JBToolbox2.JBDynamicScriptedSequence
- Extends
- UnrealScriptedSequence
- Modifiers
- notplaceable
JBDynamicScriptedSequence
Creation date: 2010-12-28 11:53
Last change: $Id: JBDynamicScriptedSequence.uc,v 1.1 2011-01-03 12:13:40 wormbo Exp $
Copyright © 2010, Wormbo
Dynamically created UnrealScriptedSequence that is spawned by the map fixes to
improve AI behavior on certain maps.
It should be spawned during GameInfo.InitGame() and so its startup events are
called along with those of other actors in the map to ensure proper
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Keypoint
|
+-- Engine.AIScript
|
+-- Gameplay.ScriptedSequence
|
+-- UnrealGame.UnrealScriptedSequence
|
+-- JBToolbox2.JBDynamicScriptedSequence
Inherited Variables from UnrealGame.UnrealScriptedSequence |
bAvoid, bDisabled, bDontChangeScripts, bFirstScript, bFreelance, bNotInVehicle, bRoamingScript, bSniping, CurrentUser, EnemyAcquisitionScript, EnemyAcquisitionScriptProbability, EnemyAcquisitionScriptTag, NextScript, NumChecked, priority, SnipingVolumeTag, WeaponPreference |
var bool bInitialized;
function BeginPlay ( ) )
function PostBeginPlay ( ) )
function SetInitialState ( ) )
defaultproperties
{
bNoDelete = False
bStatic = False
}
|
Creation time: Do 14.8.2014 09:58:10.480 - Created with
UnCodeX