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Gameplay.ScriptedSequence

Extends
AIScript

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Keypoint
      |   
      +-- Engine.AIScript
         |   
         +-- Gameplay.ScriptedSequence

Direct Known Subclasses:

BulldogTrigger, ScriptedTrigger, UnrealScriptedSequence

Variables Summary
class<ScriptedController>ScriptControllerClass
AIScript
Array<ScriptedAction>Actions
Inherited Variables from Engine.AIScript
bLoggingEnabled, bNavigate, ControllerClass, myMarker

Functions Summary
functionbool CheckForErrors ()))
function PostBeginPlay ()))
event Reset ()))
function SetActions (ScriptedController C))
function SpawnControllerFor (Pawn P))
function TakeOver (Pawn P))
functionbool ValidAction (Int N))
Inherited Functions from Engine.AIScript
GetMoveTarget, SpawnControllerFor, TakeOver


Variables Detail

ScriptControllerClass Source code

var class<ScriptedController> ScriptControllerClass;

AIScript

Actions Source code

var(AIScript) export editinline Array<ScriptedAction> Actions;


Functions Detail

CheckForErrors Source code

function bool CheckForErrors ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

Reset Source code

event Reset ( ) )

SetActions Source code

function SetActions ( ScriptedController C) )

SpawnControllerFor Source code

function SpawnControllerFor ( Pawn P) )

TakeOver Source code

function TakeOver ( Pawn P) )

ValidAction Source code

function bool ValidAction ( Int N) )


Defaultproperties

defaultproperties
{
	bStatic=true
	ScriptControllerClass=class'Gameplay.ScriptedController'
	bCollideWhenPlacing=true
    CollisionRadius=+00050.000000
    CollisionHeight=+00100.000000
	bDirectional=true
	bNavigate=true
	bLoggingEnabled=false
}



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Creation time: Do 14.8.2014 09:58:21.267 - Created with UnCodeX