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JBToolbox2.JBDynamicScriptedSequence

Extends
UnrealScriptedSequence
Modifiers
notplaceable

JBDynamicScriptedSequence Creation date: 2010-12-28 11:53 Last change: $Id: JBDynamicScriptedSequence.uc,v 1.1 2011-01-03 12:13:40 wormbo Exp $ Copyright © 2010, Wormbo Dynamically created UnrealScriptedSequence that is spawned by the map fixes to improve AI behavior on certain maps. It should be spawned during GameInfo.InitGame() and so its startup events are called along with those of other actors in the map to ensure proper

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Keypoint
      |   
      +-- Engine.AIScript
         |   
         +-- Gameplay.ScriptedSequence
            |   
            +-- UnrealGame.UnrealScriptedSequence
               |   
               +-- JBToolbox2.JBDynamicScriptedSequence

Variables Summary
boolbInitialized
Inherited Variables from UnrealGame.UnrealScriptedSequence
bAvoid, bDisabled, bDontChangeScripts, bFirstScript, bFreelance, bNotInVehicle, bRoamingScript, bSniping, CurrentUser, EnemyAcquisitionScript, EnemyAcquisitionScriptProbability, EnemyAcquisitionScriptTag, NextScript, NumChecked, priority, SnipingVolumeTag, WeaponPreference
Inherited Variables from Gameplay.ScriptedSequence
Actions, ScriptControllerClass

Functions Summary
function BeginPlay ()))
function PostBeginPlay ()))
function SetInitialState ()))
Inherited Functions from UnrealGame.UnrealScriptedSequence
BeginPlay, CheckForErrors, FreeScript, HigherPriorityThan, Reset
Inherited Functions from Gameplay.ScriptedSequence
CheckForErrors, PostBeginPlay, Reset, SetActions, SpawnControllerFor, TakeOver, ValidAction


Variables Detail

bInitialized Source code

var bool bInitialized;


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

SetInitialState Source code

function SetInitialState ( ) )


Defaultproperties

defaultproperties
{
	bNoDelete = False
	bStatic   = False
}



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Creation time: Do 14.8.2014 09:58:10.480 - Created with UnCodeX