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class BigWheelsRules extends GameRules; var MutBigWheels BigWheelsMutator; function ScoreKill(Controller Killer, Controller Killed) { local Vehicle V; // If the killer is a vehicle, then scale its wheels based on drivers performance. if ( (Killer != None) && (Killer.Pawn != None) ) { V = Vehicle(Killer.Pawn); if ( V != None ) { V.SetWheelsScale( BigWheelsMutator.GetWheelsScaleFor( V.PlayerReplicationInfo ) ); } } if ( NextGameRules != None ) NextGameRules.ScoreKill(Killer,Killed); } |
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