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/****************************************************************************** JBDynamicScriptedSequence Creation date: 2010-12-28 11:53 Last change: $Id: JBDynamicScriptedSequence.uc,v 1.1 2011-01-03 12:13:40 wormbo Exp $ Copyright © 2010, Wormbo Dynamically created UnrealScriptedSequence that is spawned by the map fixes to improve AI behavior on certain maps. It should be spawned during GameInfo.InitGame() and so its startup events are called along with those of other actors in the map to ensure proper initialization. ******************************************************************************/ class JBDynamicScriptedSequence extends UnrealScriptedSequence notplaceable; var bool bInitialized; function PostBeginPlay() { if (bInitialized) Super.PostBeginPlay(); } function BeginPlay() { if (bInitialized) Super.BeginPlay(); } function SetInitialState() { if (!bInitialized) bInitialized = True; else Super.SetInitialState(); } //============================================================================= // Default values //============================================================================= defaultproperties { bNoDelete = False bStatic = False } |
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