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// ============================================================================ // JBAction_WaitForCondition // Copyright (c) 2007 by Wormbo <wormbo@online.de> // $Id: JBAction_WaitForCondition.uc,v 1.2 2007-04-28 10:57:28 wormbo Exp $ // // Waits until a TriggeredCondition has a certain value. Completes either // instantly when the condition is matched or waits until the condition stays in // that state for a specified duration. // ============================================================================ class JBAction_WaitForCondition extends LatentScriptedAction; // ============================================================================ // Properties // ============================================================================ var(Action) name ConditionTag; var(Action) bool bWaitWhileEnabled; var(Action) float ConditionMatchDuration; // ============================================================================ // Variables // ============================================================================ var TriggeredCondition Condition; var bool bConditionMatching; // ============================================================================ // PostBeginPlay // // Find the TriggeredCondition associated with this action. // ============================================================================ function PostBeginPlay(ScriptedSequence Parent) { if (ConditionTag != '' && Parent != None) { foreach Parent.DynamicActors(class'TriggeredCondition', Condition, ConditionTag) { //log(Name $ " - Found condition: " $ Condition); return; } } } // ============================================================================ // GetActionString // // Returns a string describing this scripted action. // ============================================================================ function string GetActionString() { return ActionString @ ConditionTag @ bWaitWhileEnabled @ ConditionMatchDuration; } // ============================================================================ // InitActionFor // // Perform initial check of the TriggeredCondition's state. // Complete immediately if the condition has the desired state and the match // duration is 0. // ============================================================================ function bool InitActionFor(ScriptedController C) { Super.InitActionFor(C); // return value does not matter if (Condition == None || Condition.bEnabled != bWaitWhileEnabled) { // condition is either not available or is in desired state if (ConditionMatchDuration > 0) { // set timer and continue monitoring the condition's state bConditionMatching = True; C.SetTimer(ConditionMatchDuration, false); } else { // no additional delay, so immediately complete return false; } } else { // condition not matching yet, stop any running timer bConditionMatching = False; C.SetTimer(0, False); } return true; } // ============================================================================ // TickedAction // // Returns True to receive StillTicking() calls. // ============================================================================ function bool TickedAction() { return true; } // ============================================================================ // CompleteWhenTimer // // This action completes when a timer counted down. // ============================================================================ function bool CompleteWhenTimer() { return true; } // ============================================================================ // StillTicking // // Checks the state of the triggered condition and returns True until the // desired condition state is found. // ============================================================================ function bool StillTicking(ScriptedController C, float DeltaTime) { if (Condition == None || Condition.bEnabled != bWaitWhileEnabled) { // condition was either not specified or has the desired state if (ConditionMatchDuration > 0) { // continue monitoring the state for the specified duration if (!bConditionMatching) { C.SetTimer(ConditionMatchDuration, False); bConditionMatching = True; //log(Name $ " - Monitoring started"); } return true; } // stop waiting immediately C.Timer(); return false; } // condition is not in desired state if (bConditionMatching) { // reset the monitoring duration C.SetTimer(0, False); bConditionMatching = False; } // continue waiting return true; } // ============================================================================ // Default values // ============================================================================ defaultproperties { ActionString="Wait for triggered condition" } |
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