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class DamTypeAttackCraftMissle extends VehicleDamageType abstract; static function ScoreKill(Controller Killer, Controller Killed) { if (Killed != None && Killer != Killed && Vehicle(Killed.Pawn) != None && Vehicle(Killed.Pawn).bCanFly) { //Maybe add to game stats? if (PlayerController(Killer) != None) PlayerController(Killer).ReceiveLocalizedMessage(class'ONSVehicleKillMessage', 6); } } defaultproperties { DeathString="%o couldn't avoid %k's air-to-air missile." MaleSuicide="%o blasted himself out of the sky." FemaleSuicide="%o blasted herself out of the sky." VehicleDamageScaling=1.5 VehicleMomentumScaling=0.75 bDelayedDamage=true VehicleClass=class'ONSAttackCraft' } |
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