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UnrealGame.UnrealScriptedSequence

Extends
ScriptedSequence

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Keypoint
      |   
      +-- Engine.AIScript
         |   
         +-- Gameplay.ScriptedSequence
            |   
            +-- UnrealGame.UnrealScriptedSequence

Direct Known Subclasses:

HoldSpot, JBDynamicScriptedSequence

Variables Summary
boolbAvoid
boolbDisabled
boolbFirstScript
boolbFreelance
ControllerCurrentUser
UnrealScriptedSequenceEnemyAcquisitionScript
UnrealScriptedSequenceNextScript
floatNumChecked
UnrealScriptedSequence
boolbDontChangeScripts
boolbNotInVehicle
boolbRoamingScript
boolbSniping
floatEnemyAcquisitionScriptProbability
nameEnemyAcquisitionScriptTag
bytepriority
nameSnipingVolumeTag
class<Weapon>WeaponPreference
Inherited Variables from Gameplay.ScriptedSequence
Actions, ScriptControllerClass
Inherited Variables from Engine.AIScript
bLoggingEnabled, bNavigate, ControllerClass, myMarker

Functions Summary
function BeginPlay ()))
functionbool CheckForErrors ()))
function FreeScript ()))
functionbool HigherPriorityThan (UnrealScriptedSequence S, Bot B))
function Reset ()))
Inherited Functions from Gameplay.ScriptedSequence
CheckForErrors, PostBeginPlay, Reset, SetActions, SpawnControllerFor, TakeOver, ValidAction
Inherited Functions from Engine.AIScript
GetMoveTarget, SpawnControllerFor, TakeOver


Variables Detail

bAvoid Source code

var bool bAvoid;

bDisabled Source code

var bool bDisabled;

bFirstScript Source code

var bool bFirstScript;

bFreelance Source code

var bool bFreelance;

CurrentUser Source code

var Controller CurrentUser;

EnemyAcquisitionScript Source code

var UnrealScriptedSequence EnemyAcquisitionScript;

NextScript Source code

var UnrealScriptedSequence NextScript;

NumChecked Source code

var float NumChecked;

UnrealScriptedSequence

bDontChangeScripts Source code

var(UnrealScriptedSequence) bool bDontChangeScripts;

bNotInVehicle Source code

var(UnrealScriptedSequence) bool bNotInVehicle;

bRoamingScript Source code

var(UnrealScriptedSequence) bool bRoamingScript;

bSniping Source code

var(UnrealScriptedSequence) bool bSniping;

EnemyAcquisitionScriptProbability Source code

var(UnrealScriptedSequence) float EnemyAcquisitionScriptProbability;

EnemyAcquisitionScriptTag Source code

var(UnrealScriptedSequence) name EnemyAcquisitionScriptTag;

priority Source code

var(UnrealScriptedSequence) byte priority;

SnipingVolumeTag Source code

var(UnrealScriptedSequence) name SnipingVolumeTag;

WeaponPreference Source code

var(UnrealScriptedSequence) class<Weapon> WeaponPreference;


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

CheckForErrors Source code

function bool CheckForErrors ( ) )

FreeScript Source code

function FreeScript ( ) )

HigherPriorityThan Source code

function bool HigherPriorityThan ( UnrealScriptedSequence S, Bot B) )

Reset Source code

function Reset ( ) )


Defaultproperties

defaultproperties
{
	bFirstScript=true
	bFreelance=true
	EnemyAcquisitionScriptProbability=+1.0
    Begin Object Class=Action_MOVETOPOINT Name=DefensePointDefaultAction1
    End Object
    Begin Object Class=Action_WAITFORTIMER Name=DefensePointDefaultAction2
		PauseTime=3.0
    End Object
    Actions(0)=ScriptedAction'DefensePointDefaultAction1'
    Actions(1)=ScriptedAction'DefensePointDefaultAction2'
	ScriptControllerClass=class'UnrealGame.Bot'
}

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Creation time: Do 14.8.2014 09:58:25.892 - Created with UnCodeX