.5,PosY=0,OffsetX=40,OffsetY=90,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=220),Tints[1]=(R=255,G=255,B=255,A=220)));


  Texture = Texture'JBInfoArena';
  RemoteRole = ROLE_SimulatedProxy;
  bAlwaysRelevant = True;
}

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Creation time: Do 14.8.2014 09:58:11.159 - Created with UnCodeX