Gameplay.ScriptedSequence
- Extends
- AIScript
Core.Object
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+-- Engine.Actor
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+-- Engine.Keypoint
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+-- Engine.AIScript
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+-- Gameplay.ScriptedSequence
Direct Known Subclasses:
BulldogTrigger, ScriptedTrigger, UnrealScriptedSequence
AIScript
function bool CheckForErrors ( ) )
function PostBeginPlay ( ) )
event Reset ( ) )
function SpawnControllerFor (
Pawn P) )
function TakeOver (
Pawn P) )
function bool ValidAction ( Int N) )
defaultproperties
{
bStatic=true
ScriptControllerClass=class'Gameplay.ScriptedController'
bCollideWhenPlacing=true
CollisionRadius=+00050.000000
CollisionHeight=+00100.000000
bDirectional=true
bNavigate=true
bLoggingEnabled=false
}
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Creation time: Do 14.8.2014 09:58:21.267 - Created with
UnCodeX