Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

JBToolbox2.JBAction_WaitForCondition


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156
00157
00158
00159
00160
00161
00162
00163
00164
// ============================================================================
// JBAction_WaitForCondition
// Copyright (c) 2007 by Wormbo <wormbo@online.de>
// $Id: JBAction_WaitForCondition.uc,v 1.2 2007-04-28 10:57:28 wormbo Exp $
//
// Waits until a TriggeredCondition has a certain value. Completes either
// instantly when the condition is matched or waits until the condition stays in
// that state for a specified duration.
// ============================================================================


class JBAction_WaitForCondition extends LatentScriptedAction;


// ============================================================================
// Properties
// ============================================================================

var(Action) name ConditionTag;
var(Action) bool bWaitWhileEnabled;
var(Action) float ConditionMatchDuration;


// ============================================================================
// Variables
// ============================================================================

var TriggeredCondition Condition;
var bool bConditionMatching;


// ============================================================================
// PostBeginPlay
//
// Find the TriggeredCondition associated with this action.
// ============================================================================

function PostBeginPlay(ScriptedSequence Parent)
{
  if (ConditionTag != '' && Parent != None) {
    foreach Parent.DynamicActors(class'TriggeredCondition', Condition, ConditionTag) {
      //log(Name $ " - Found condition: " $ Condition);
      return;
    }
  }
}


// ============================================================================
// GetActionString
//
// Returns a string describing this scripted action.
// ============================================================================

function string GetActionString()
{
  return ActionString @ ConditionTag @ bWaitWhileEnabled @ ConditionMatchDuration;
}


// ============================================================================
// InitActionFor
//
// Perform initial check of the TriggeredCondition's state.
// Complete immediately if the condition has the desired state and the match
// duration is 0.
// ============================================================================

function bool InitActionFor(ScriptedController C)
{
  Super.InitActionFor(C); // return value does not matter
  
  if (Condition == None || Condition.bEnabled != bWaitWhileEnabled) {
    // condition is either not available or is in desired state
    if (ConditionMatchDuration > 0) {
      // set timer and continue monitoring the condition's state
      bConditionMatching = True;
      C.SetTimer(ConditionMatchDuration, false);
    }
    else {
      // no additional delay, so immediately complete
      return false;
    }
  }
  else {
    // condition not matching yet, stop any running timer
    bConditionMatching = False;
    C.SetTimer(0, False);
  }
  return true;
}


// ============================================================================
// TickedAction
//
// Returns True to receive StillTicking() calls.
// ============================================================================

function bool TickedAction()
{
  return true;
}


// ============================================================================
// CompleteWhenTimer
//
// This action completes when a timer counted down.
// ============================================================================

function bool CompleteWhenTimer()
{
  return true;
}


// ============================================================================
// StillTicking
//
// Checks the state of the triggered condition and returns True until the
// desired condition state is found.
// ============================================================================

function bool StillTicking(ScriptedController C, float DeltaTime)
{
  if (Condition == None || Condition.bEnabled != bWaitWhileEnabled) {
    // condition was either not specified or has the desired state
    
    if (ConditionMatchDuration > 0) {
      // continue monitoring the state for the specified duration
      if (!bConditionMatching) {
        C.SetTimer(ConditionMatchDuration, False);
        bConditionMatching = True;
        //log(Name $ " - Monitoring started");
      }
      return true;
    }
    
    // stop waiting immediately
    C.Timer();
    return false;
  }
  // condition is not in desired state
  
  if (bConditionMatching) {
    // reset the monitoring duration
    C.SetTimer(0, False);
    bConditionMatching = False;
  }
  
  // continue waiting
  return true;
}


// ============================================================================
// Default values
// ============================================================================

defaultproperties
{
  ActionString="Wait for triggered condition"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Sa 28.4.2007 12:57:28.000 - Creation time: Do 14.8.2014 09:58:41.584 - Created with UnCodeX