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Onslaught.ActionMessage_ONS

Extends
ActionMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.CriticalEventPlus
            |   
            +-- Gameplay.ActionMessage
               |   
               +-- Onslaught.ActionMessage_ONS

Variables Summary
Inherited Variables from Gameplay.ActionMessage
Messages[32]

Functions Summary
Inherited Functions from Gameplay.ActionMessage
GetString


Defaultproperties

defaultproperties
{
	Messages[0]="Welcome to Onslaught Training."
	Messages[1]="There are many types of vehicles."
	Messages[2]="The 'USE' key gets in or out of vehicles."
	Messages[3]="Some vehicles can hold passengers."
	Messages[4]="Each team in Onslaught has a PowerCore."
	Messages[5]="PowerCores are connected to each other through PowerNodes."
	Messages[6]="You can see the network of PowerNodes in the overhead map."
	Messages[7]="The objective is to destroy the other team's PowerCore."
	Messages[8]="You may only attack Nodes and Cores which are linked to a Node or Core you already control."
	Messages[9]="To take a PowerNode, destroy it if it is controlled by the enemy."
	Messages[10]="Touch a neutral PowerAccessPoint to create a friendly PowerNode."
	Messages[11]="Vehicles appear near friendly Nodes and your Core."
	Messages[12]="Until moved, vehicles are locked against the enemy team."
	Messages[13]="The Link Gun can heal vehicles and Nodes."
	Messages[14]="Damaged PowerCores can NOT be healed."
	Messages[15]="Build a network of Nodes to gain access to the enemy Core,"
	Messages[16]="then destroy it."
	Messages[17]="This concludes the Onslaught Tutorial. Good luck."
}

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Creation time: Do 14.8.2014 09:57:58.025 - Created with UnCodeX