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class ActionMessage_ONS extends ActionMessage; defaultproperties { Messages[0]="Welcome to Onslaught Training." Messages[1]="There are many types of vehicles." Messages[2]="The 'USE' key gets in or out of vehicles." Messages[3]="Some vehicles can hold passengers." Messages[4]="Each team in Onslaught has a PowerCore." Messages[5]="PowerCores are connected to each other through PowerNodes." Messages[6]="You can see the network of PowerNodes in the overhead map." Messages[7]="The objective is to destroy the other team's PowerCore." Messages[8]="You may only attack Nodes and Cores which are linked to a Node or Core you already control." Messages[9]="To take a PowerNode, destroy it if it is controlled by the enemy." Messages[10]="Touch a neutral PowerAccessPoint to create a friendly PowerNode." Messages[11]="Vehicles appear near friendly Nodes and your Core." Messages[12]="Until moved, vehicles are locked against the enemy team." Messages[13]="The Link Gun can heal vehicles and Nodes." Messages[14]="Damaged PowerCores can NOT be healed." Messages[15]="Build a network of Nodes to gain access to the enemy Core," Messages[16]="then destroy it." Messages[17]="This concludes the Onslaught Tutorial. Good luck." } |
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