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/******************************************************************************* HttpResolveCache <br /> Object that holds cached resolves. this is used by multiple HttpSock instances <br /> Dcoumentation and Information: http://wiki.beyondunreal.com/wiki/LibHTTP <br /> <br /> Authors: Michiel 'El Muerte' Hendriks <elmuerte@drunksnipers.com> <br /> <br /> Copyright 2005 Michiel "El Muerte" Hendriks <br /> Released under the Lesser Open Unreal Mod License <br /> http://wiki.beyondunreal.com/wiki/LesserOpenUnrealModLicense <br /> <!-- $Id: HttpResolveCache.uc,v 1.1 2005/05/29 20:07:52 elmuerte Exp $ --> *******************************************************************************/ class HttpResolveCache extends Core.Object; /** resolve chache entry to speed up subsequent request */ struct ResolveCacheEntry { /** the hostname */ var string Hostname; /** the address information */ var InternetLink.IpAddr Address; }; /** Resolve cache, already resolved hostnames are not looked up. You have to keep the actor alive in order to use this feature */ var protected array<ResolveCacheEntry> ResolveCache; /** lookup a resolved address */ function bool ResolveAddress(string hostname, out InternetLink.IpAddr Address) { local int i; for (i = 0; i < ResolveCache.Length; i++) { if (ResolveCache[i].Hostname ~= hostname) { Address = ResolveCache[i].Address; return true; } } return false; } /** add an entry */ function AddCacheEntry(string hostname, InternetLink.IpAddr Address) { ResolveCache.Length = ResolveCache.Length+1; ResolveCache[ResolveCache.length-1].Hostname = hostname; ResolveCache[ResolveCache.length-1].Address = Address; } |
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