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Engine.PlayerController

Extends
Controller
Modifiers
config ( user ) native nativereplication exportstructs DependsOn ( Interactions )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.PlayerController

Direct Known Subclasses:

Camera, MessagingSpectator, UnrealPlayer

Constants Summary
Inherited Contants from Engine.Controller
LATENT_MOVETOWARD
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
floataBaseX
floataBaseY
floataBaseZ
pawnAcknowledgedPawn
VoiceChatRoomActiveRoom
AdminBaseAdminManager
floataForward
floataLastForward
floataLastStrafe
floataLastUp
floataLookUp
floatAmbientShakeFalloffStartTime
floatAmbientShakeFalloffTime
floatAmbientShakeOffsetFreq
vectorAmbientShakeOffsetMag
floatAmbientShakeRotFreq
rotatorAmbientShakeRotMag
floataMouseX
floataMouseY
byteAnnouncerLevel
AnnouncerQueueManagerAnnouncerQueueManager
byteAnnouncerVolume
floataStrafe
floataTurn
floataUp
boolbAcuteHearing
boolbAimingHelp
boolbAllActorsRelevant
boolbAlwaysLevel
boolbAlwaysMouseLook
boolbAutoTaunt
boolbBehindView
boolbBlockCloseCamera
boolbCameraPositionLocked
boolbCenterView
boolbCheatFlying
boolbClientDemo
boolbCustomListener
boolbDoubleJump
boolbDynamicNetSpeed
boolbEnableAmbientShake
boolbEnableStatsTracking
boolbFixedCamera
boolbForcePrecache
boolbFreeCam
boolbFreeCamera
boolbFreeCamSwivel
boolbFreeCamZoom
bytebFreeLook
boolbFrozen
boolbHideSpectatorBeacons
boolbHideVehicleNoEntryIndicator
boolbIsSpaceFighter
boolbIsTyping
boolbJumpStatus
boolbKeyboardLook
boolbLandingShake
boolbLastPressedJump
rotatorBlendedTargetViewRotation
bytebLook
boolbLookUpStairs
boolbMenuBeforeRespawn
boolbNeverSwitchOnPickup
boolbNoAutoTaunts
boolbNoMatureLanguage
boolbNoTextToSpeechVoiceMessages
boolbNoVoiceMessages
boolbNoVoiceTaunts
boolbOnlySpeakTeamText
boolbPendingDestroy
boolbPressedJump
boolbSetTurnRot
boolbShortConnectTimeOut
boolbSkippedLastUpdate
boolbSmallWeapons
bytebSnapLevel
boolbSnapToLevel
bytebStrafe
boolbSuccessfulUse
bytebTurn180
bytebTurnToNearest
boolbUpdatePosition
boolbUpdating
boolbValidBehindCamera
boolbViewBot
boolbViewingMatineeCinematic
boolbWasSaturated
boolbWasSpeedHack
boolbWeaponViewShake
bytebXAxis
bytebYAxis
boolbZeroRoll
boolbZooming
ActorCalcViewActor
vectorCalcViewActorLocation
vectorCalcViewLocation
rotatorCalcViewRotation
floatCameraDeltaRad
rotatorCameraDeltaRotation
floatCameraDist
rangeCameraDistRange
array<CameraEffect>CameraEffects
rotatorCameraSwivel
PlayerChatManagerChatManager
class<CheatManager>CheatClass
CheatManagerCheatManager
intClientCap
floatClientUpdateTime
vectorConstantGlowFog
floatConstantGlowScale
floatCurrentDistanceFogEnd
floatCurrentTimeStamp
floatDefaultFOV
PlayerControllerDemoViewer
intDemoViewPitch
intDemoViewYaw
floatDesiredFOV
floatDesiredZoomLevel
EDoubleClickDirDoubleClickDir
floatDynamicPingThreshold
intEnemyTurnSpeed
floatExactPing
vectorFailedPathStart
vectorFixedLocation
rotatorFixedRotation
vectorFlashFog
vectorFlashScale
floatForcePrecacheTime
floatFOVBias
SavedMoveFreeMoves
GameReplicationInfoGameReplicationInfo
intGroundPitch
class<PlayerInput>InputClass
floatLastActiveTime
stringLastBroadcastString[4]
floatLastBroadcastTime
colorLastDistanceFogColor
floatLastDistanceFogEnd
floatLastDistanceFogStart
floatLastPingUpdate
floatLastPlayerCalcView
floatLastPlaySound
floatLastPlaySpeech
floatLastSpeedHackLog
floatLastUpdateTime
intLastZone
vectorListenerLocation
rotatorListenerRotation
class<LocalMessage>LocalMessageClass
floatLoginDelay
MaplistManagerBaseMapHandler
floatMaxResponseTime
floatMaxTimeMargin
intMisc1
intMisc2
HUDmyHUD
floatNextLoginTime
floatNextSpeedChange
stringNoPauseMessage
floatNumServerDrives
floatNumSkips
vectorOldCameraLoc
rotatorOldCameraRot
WeaponOldClientWeapon
vectorOldFloor
floatOldPing
floatOrthoZoom
stringOwnCamera
ClientAdjustmentPendingAdjustment
SavedMovePendingMove
playerPlayer
stringPlayerChatType
PlayerInputPlayerInput
array<PlayerNameInfo>PlayerNameArray
stringPlayerOwnerName
SecurityPlayerSecurity
colorProgressColor[4]
stringProgressMessage[4]
floatProgressTimeOut
stringQuickSaveString
ControllerRealViewTarget
matrixRenderWorldToCamera
intRendMap
AnnouncerVoiceRewardAnnouncer
SavedMoveSavedMoves
floatScreenFlashScaling
floatServerTimeStamp
vectorShakeOffset
vectorShakeOffsetMax
vectorShakeOffsetRate
vectorShakeOffsetTime
rotatorShakeRot
vectorShakeRotMax
vectorShakeRotRate
vectorShakeRotTime
intShowFlags
stringSong
floatSpectateSpeed
stringStatsPassword
stringStatsUsername
AnnouncerVoiceStatusAnnouncer
floatTargetEyeHeight
rotatorTargetViewRotation
vectorTargetWeaponViewOffset
floatTextToSpeechVoiceVolume
floatTimeMargin
floatTimeMarginSlack
floatTimeSinceLastFogChange
EMusicTransitionTransition
rotatorTurnRot180
PawnTurnTarget
boolUseFixedVisibility
floatVehicleCheckRadius
stringViewingFrom
actorViewTarget
floatVoiceChangeLimit
VoiceChatReplicationInfoVoiceReplicationInfo
VotingReplicationInfoBaseVoteReplicationInfo
floatWaitDelay
intWeaponUpdate
floatZoomLevel
ForceFeedback
boolbEnableDamageForceFeedback
boolbEnableGUIForceFeedback
boolbEnablePickupForceFeedback
boolbEnableWeaponForceFeedback
boolbForceFeedbackSupported
Menu
stringAdminMenuClass
stringChatPasswordMenuClass
stringDemoMenuClass
stringMidGameMenuClass
TeamBeacon
TextureLinkBeaconTexture
TextureSpeakingBeaconTexture
ColorTeamBeaconCustomColor
floatTeamBeaconMaxDist
floatTeamBeaconPlayerInfoMaxDist
ColorTeamBeaconTeamColors[2]
TextureTeamBeaconTexture
VoiceChat
byteAutoJoinMask
boolbEnableInitialChatRoom
boolbVoiceChatEnabled
stringChatPassword
class<ChatRoomMessage>ChatRoomMessageClass
stringDefaultActiveChannel
stringLastActiveChannel
array<StoredChatPassword>StoredChatPasswords
stringVoiceChatCodec
stringVoiceChatLANCodec
Inherited Variables from Engine.Controller
AcquisitionYawRate, AdjustLoc, Adrenaline, AdrenalineMax, bAdjusting, bAdrenalineEnabled, bAdvancedTactics, bAllowedToImpactJump, bAllowedToTranslocate, bAltFire, bCanDoSpecial, bCanOpenDoors, bControlAnimations, bDuck, bEnemyAcquired, bEnemyInfoValid, bFire, bForceStrafe, bGodMode, bHuntPlayer, bInDodgeMove, bIsPlayer, bJumpOverWall, bLOSflag, bNotifyApex, bNotifyFallingHitWall, bNotifyPostLanded, bPreparingMove, bRun, bSlowerZAcquire, bSoaking, bUsePlayerHearing, bVehicleTransition, bVoiceTalk, CurrentPath, CurrentPathDir, Destination, DirectionHint, DodgeLandZ, DodgeToGoalPct, Enemy, FailedReachLocation, FailedReachTime, FearSpots[2], FocalPoint, Focus, FocusLead, FovAngle, GoalList[4], GroundPitchTime, Handedness, home, LastBlockingVehicle, LastFailedReach, LastPawnWeapon, LastRouteFind, LastSeeingPos, LastSeenPos, LastSeenTime, MinHitWall, MonitoredPawn, MonitorMaxDistSq, MonitorStartLoc, MoveTarget, MoveTimer, nextController, NextRoutePath, OldMessageTime, Pawn, PawnClass, PendingMover, PlayerNum, PlayerReplicationInfo, PlayerReplicationInfoClass, PreviousPawnClass, RespawnPredictionTime, RouteCache[16], RouteDist, RouteGoal, ShotTarget, SightCounter, StartSpot, Stimulus, Target, ViewX, ViewY, ViewZ, VoiceType, WarningDelay, WarningProjectile
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
ClientAdjustment
TimeStamp, newState, newPhysics, NewLoc, NewVel, NewBase, NewFloor
PlayerNameInfo
mInfo, mColor, mXPos, mYPos
StoredChatPassword
ChatRoomName, ChatRoomPassword
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function AcknowledgePossession (Pawn P))
function ActivateInventoryItem (class InvItem ))
function ActivateItem ()))
event AddCameraEffect (CameraEffect NewEffect, ptional bool RemoveExisting))
function AddCheats ()))
functionrotator AdjustAim (FireProperties FiredAmmunition, vector projStart, int aimerror))
function AdjustView (float DeltaTime ))
function Admin (string CommandLine ))
function AdminCommand (string CommandLine ))
function AdminDebug (string CommandLine ))
function AdminGUI ()))
function AdminLogin (string CmdLine))
function AdminLogout ()))
function AdminReply (string Reply ))
functionbool AllowTextMessage (string Msg))
functionbool AllowTextToSpeech (PlayerReplicationInfo PRI, name Type))
functionbool AllowVoiceMessage (name MessageType))
function AltFire (optional float F ))
function AltFire (optional float F ))
Dead
function AltFire (optional float F ))
GameEnded
function AltFire (optional float F))
PlayerWaiting
function AltFire (optional float F))
RoundEnded
function AltFire (optional float F ))
Scripting
function AltFire (optional float F ))
Spectating
function AltFire (optional float F ))
WaitingForPawn
function AskForPawn ()))
function AutoJoinVoiceChat ()
function BecomeActivePlayer ()))
function BecomeSpectator ()))
function BeginState ()))
Dead
function BeginState ()))
GameEnded
function BeginState ()))
PlayerClimbing
function BeginState ()))
PlayerDriving
function BeginState ()))
PlayerFlying
function BeginState ()))
PlayerRocketing
function BeginState ()))
PlayerSpaceFlying
function BeginState ()))
PlayerSpidering
function BeginState ()))
PlayerSwimming
function BeginState ()))
PlayerTurreting
function BeginState ()))
PlayerWaiting
function BeginState ()))
PlayerWalking
function BeginState ()))
RoundEnded
function BeginState ()))
Spectating
function BeginState ()))
WaitingForPawn
function BehindView (Bool B ))
functionbool BeyondViewDistance (vector OtherLocation, float CullDistance))
functionint BlendRot (float DeltaTime, int BlendC, int NewC))
function CacheCalcView (actor ViewActor, vector CameraLocation, rotator CameraRotation))
function CalcBehindView (out vector CameraLocation, out rotator CameraRotation, float Dist))
function CalcBehindView (out vector CameraLocation, out rotator CameraRotation, float Dist))
RoundEnded
function CalcFirstPersonView (out vector CameraLocation, out rotator CameraRotation ))
function CallServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbPendingJumpStatus, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ))
function CallServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbPendingJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ))
PlayerRocketing
function CallServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbPendingJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ))
PlayerSpaceFlying
function CallServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbPendingJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ))
PlayerTurreting
functionbool CanRestartPlayer ()))
function ChangeAlwaysMouseLook (Bool B))
function ChangedWeapon ()))
function ChangeName (coerce string S ))
function ChangeStairLook (bool B ))
function ChangeTeam (int N ))
function ChangeVoiceChatMode (bool bEnable ))
function ChangeVoiceType (string NewVoiceType))
functionbool ChatBan (int PlayerID, byte Type))
function ChatDebug ()))
event ChatRoomMessage (byte Result, int ChannelIndex, optional PlayerReplicationInfo RelatedPRI ))
function CheckShake (out float MaxOffset, out float Offset, out float Rate, out float Time, float dt))
functionbool CheckSpeedHack (float DeltaTime)
function CleanOutSavedMoves ()))
function ClearDoubleClick ()))
function ClearProgressMessages ()))
function ClientAdjustGlow (float scale, vector fog ))
function ClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase ))
function ClientBecameActivePlayer ()))
function ClientBecameSpectator ()))
function ClientCapBandwidth (int Cap))
event ClientCloseMenu (optional bool bCloseAll, optional bool bCancel))
function ClientDamageShake (int damage))
function ClientFlash (float scale, vector fog ))
function ClientGotoState (name NewState, name NewLabel))
event ClientHearSound (actor Actor, int Id, sound S, vector SoundLocation, vector Parameters, bool Attenuate)
event ClientMessage (coerce string S, optional Name Type ))
event ClientNetworkMessage (string ParamA, string ParamB))
event ClientOpenMenu (string Menu, optional bool bDisconnect, ptional string Msg1, optional string Msg2))
function ClientPlayForceFeedback (String EffectName ))
function ClientPlaySound (sound ASound, optional bool bVolumeControl, optional float inAtten, optional ESoundSlot slot ))
function ClientReliablePlaySound (sound ASound, optional bool bVolumeControl ))
event ClientReplaceMenu (string Menu, optional bool bDisconnect, ptional string Msg1, optional string Msg2))
event ClientReset ()))
function ClientRestart (Pawn NewPawn))
function ClientSetActiveRoom (int ChannelIndex))
function ClientSetBehindView (bool B))
function ClientSetClassicView ()))
function ClientSetFixedCamera (bool B))
function ClientSetHUD (class<HUD> newHUDClass, class newScoringClass ))
function ClientSetInitialMusic (string NewSong, EMusicTransition NewTransition ))
function ClientSetMusic (string NewSong, EMusicTransition NewTransition ))
event ClientSetViewTarget (Actor a ))
function ClientSetWeaponViewShake (Bool B))
function ClientStopForceFeedback (optional String EffectName ))
event ClientTravel (string URL, ETravelType TravelType, bool bItems)
function ClientUpdateFlagHolder (PlayerReplicationInfo PRI, int i))
function ClientUpdatePosition ()))
event ClientValidate (string C)
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID))
function command (string RecognizedString))
functionint CompressAccel (int C))
functionstring ConsoleCommand (string Command, optional bool bWriteToLog)
function CopyToClipboard (string Text)
function CreateCameraEffect (class<CameraEffect> EffectClass))
functionSound CustomizeAnnouncer (Sound AnnouncementSound))
function damageAttitudeTo (pawn Other, float Damage))
function DamageShake (int damage))
function DemoClientSetHUD (class<HUD> newHUDClass, class newScoringClass ))
event Destroyed ()))
function DisableVoiceChat ()))
functionbool DodgingIsEnabled ()))
function DualRocketServerMove (float TimeStamp0, vector InAccel0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View ))
function DualRocketServerMove (float TimeStamp0, vector InAccel0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View ))
PlayerRocketing
function DualServerMove (float TimeStamp0, vector InAccel0, byte PendingCompress, eDoubleClickDir DoubleClickMove0, int View0, float TimeStamp, vector InAccel, vector ClientLoc, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ))
function DualSpaceFighterServerMove (float TimeStamp0, vector InAccel0, bool NewbDuck0, int ViewPitch0, int ViewYaw0, int ViewRoll0, float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, int ViewPitch, int ViewYaw, int ViewRoll ))
function DualTurretServerMove (float TimeStamp0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View ))
function DualTurretServerMove (float TimeStamp0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View ))
PlayerTurreting
function EnableVoiceChat ()))
function EndState ()))
Dead
function EndState ()))
PlayerClimbing
function EndState ()))
PlayerDriving
function EndState ()))
PlayerRocketing
function EndState ()))
PlayerSpaceFlying
function EndState ()))
PlayerSpidering
function EndState ()))
PlayerTurreting
function EndState ()))
PlayerWaiting
function EndState ()))
PlayerWalking
function EndState ()))
Spectating
function EndState ()))
WaitingForPawn
function EndZoom ()))
function EnterStartState ()))
functionstring FindChannelPassword (string ChannelName))
function FindGoodView ()))
Dead
function FindGoodView ()))
GameEnded
function FindGoodView ()))
RoundEnded
functionint FindStairRotation (float DeltaTime)
function Fire (optional float F ))
function Fire (optional float F ))
Dead
function Fire (optional float F ))
GameEnded
function Fire (optional float F))
PlayerWaiting
function Fire (optional float F))
RoundEnded
function Fire (optional float F ))
Scripting
function Fire (optional float F ))
Spectating
function Fire (optional float F ))
WaitingForPawn
function FixFOV ()))
function ForceDeathUpdate ()))
function ForceReload ()))
function FOV (float F))
event GainedChild (Actor Other ))
functionstring GetCustomRewardAnnouncerClass ()))
functionstring GetCustomStatusAnnouncerClass ()))
functionstring GetDefaultActiveChannel ()))
functionstring GetDefaultURL (string Option)
functionLevelInfo GetEntryLevel ()
functionint GetFacingDirection ()))
functionSavedMove GetFreeMove ()))
functionActor GetPathTo (Actor Dest))
functionstring GetPlayerIDHash ()
functionstring GetPlayerNetworkAddress ()
functionstring GetServerNetworkAddress ()
functionstring GetURLProtocol ()
functionrotator GetViewRotation ()))
function GetWeapon (class NewWeaponClass ))
function GetWeaponStats ()))
function GivePawn (Pawn NewPawn))
function HandlePickup (Pickup pick))
function HandleWalking ()))
function InitializeVoiceChat ()))
event InitInputSystem ()))
function InitPrivateChatRoom ()))
function InvertLook ()))
function InvertMouse (optional string Invert))
functionbool IsDead ()))
functionbool IsDead ()))
Dead
functionbool IsMouseInverted ()))
functionbool IsSpectating ()))
functionbool IsSpectating ()))
BaseSpectating
functionbool IsSpectating ()))
GameEnded
functionbool IsSpectating ()))
RoundEnded
function Join (string ChanName, string ChanPwd))
function Jump (optional float F ))
function Jump (optional float F ))
PlayerWaiting
event KickWarning ()))
function KillAll (class<actor> aClass))
function KillAllPawns (class<Pawn> aClass))
function Leave (string ChannelTitle))
function LoadPlayers ()))
function LocalTravel (string URL ))
function LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ ))
function LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ ))
GameEnded
function LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ ))
RoundEnded
function LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ ))
WaitingForPawn
event LostChild (Actor Other))
function MakeAdmin ()))
function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, vector newAccel, rotator DeltaRot ))
function Mutate (string MutateString))
functionbool NeedNetNotify ()))
function NextWeapon ()))
eventbool NotifyHitWall (vector HitNormal, actor HitActor))
PlayerSpidering
functionbool NotifyLanded (vector HitNormal))
functionbool NotifyLanded (vector HitNormal))
PlayerSpidering
functionbool NotifyLanded (vector HitNormal))
PlayerSwimming
functionbool NotifyPhysicsVolumeChange (PhysicsVolume NewVolume ))
PlayerClimbing
functionbool NotifyPhysicsVolumeChange (PhysicsVolume NewVolume ))
PlayerSpidering
functionbool NotifyPhysicsVolumeChange (PhysicsVolume NewVolume ))
PlayerSwimming
functionbool NotifyPhysicsVolumeChange (PhysicsVolume NewVolume ))
PlayerWalking
functionstring PasteFromClipboard ()
function Pause ()))
function PawnDied (Pawn P))
function PendingStasis ()))
function PipedSwitchWeapon (byte F))
function PlayAnnouncement (sound ASound, byte AnnouncementLevel, optional bool bForce))
function PlayBeepSound ()
event PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ))
function PlayerMove (float DeltaTime)
function PlayerMove (float DeltaTime))
BaseSpectating
function PlayerMove (float DeltaTime))
Dead
function PlayerMove (float DeltaTime))
GameEnded
function PlayerMove (float DeltaTime ))
PlayerClimbing
function PlayerMove (float DeltaTime ))
PlayerDriving
function PlayerMove (float DeltaTime))
PlayerFlying
function PlayerMove (float DeltaTime))
PlayerRocketing
function PlayerMove (float DeltaTime))
PlayerSpaceFlying
function PlayerMove (float DeltaTime ))
PlayerSpidering
function PlayerMove (float DeltaTime))
PlayerSwimming
function PlayerMove (float DeltaTime))
PlayerTurreting
function PlayerMove (float DeltaTime ))
PlayerWalking
function PlayerMove (float DeltaTime))
RoundEnded
event PlayerTick (float DeltaTime ))
function PlayerTick (float DeltaTime))
WaitingForPawn
function PlayRewardAnnouncement (name AName, byte AnnouncementLevel, optional bool bForce))
function PlayStatusAnnouncement (name AName, byte AnnouncementLevel, optional bool bForce))
function Possess (Pawn aPawn))
function Possess (Pawn aPawn))
GameEnded
function Possess (Pawn aPawn))
RoundEnded
event PostBeginPlay ()))
function PrecacheAnnouncements ()))
event PreClientTravel ()))
function PrevItem ()))
function PrevWeapon ()))
function ProcessDrive (float InForward, float InStrafe, float InUp, bool InJump))
function ProcessDrive (float InForward, float InStrafe, float InUp, bool InJump))
PlayerDriving
function ProcessMove (float DeltaTime, vector newAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot))
function ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot))
BaseSpectating
function ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot))
PlayerClimbing
function ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot))
PlayerDriving
function ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot))
PlayerRocketing
function ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot))
PlayerSpaceFlying
function ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot))
PlayerSpidering
function ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot))
PlayerSwimming
function ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot))
PlayerTurreting
function ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot))
PlayerWalking
event ProgressCommand (string Cmd, string Msg1, string Msg2))
function QueueAnnouncement (name ASoundName, byte AnnouncementLevel, optional AnnouncerQueueManager.EAPriority Priority, optional byte Switch ))
function QuickLoad ()))
function QuickSave ()))
event ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
event RemoveCameraEffect (CameraEffect ExEffect))
function ReplicateMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot ))
function ReportAdmin (optional string ReportText))
function Reset ()))
function ResetFOV ()))
function ResetInput ()
function ResetKeyboard ()
function ResetTimeMargin ()))
function Restart ()))
function RestartLevel ()))
function RocketServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View ))
function RocketServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View ))
PlayerRocketing
function Say (string Msg ))
event SendClientAdjustment ()))
function ServerAcknowledgePossession (Pawn P, float NewHand, bool bNewAutoTaunt))
function ServerAdminLogin (string CmdLine ))
function ServerChangeTeam (int N ))
function ServerChangeVoiceChatMode (bool bEnable ))
function ServerChatDebug ()
function ServerChatRestriction (int PlayerID, byte Type))
function ServerDrive (float InForward, float InStrafe, float aUp, bool InJump, int View))
function ServerGetWeaponStats (Weapon W))
function ServerGivePawn ()))
functionVoiceChatRoom.EJoinChatResult ServerJoinVoiceChannel (int ChannelIndex, optional string ChannelPassword))
function ServerLeaveVoiceChannel (int ChannelIndex))
function ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ))
function ServerMove (float TimeStamp, vector Accel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ))
Dead
function ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ))
GameEnded
function ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ))
PlayerRocketing
function ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ))
PlayerSpaceFlying
function ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ))
PlayerTurreting
function ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ))
RoundEnded
function ServerMutate (string MutateString))
function ServerPause ()))
function ServerRequestBanInfo (int PlayerID)
function ServerRestartGame ()))
function ServerReStartGame ()))
GameEnded
function ServerReStartPlayer ()))
Dead
function ServerReStartPlayer ()))
GameEnded
function ServerRestartPlayer ()))
PlayerWaiting
function ServerReStartPlayer ()))
RoundEnded
function ServerSay (string Msg ))
function ServerSetAutoTaunt (bool Value))
function ServerSetChatPassword (string NewPassword))
function ServerSetClientDemo ()))
function ServerSetHandedness (float hand))
function ServerShortTimeout ()))
function ServerSpeak (int ChannelIndex, optional string ChannelPassword))
function ServerSpectate ()))
function ServerSpectateSpeed (Float F))
function ServerSpeech (name Type, int Index, string Callsign ))
function ServerTeamSay (string Msg ))
function ServerThrowWeapon ()))
function ServerToggleBehindView ()))
function ServerUpdatePing (int NewPing))
function ServerUse ()))
event ServerValidationResponse (string R)
function ServerVerifyViewTarget ()))
function ServerViewNextPlayer ()))
function ServerViewSelf ()))
function ServerVoiceCommand (string RecognizedString))
event SetAmbientShake (float FalloffStartTime, float FalloffTime, vector OffsetMag, float OffsetFreq, rotator RotMag, float RotFreq))
function SetAutoTaunt (bool Value))
function SetChannelPassword (string ChannelName, string ChannelPassword))
function SetChatPassword (string NewPassword))
function SetCustomRewardAnnouncerClass (string NewAnnouncerClass)
function SetCustomStatusAnnouncerClass (string NewAnnouncerClass)
function SetDodging (bool Enabled ))
function SetFlashScaling (float F))
function SetFOV (float NewFOV))
function SetFOVAngle (float newFOV))
function SetHand (int IntValue))
function SetMouseAccel (float F))
function SetMouseSmoothing (int Mode ))
function SetName (coerce string S))
function SetNetSpeed (int NewSpeed)
functionbool SetPause (BOOL bPause ))
event SetProgressMessage (int Index, string S, color C ))
event SetProgressTime (float T ))
function SetSensitivity (float F))
function SetSpectateSpeed (Float F))
function SetViewTarget (Actor NewViewTarget)
function SetVoice (coerce string S ))
function SetWeaponHand (string S ))
function ShakeView (vector shRotMag, vector shRotRate, float shRotTime, vector shOffsetMag, vector shOffsetRate, float shOffsetTime))
event ShakeViewEvent (vector shRotMag, vector shRotRate, float shRotTime, vector shOffsetMag, vector shOffsetRate, float shOffsetTime))
function ShortClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase ))
function ShortServerMove (float TimeStamp, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, byte ClientRoll, int View ))
function ShowGun ()))
function ShowMenu ()))
function ShowMidGameMenu (bool bPause))
function ShowVoteMenu ()))
function SpaceFighterServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, int ViewPitch, int ViewYaw, int ViewRoll ))
function SpawnDefaultHUD ()))
function Speak (string ChannelTitle))
function SpeakDefault ()))
function SpeakLast ()))
function Speech (name Type, int Index, string Callsign ))
event StartClientDemoRec ()))
function StartZoom ()))
function StartZoomWithMax (float MaxZoomLevel))
function StopForceFeedback (optional String EffectName ))
function StopViewShaking ()))
function StopZoom ()))
event StreamFinished (int StreamHandle, Interactions.EStreamFinishReason Reason))
function Suicide ()))
function Suicide ()))
PlayerWaiting
function SwitchLevel (string URL ))
function SwitchTeam ()))
function SwitchWeapon (byte F))
function SwitchWeapon (byte T))
GameEnded
function SwitchWeapon (byte T))
RoundEnded
event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type ))
function TeamSay (string Msg ))
function ThrowWeapon ()))
function ThrowWeapon ()))
Dead
function ThrowWeapon ()))
GameEnded
function ThrowWeapon ()))
RoundEnded
function Timer ()))
Dead
function Timer ()))
GameEnded
function Timer ()))
PlayerSwimming
function Timer ()))
RoundEnded
function Timer ()))
Spectating
function Timer ()))
WaitingForPawn
function ToggleBehindView ()))
function ToggleScreenShotMode ()))
function ToggleZoom ()))
function ToggleZoomWithMax (float MaxZoomLevel))
event TravelPostAccept ()))
function TurnAround ()))
functionbool TurnTowardNearestEnemy ()
function TurretServerMove (float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View ))
function TurretServerMove (float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View ))
PlayerTurreting
function Typing (bool bTyping ))
function UnPossess ()))
event UnPressButtons ()))
functionfloat UpdateFlashComponent (float current, float Step, float goal))
function UpdateRotation (float DeltaTime, float maxPitch))
function UpdateRotation (float DeltaTime, float maxPitch))
PlayerSpidering
function UpdateShakeRotComponent (out float max, out int current, out float rate, out float time, float dt))
function Use ()))
function Use ()))
Dead
function Use ()))
GameEnded
function Use ()))
RoundEnded
function VeryShortClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase ))
function ViewFlash (float DeltaTime))
function ViewNextBot ()))
function ViewShake (float DeltaTime))
event VoiceCommand (string RecognizedString, string RawString ))
functionbool WantsSmoothedView ()))
PlayerSwimming
function WeaponShakeView (vector shRotMag, vector shRotRate, float shRotTime, vector shOffsetMag, vector shOffsetRate, float shOffsetTime))
Inherited Functions from Engine.Controller
actorReachable, AddController, AdjustAim, AdjustDesireFor, AdjustToss, AdjustView, AIHearSound, AllowDetourTo, AllowVoiceMessage, AutoTaunt, AvoidCertainDeath, AwardAdrenaline, BeginState, BotVoiceMessage, CanMakePathTo, CanSee, ChangedWeapon, CheckFutureSight, ClientDying, ClientGameEnded, ClientRoundEnded, ClientSetLocation, ClientSetRotation, ClientSetWeapon, ClientSwitchToBestWeapon, ClientVoiceMessage, damageAttitudeTo, DamageShake, DelayedWarning, Desireability, Destroyed, DisplayDebug, DontReuseTaunt, EAdjustJump, EndClimbLadder, EnemyNotVisible, FearThisSpot, FindBestInventoryPath, FindBestSuperPickup, FindPathTo, FindPathToIntercept, FindPathToward, FindPathTowardNearest, FindRandomDest, FinishRotation, FireWeaponAt, GameHasEnded, GetFacingDirection, GetHumanReadableName, GetLastWeapon, GetMessageIndex, GetTeamNum, GetViewRotation, HandlePickup, HearNoise, InitPlayerReplicationInfo, InLatentExecution, InstantWarnTarget, LineOfSightTo, LongFall, MayDodgeToMoveTarget, MayFall, MissedDodge, MonitoredPawnAlert, MoverFinished, MoveTo, MoveToward, NeedsAdrenaline, NotifyAddInventory, NotifyBump, NotifyFallingHitWall, NotifyHeadVolumeChange, NotifyHitMover, NotifyHitWall, NotifyJumpApex, NotifyKilled, NotifyLanded, NotifyMissedJump, NotifyPhysicsVolumeChange, NotifyPostLanded, NotifyTakeHit, ParseChatPercVar, PawnDied, PawnIsInPain, PendingStasis, PickAnyTarget, PickTarget, PickWallAdjust, pointReachable, Possess, PostBeginPlay, PreBeginPlay, PrepareForMove, RateWeapon, ReceiveProjectileWarning, ReceiveWarning, RemoveController, RenderOverlays, Reset, Restart, RoundHasEnded, SameTeamAs, SeeMonster, SeePlayer, SendMessage, SendVoiceMessage, ServerGivePawn, ServerReStartPlayer, SetDoubleJump, SetFall, SetPawnClass, SetPawnFemale, SetupSpecialPathAbilities, ShakeView, SoakStop, StartMonitoring, StopFiring, StopWaiting, SuperDesireability, SwitchToBestWeapon, UnderLift, UnPossess, WaitForLanding, WaitForMover, WantsSmoothedView, WasKilledBy, WeaponPreference, WouldReactToNoise, WouldReactToSeeing
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
AttractMode Source code
state AttractMode extends Spectating
BaseSpectating Source code
state BaseSpectating
IsSpectating, PlayerMove, ProcessMove
Dead Source code
state Dead
AltFire, BeginState, EndState, FindGoodView, Fire, IsDead, PlayerMove, ServerMove, ServerReStartPlayer, ThrowWeapon, Timer, Use
GameEnded Source code
state GameEnded
AltFire, BeginState, FindGoodView, Fire, IsSpectating, LongClientAdjustPosition, PlayerMove, Possess, ServerMove, ServerReStartGame, ServerReStartPlayer, SwitchWeapon, ThrowWeapon, Timer, Use
PlayerClimbing Source code
state PlayerClimbing
BeginState, EndState, NotifyPhysicsVolumeChange, PlayerMove, ProcessMove
PlayerDriving Source code
state PlayerDriving
BeginState, EndState, PlayerMove, ProcessDrive, ProcessMove
PlayerFlying Source code
state PlayerFlying
BeginState, PlayerMove
PlayerRocketing Source code
state PlayerRocketing
BeginState, CallServerMove, DualRocketServerMove, EndState, PlayerMove, ProcessMove, RocketServerMove, ServerMove
PlayerSpaceFlying Source code
state PlayerSpaceFlying
BeginState, CallServerMove, EndState, PlayerMove, ProcessMove, ServerMove
PlayerSpidering Source code
state PlayerSpidering
BeginState, EndState, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, PlayerMove, ProcessMove, UpdateRotation
PlayerSwimming Source code
state PlayerSwimming
BeginState, NotifyLanded, NotifyPhysicsVolumeChange, PlayerMove, ProcessMove, Timer, WantsSmoothedView
PlayerTurreting Source code
state PlayerTurreting
BeginState, CallServerMove, DualTurretServerMove, EndState, PlayerMove, ProcessMove, ServerMove, TurretServerMove
PlayerWaiting Source code
auto state PlayerWaiting extends BaseSpectating
AltFire, BeginState, EndState, Fire, Jump, ServerRestartPlayer, Suicide
PlayerWalking Source code
state PlayerWalking
BeginState, EndState, NotifyPhysicsVolumeChange, PlayerMove, ProcessMove
RoundEnded Source code
state RoundEnded
AltFire, BeginState, CalcBehindView, FindGoodView, Fire, IsSpectating, LongClientAdjustPosition, PlayerMove, Possess, ServerMove, ServerReStartPlayer, SwitchWeapon, ThrowWeapon, Timer, Use
Scripting Source code
state Scripting
AltFire, Fire
Spectating Source code
state Spectating extends BaseSpectating
AltFire, BeginState, EndState, Fire, Timer
WaitingForPawn Source code
state WaitingForPawn extends BaseSpectating
AltFire, BeginState, EndState, Fire, LongClientAdjustPosition, PlayerTick, Timer


Variables Detail

aBaseX Source code

var input float aBaseX;

aBaseY Source code

var input float aBaseY;

aBaseZ Source code

var input float aBaseZ;

AcknowledgedPawn Source code

var pawn AcknowledgedPawn;

ActiveRoom Source code

var VoiceChatRoom ActiveRoom;

AdminManager Source code

var private transient AdminBase AdminManager;

aForward Source code

var input float aForward;

aLastForward Source code

var float aLastForward;

aLastStrafe Source code

var float aLastStrafe;

aLastUp Source code

var float aLastUp;

aLookUp Source code

var input float aLookUp;

AmbientShakeFalloffStartTime Source code

var float AmbientShakeFalloffStartTime;

AmbientShakeFalloffTime Source code

var float AmbientShakeFalloffTime;

AmbientShakeOffsetFreq Source code

var float AmbientShakeOffsetFreq;

AmbientShakeOffsetMag Source code

var vector AmbientShakeOffsetMag;

AmbientShakeRotFreq Source code

var float AmbientShakeRotFreq;

AmbientShakeRotMag Source code

var rotator AmbientShakeRotMag;

aMouseX Source code

var input float aMouseX;

aMouseY Source code

var input float aMouseY;

AnnouncerLevel Source code

var globalconfig byte AnnouncerLevel;

AnnouncerQueueManager Source code

var AnnouncerQueueManager AnnouncerQueueManager;

AnnouncerVolume Source code

var globalconfig byte AnnouncerVolume;

aStrafe Source code

var input float aStrafe;

aTurn Source code

var input float aTurn;

aUp Source code

var input float aUp;

bAcuteHearing Source code

var bool bAcuteHearing;

bAimingHelp Source code

var globalconfig bool bAimingHelp;

bAllActorsRelevant Source code

var const bool bAllActorsRelevant;

bAlwaysLevel Source code

var globalconfig bool bAlwaysLevel;

bAlwaysMouseLook Source code

var globalconfig bool bAlwaysMouseLook;

bAutoTaunt Source code

var globalconfig bool bAutoTaunt;

bBehindView Source code

var bool bBehindView;

bBlockCloseCamera Source code

var bool bBlockCloseCamera;

bCameraPositionLocked Source code

var bool bCameraPositionLocked;

bCenterView Source code

var bool bCenterView;

bCheatFlying Source code

var bool bCheatFlying;

bClientDemo Source code

var bool bClientDemo;

bCustomListener Source code

var bool bCustomListener;

bDoubleJump Source code

var bool bDoubleJump;

bDynamicNetSpeed Source code

var globalconfig bool bDynamicNetSpeed;

bEnableAmbientShake Source code

var bool bEnableAmbientShake;

bEnableStatsTracking Source code

var globalconfig bool bEnableStatsTracking;

bFixedCamera Source code

var bool bFixedCamera;

bForcePrecache Source code

var bool bForcePrecache;

bFreeCam Source code

var bool bFreeCam;

bFreeCamera Source code

var bool bFreeCamera;

bFreeCamSwivel Source code

var bool bFreeCamSwivel;

bFreeCamZoom Source code

var bool bFreeCamZoom;

bFreeLook Source code

var input byte bFreeLook;

bFrozen Source code

var bool bFrozen;

bHideSpectatorBeacons Source code

var bool bHideSpectatorBeacons;

bHideVehicleNoEntryIndicator Source code

var bool bHideVehicleNoEntryIndicator;

bIsSpaceFighter Source code

var bool bIsSpaceFighter;

bIsTyping Source code

var bool bIsTyping;

bJumpStatus Source code

var bool bJumpStatus;

bKeyboardLook Source code

var globalconfig bool bKeyboardLook;

bLandingShake Source code

var globalconfig bool bLandingShake;

bLastPressedJump Source code

var bool bLastPressedJump;

BlendedTargetViewRotation Source code

var rotator BlendedTargetViewRotation;

bLook Source code

var input byte bLook;

bLookUpStairs Source code

var globalconfig bool bLookUpStairs;

bMenuBeforeRespawn Source code

var bool bMenuBeforeRespawn;

bNeverSwitchOnPickup Source code

var globalconfig bool bNeverSwitchOnPickup;

bNoAutoTaunts Source code

var globalconfig bool bNoAutoTaunts;

bNoMatureLanguage Source code

var globalconfig bool bNoMatureLanguage;

bNoTextToSpeechVoiceMessages Source code

var globalconfig bool bNoTextToSpeechVoiceMessages;

bNoVoiceMessages Source code

var globalconfig bool bNoVoiceMessages;

bNoVoiceTaunts Source code

var globalconfig bool bNoVoiceTaunts;

bOnlySpeakTeamText Source code

var globalconfig bool bOnlySpeakTeamText;

bPendingDestroy Source code

var bool bPendingDestroy;

bPressedJump Source code

var bool bPressedJump;

bSetTurnRot Source code

var bool bSetTurnRot;

bShortConnectTimeOut Source code

var bool bShortConnectTimeOut;

bSkippedLastUpdate Source code

var bool bSkippedLastUpdate;

bSmallWeapons Source code

var globalconfig bool bSmallWeapons;

bSnapLevel Source code

var input byte bSnapLevel;

bSnapToLevel Source code

var globalconfig bool bSnapToLevel;

bStrafe Source code

var input byte bStrafe;

bSuccessfulUse Source code

var bool bSuccessfulUse;

bTurn180 Source code

var input byte bTurn180;

bTurnToNearest Source code

var input byte bTurnToNearest;

bUpdatePosition Source code

var bool bUpdatePosition;

bUpdating Source code

var bool bUpdating;

bValidBehindCamera Source code

var bool bValidBehindCamera;

bViewBot Source code

var bool bViewBot;

bViewingMatineeCinematic Source code

var bool bViewingMatineeCinematic;

bWasSaturated Source code

var const bool bWasSaturated;

bWasSpeedHack Source code

var bool bWasSpeedHack;

bWeaponViewShake Source code

var bool bWeaponViewShake;

bXAxis Source code

var input byte bXAxis;

bYAxis Source code

var input byte bYAxis;

bZeroRoll Source code

var bool bZeroRoll;

bZooming Source code

var bool bZooming;

CalcViewActor Source code

var Actor CalcViewActor;

CalcViewActorLocation Source code

var vector CalcViewActorLocation;

CalcViewLocation Source code

var vector CalcViewLocation;

CalcViewRotation Source code

var rotator CalcViewRotation;

CameraDeltaRad Source code

var float CameraDeltaRad;

CameraDeltaRotation Source code

var rotator CameraDeltaRotation;

CameraDist Source code

var float CameraDist;

CameraDistRange Source code

var range CameraDistRange;

CameraEffects Source code

var transient array<CameraEffect> CameraEffects;

CameraSwivel Source code

var rotator CameraSwivel;

ChatManager Source code

var PlayerChatManager ChatManager;

CheatClass Source code

var class<CheatManager> CheatClass;

CheatManager Source code

var private transient CheatManager CheatManager;

ClientCap Source code

var int ClientCap;

ClientUpdateTime Source code

var float ClientUpdateTime;

ConstantGlowFog Source code

var vector ConstantGlowFog;

ConstantGlowScale Source code

var float ConstantGlowScale;

CurrentDistanceFogEnd Source code

var float CurrentDistanceFogEnd;

CurrentTimeStamp Source code

var float CurrentTimeStamp;

DefaultFOV Source code

var globalconfig float DefaultFOV;

DemoViewer Source code

var PlayerController DemoViewer;

DemoViewPitch Source code

var int DemoViewPitch;

DemoViewYaw Source code

var int DemoViewYaw;

DesiredFOV Source code

var globalconfig float DesiredFOV;

DesiredZoomLevel Source code

var float DesiredZoomLevel;

DoubleClickDir Source code

var EDoubleClickDir DoubleClickDir;

DynamicPingThreshold Source code

var globalconfig float DynamicPingThreshold;

EnemyTurnSpeed Source code

var config int EnemyTurnSpeed;

ExactPing Source code

var float ExactPing;

FailedPathStart Source code

var const vector FailedPathStart;

FixedLocation Source code

var vector FixedLocation;

FixedRotation Source code

var rotator FixedRotation;

FlashFog Source code

var vector FlashFog;

FlashScale Source code

var vector FlashScale;

ForcePrecacheTime Source code

var float ForcePrecacheTime;

FOVBias Source code

var float FOVBias;

FreeMoves Source code

var SavedMove FreeMoves;

GameReplicationInfo Source code

var GameReplicationInfo GameReplicationInfo;

GroundPitch Source code

var int GroundPitch;

InputClass Source code

var config class<PlayerInput> InputClass;

LastActiveTime Source code

var float LastActiveTime;

LastBroadcastString[4] Source code

var string LastBroadcastString[4];

LastBroadcastTime Source code

var float LastBroadcastTime;

LastDistanceFogColor Source code

var color LastDistanceFogColor;

LastDistanceFogEnd Source code

var float LastDistanceFogEnd;

LastDistanceFogStart Source code

var float LastDistanceFogStart;

LastPingUpdate Source code

var float LastPingUpdate;

LastPlayerCalcView Source code

var float LastPlayerCalcView;

LastPlaySound Source code

var float LastPlaySound;

LastPlaySpeech Source code

var float LastPlaySpeech;

LastSpeedHackLog Source code

var float LastSpeedHackLog;

LastUpdateTime Source code

var float LastUpdateTime;

LastZone Source code

var int LastZone;

ListenerLocation Source code

var vector ListenerLocation;

ListenerRotation Source code

var rotator ListenerRotation;

LocalMessageClass Source code

var class<LocalMessage> LocalMessageClass;

LoginDelay Source code

var float LoginDelay;

MapHandler Source code

var transient MaplistManagerBase MapHandler;

MaxResponseTime Source code

var float MaxResponseTime;

MaxTimeMargin Source code

var float MaxTimeMargin;

Misc1 Source code

var int Misc1;

Misc2 Source code

var int Misc2;

myHUD Source code

var HUD myHUD;

NextLoginTime Source code

var float NextLoginTime;

NextSpeedChange Source code

var float NextSpeedChange;

NoPauseMessage Source code

var localized string NoPauseMessage;

NumServerDrives Source code

var float NumServerDrives;

NumSkips Source code

var float NumSkips;

OldCameraLoc Source code

var vector OldCameraLoc;

OldCameraRot Source code

var rotator OldCameraRot;

OldClientWeapon Source code

var Weapon OldClientWeapon;

OldFloor Source code

var vector OldFloor;

OldPing Source code

var float OldPing;

OrthoZoom Source code

var float OrthoZoom;

OwnCamera Source code

var localized string OwnCamera;

PendingAdjustment Source code

var ClientAdjustment PendingAdjustment;

PendingMove Source code

var SavedMove PendingMove;

Player Source code

var const player Player;

PlayerChatType Source code

var string PlayerChatType;

PlayerInput Source code

var private transient PlayerInput PlayerInput;

PlayerNameArray Source code

var private const array<PlayerNameInfo> PlayerNameArray;

PlayerOwnerName Source code

var string PlayerOwnerName;

PlayerSecurity Source code

var Security PlayerSecurity;

ProgressColor[4] Source code

var color ProgressColor[4];

ProgressMessage[4] Source code

var string ProgressMessage[4];

ProgressTimeOut Source code

var float ProgressTimeOut;

QuickSaveString Source code

var localized string QuickSaveString;

RealViewTarget Source code

var const Controller RealViewTarget;

RenderWorldToCamera Source code

var matrix RenderWorldToCamera;

RendMap Source code

var int RendMap;

RewardAnnouncer Source code

var AnnouncerVoice RewardAnnouncer;

SavedMoves Source code

var SavedMove SavedMoves;

ScreenFlashScaling Source code

var globalconfig float ScreenFlashScaling;

ServerTimeStamp Source code

var float ServerTimeStamp;

ShakeOffset Source code

var vector ShakeOffset;

ShakeOffsetMax Source code

var vector ShakeOffsetMax;

ShakeOffsetRate Source code

var vector ShakeOffsetRate;

ShakeOffsetTime Source code

var vector ShakeOffsetTime;

ShakeRot Source code

var rotator ShakeRot;

ShakeRotMax Source code

var vector ShakeRotMax;

ShakeRotRate Source code

var vector ShakeRotRate;

ShakeRotTime Source code

var vector ShakeRotTime;

ShowFlags Source code

var int ShowFlags;

Song Source code

var string Song;

SpectateSpeed Source code

var float SpectateSpeed;

StatsPassword Source code

var globalconfig string StatsPassword;

StatsUsername Source code

var globalconfig string StatsUsername;

StatusAnnouncer Source code

var AnnouncerVoice StatusAnnouncer;

TargetEyeHeight Source code

var float TargetEyeHeight;

TargetViewRotation Source code

var rotator TargetViewRotation;

TargetWeaponViewOffset Source code

var vector TargetWeaponViewOffset;

TextToSpeechVoiceVolume Source code

var globalconfig float TextToSpeechVoiceVolume;

TimeMargin Source code

var float TimeMargin;

TimeMarginSlack Source code

var globalconfig float TimeMarginSlack;

TimeSinceLastFogChange Source code

var float TimeSinceLastFogChange;

Transition Source code

var EMusicTransition Transition;

TurnRot180 Source code

var rotator TurnRot180;

TurnTarget Source code

var Pawn TurnTarget;

UseFixedVisibility Source code

var bool UseFixedVisibility;

VehicleCheckRadius Source code

var float VehicleCheckRadius;

ViewingFrom Source code

var localized string ViewingFrom;

ViewTarget Source code

var const actor ViewTarget;

VoiceChangeLimit Source code

var float VoiceChangeLimit;

VoiceReplicationInfo Source code

var VoiceChatReplicationInfo VoiceReplicationInfo;

VoteReplicationInfo Source code

var VotingReplicationInfoBase VoteReplicationInfo;

WaitDelay Source code

var float WaitDelay;

WeaponUpdate Source code

var int WeaponUpdate;

ZoomLevel Source code

var float ZoomLevel;

ForceFeedback

bEnableDamageForceFeedback Source code

var(ForceFeedback) globalconfig bool bEnableDamageForceFeedback;

bEnableGUIForceFeedback Source code

var(ForceFeedback) globalconfig bool bEnableGUIForceFeedback;

bEnablePickupForceFeedback Source code

var(ForceFeedback) globalconfig bool bEnablePickupForceFeedback;

bEnableWeaponForceFeedback Source code

var(ForceFeedback) globalconfig bool bEnableWeaponForceFeedback;

bForceFeedbackSupported Source code

var(ForceFeedback) bool bForceFeedbackSupported;

Menu

AdminMenuClass Source code

var(Menu) config string AdminMenuClass;

ChatPasswordMenuClass Source code

var(Menu) config string ChatPasswordMenuClass;

DemoMenuClass Source code

var(Menu) config string DemoMenuClass;

MidGameMenuClass Source code

var(Menu) config string MidGameMenuClass;

TeamBeacon

LinkBeaconTexture Source code

var(TeamBeacon) Texture LinkBeaconTexture;

SpeakingBeaconTexture Source code

var(TeamBeacon) Texture SpeakingBeaconTexture;

TeamBeaconCustomColor Source code

var(TeamBeacon) Color TeamBeaconCustomColor;

TeamBeaconMaxDist Source code

var(TeamBeacon) float TeamBeaconMaxDist;

TeamBeaconPlayerInfoMaxDist Source code

var(TeamBeacon) float TeamBeaconPlayerInfoMaxDist;

TeamBeaconTeamColors[2] Source code

var(TeamBeacon) Color TeamBeaconTeamColors[2];

TeamBeaconTexture Source code

var(TeamBeacon) Texture TeamBeaconTexture;

VoiceChat

AutoJoinMask Source code

var(VoiceChat) globalconfig byte AutoJoinMask;

bEnableInitialChatRoom Source code

var(VoiceChat) globalconfig bool bEnableInitialChatRoom;

bVoiceChatEnabled Source code

var(VoiceChat) bool bVoiceChatEnabled;

ChatPassword Source code

var(VoiceChat) globalconfig string ChatPassword;

ChatRoomMessageClass Source code

var(VoiceChat) class<ChatRoomMessage> ChatRoomMessageClass;

DefaultActiveChannel Source code

var(VoiceChat) globalconfig string DefaultActiveChannel;

LastActiveChannel Source code

var(VoiceChat) globalconfig string LastActiveChannel;

StoredChatPasswords Source code

var(VoiceChat) globalconfig array<StoredChatPassword> StoredChatPasswords;

VoiceChatCodec Source code

var(VoiceChat) globalconfig string VoiceChatCodec;

VoiceChatLANCodec Source code

var(VoiceChat) globalconfig string VoiceChatLANCodec;


Structures Detail

ClientAdjustment Source code

struct ClientAdjustment
{
var actor NewBase;
var vector NewFloor;
var vector NewLoc;
var EPhysics newPhysics;
var name newState;
var vector NewVel;
var float TimeStamp;
};


PlayerNameInfo Source code

struct PlayerNameInfo
{
var color mColor;
var string mInfo;
var float mXPos;
var float mYPos;
};


StoredChatPassword Source code

struct StoredChatPassword
{
var string ChatRoomName;
var string ChatRoomPassword;
};



Functions Detail

AcknowledgePossession Source code

function AcknowledgePossession ( Pawn P) )

ActivateInventoryItem Source code

exec function ActivateInventoryItem ( class InvItem ) )

ActivateItem Source code

exec function ActivateItem ( ) )

AddCameraEffect Source code

event AddCameraEffect ( CameraEffect NewEffect,optional bool RemoveExisting) )

AddCheats Source code

function AddCheats ( ) )

AdjustAim Source code

function rotator AdjustAim ( FireProperties FiredAmmunition, vector projStart, int aimerror) )

AdjustView Source code

function AdjustView ( float DeltaTime ) )

Admin Source code

exec function Admin ( string CommandLine ) )

AdminCommand Source code

function AdminCommand ( string CommandLine ) )

AdminDebug Source code

exec function AdminDebug ( string CommandLine ) )

AdminGUI Source code

exec function AdminGUI ( ) )

AdminLogin Source code

exec function AdminLogin ( string CmdLine) )

AdminLogout Source code

exec function AdminLogout ( ) )

AdminReply Source code

function AdminReply ( string Reply ) )

AllowTextMessage Source code

function bool AllowTextMessage ( string Msg) )

AllowTextToSpeech Source code

function bool AllowTextToSpeech ( PlayerReplicationInfo PRI, name Type) )

AllowVoiceMessage Source code

function bool AllowVoiceMessage ( name MessageType) )

AltFire Source code

exec function AltFire ( optional float F ) )

AltFire Dead Source code

exec function AltFire ( optional float F ) )

AltFire GameEnded Source code

exec function AltFire ( optional float F ) )

AltFire PlayerWaiting Source code

exec function AltFire ( optional float F) )

AltFire RoundEnded Source code

exec function AltFire ( optional float F) )

AltFire Scripting Source code

exec function AltFire ( optional float F ) )

AltFire Spectating Source code

exec function AltFire ( optional float F ) )

AltFire WaitingForPawn Source code

exec function AltFire ( optional float F ) )

AskForPawn Source code

function AskForPawn ( ) )

AutoJoinVoiceChat Source code

simulated function AutoJoinVoiceChat ( )

BecomeActivePlayer Source code

function BecomeActivePlayer ( ) )

BecomeSpectator Source code

function BecomeSpectator ( ) )

BeginState Dead Source code

function BeginState ( ) )

BeginState GameEnded Source code

function BeginState ( ) )

BeginState PlayerClimbing Source code

function BeginState ( ) )

BeginState PlayerDriving Source code

function BeginState ( ) )

BeginState PlayerFlying Source code

function BeginState ( ) )

BeginState PlayerRocketing Source code

function BeginState ( ) )

BeginState PlayerSpaceFlying Source code

function BeginState ( ) )

BeginState PlayerSpidering Source code

function BeginState ( ) )

BeginState PlayerSwimming Source code

function BeginState ( ) )

BeginState PlayerTurreting Source code

function BeginState ( ) )

BeginState PlayerWaiting Source code

function BeginState ( ) )

BeginState PlayerWalking Source code

function BeginState ( ) )

BeginState RoundEnded Source code

function BeginState ( ) )

BeginState Spectating Source code

function BeginState ( ) )

BeginState WaitingForPawn Source code

function BeginState ( ) )

BehindView Source code

exec function BehindView ( Bool B ) )

BeyondViewDistance Source code

simulated function bool BeyondViewDistance ( vector OtherLocation, float CullDistance) )

BlendRot Source code

function int BlendRot ( float DeltaTime, int BlendC, int NewC) )

CacheCalcView Source code

function CacheCalcView ( actor ViewActor, vector CameraLocation, rotator CameraRotation) )

CalcBehindView Source code

function CalcBehindView ( out vector CameraLocation, out rotator CameraRotation, float Dist) )

CalcBehindView RoundEnded Source code

function CalcBehindView ( out vector CameraLocation, out rotator CameraRotation, float Dist) )

CalcFirstPersonView Source code

function CalcFirstPersonView ( out vector CameraLocation, out rotator CameraRotation ) )

CallServerMove Source code

function CallServerMove ( float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbPendingJumpStatus, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ) )

CallServerMove PlayerRocketing Source code

function CallServerMove ( float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbPendingJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ) )

CallServerMove PlayerSpaceFlying Source code

function CallServerMove ( float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbPendingJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ) )

CallServerMove PlayerTurreting Source code

function CallServerMove ( float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbPendingJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ) )

CanRestartPlayer Source code

function bool CanRestartPlayer ( ) )

ChangeAlwaysMouseLook Source code

function ChangeAlwaysMouseLook ( Bool B) )

ChangedWeapon Source code

function ChangedWeapon ( ) )

ChangeName Source code

function ChangeName ( coerce string S ) )

ChangeStairLook Source code

function ChangeStairLook ( bool B ) )

ChangeTeam Source code

exec function ChangeTeam ( int N ) )

ChangeVoiceChatMode Source code

simulated function ChangeVoiceChatMode ( bool bEnable ) )

ChangeVoiceType Source code

function ChangeVoiceType ( string NewVoiceType) )

ChatBan Source code

simulated function bool ChatBan ( int PlayerID, byte Type) )

ChatDebug Source code

exec function ChatDebug ( ) )

ChatRoomMessage Source code

simulated event ChatRoomMessage ( byte Result, int ChannelIndex, optional PlayerReplicationInfo RelatedPRI ) )

CheckShake Source code

function CheckShake ( out float MaxOffset, out float Offset, out float Rate, out float Time, float dt) )

CheckSpeedHack Source code

native final function bool CheckSpeedHack ( float DeltaTime )

CleanOutSavedMoves Source code

function CleanOutSavedMoves ( ) )

ClearDoubleClick Source code

function ClearDoubleClick ( ) )

ClearProgressMessages Source code

exec function ClearProgressMessages ( ) )

ClientAdjustGlow Source code

function ClientAdjustGlow ( float scale, vector fog ) )

ClientAdjustPosition Source code

function ClientAdjustPosition ( float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase ) )

ClientBecameActivePlayer Source code

function ClientBecameActivePlayer ( ) )

ClientBecameSpectator Source code

function ClientBecameSpectator ( ) )

ClientCapBandwidth Source code

function ClientCapBandwidth ( int Cap) )

ClientCloseMenu Source code

event ClientCloseMenu ( optional bool bCloseAll, optional bool bCancel) )

ClientDamageShake Source code

private function ClientDamageShake ( int damage) )

ClientFlash Source code

function ClientFlash ( float scale, vector fog ) )

ClientGotoState Source code

function ClientGotoState ( name NewState, name NewLabel) )

ClientHearSound Source code

native event ClientHearSound ( actor Actor, int Id, sound S, vector SoundLocation, vector Parameters, bool Attenuate )

ClientMessage Source code

event ClientMessage ( coerce string S, optional Name Type ) )

ClientNetworkMessage Source code

event ClientNetworkMessage ( string ParamA, string ParamB) )

ClientOpenMenu Source code

event ClientOpenMenu ( string Menu, optional bool bDisconnect,optional string Msg1, optional string Msg2) )

ClientPlayForceFeedback Source code

simulated function ClientPlayForceFeedback ( String EffectName ) )

ClientPlaySound Source code

simulated function ClientPlaySound ( sound ASound, optional bool bVolumeControl, optional float inAtten, optional ESoundSlot slot ) )

ClientReliablePlaySound Source code

simulated function ClientReliablePlaySound ( sound ASound, optional bool bVolumeControl ) )

ClientReplaceMenu Source code

event ClientReplaceMenu ( string Menu, optional bool bDisconnect,optional string Msg1, optional string Msg2) )

ClientReset Source code

event ClientReset ( ) )

ClientRestart Source code

function ClientRestart ( Pawn NewPawn) )

ClientSetActiveRoom Source code

simulated function ClientSetActiveRoom ( int ChannelIndex) )

ClientSetBehindView Source code

function ClientSetBehindView ( bool B) )

ClientSetClassicView Source code

function ClientSetClassicView ( ) )

ClientSetFixedCamera Source code

function ClientSetFixedCamera ( bool B) )

ClientSetHUD Source code

simulated function ClientSetHUD ( class<HUD> newHUDClass, class<Scoreboard> newScoringClass ) )

ClientSetInitialMusic Source code

function ClientSetInitialMusic ( string NewSong, EMusicTransition NewTransition ) )

ClientSetMusic Source code

function ClientSetMusic ( string NewSong, EMusicTransition NewTransition ) )

ClientSetViewTarget Source code

event ClientSetViewTarget ( Actor a ) )

ClientSetWeaponViewShake Source code

function ClientSetWeaponViewShake ( Bool B) )

ClientStopForceFeedback Source code

function ClientStopForceFeedback ( optional String EffectName ) )

ClientTravel Source code

native event ClientTravel ( string URL, ETravelType TravelType, bool bItems )

ClientUpdateFlagHolder Source code

simulated function ClientUpdateFlagHolder ( PlayerReplicationInfo PRI, int i) )

ClientUpdatePosition Source code

function ClientUpdatePosition ( ) )

ClientValidate Source code

private native event ClientValidate ( string C )

ClientVoiceMessage Source code

function ClientVoiceMessage ( PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID) )

command Source code

exec function command ( string RecognizedString) )

CompressAccel Source code

function int CompressAccel ( int C) )

ConsoleCommand Source code

native function string ConsoleCommand ( string Command, optional bool bWriteToLog )

CopyToClipboard Source code

native function CopyToClipboard ( string Text )

CreateCameraEffect Source code

exec function CreateCameraEffect ( class<CameraEffect> EffectClass) )

CustomizeAnnouncer Source code

function Sound CustomizeAnnouncer ( Sound AnnouncementSound) )

damageAttitudeTo Source code

function damageAttitudeTo ( pawn Other, float Damage) )

DamageShake Source code

function DamageShake ( int damage) )

DemoClientSetHUD Source code

simulated function DemoClientSetHUD ( class<HUD> newHUDClass, class<Scoreboard> newScoringClass ) )

Destroyed Source code

simulated event Destroyed ( ) )

DisableVoiceChat Source code

exec function DisableVoiceChat ( ) )

DodgingIsEnabled Source code

simulated function bool DodgingIsEnabled ( ) )

DualRocketServerMove Source code

function DualRocketServerMove ( float TimeStamp0, vector InAccel0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View ) )

DualRocketServerMove PlayerRocketing Source code

function DualRocketServerMove ( float TimeStamp0, vector InAccel0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View ) )

DualServerMove Source code

function DualServerMove ( float TimeStamp0, vector InAccel0, byte PendingCompress, eDoubleClickDir DoubleClickMove0, int View0, float TimeStamp, vector InAccel, vector ClientLoc, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ) )

DualSpaceFighterServerMove Source code

function DualSpaceFighterServerMove ( float TimeStamp0, vector InAccel0, bool NewbDuck0, int ViewPitch0, int ViewYaw0, int ViewRoll0, float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, int ViewPitch, int ViewYaw, int ViewRoll ) )

DualTurretServerMove Source code

function DualTurretServerMove ( float TimeStamp0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View ) )

DualTurretServerMove PlayerTurreting Source code

function DualTurretServerMove ( float TimeStamp0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View ) )

EnableVoiceChat Source code

exec function EnableVoiceChat ( ) )

EndState Dead Source code

function EndState ( ) )

EndState PlayerClimbing Source code

function EndState ( ) )

EndState PlayerDriving Source code

function EndState ( ) )

EndState PlayerRocketing Source code

function EndState ( ) )

EndState PlayerSpaceFlying Source code

function EndState ( ) )

EndState PlayerSpidering Source code

function EndState ( ) )

EndState PlayerTurreting Source code

function EndState ( ) )

EndState PlayerWaiting Source code

function EndState ( ) )

EndState PlayerWalking Source code

function EndState ( ) )

EndState Spectating Source code

function EndState ( ) )

EndState WaitingForPawn Source code

function EndState ( ) )

EndZoom Source code

function EndZoom ( ) )

EnterStartState Source code

function EnterStartState ( ) )

FindChannelPassword Source code

simulated function string FindChannelPassword ( string ChannelName) )

FindGoodView Dead Source code

function FindGoodView ( ) )

FindGoodView GameEnded Source code

function FindGoodView ( ) )

FindGoodView RoundEnded Source code

function FindGoodView ( ) )

FindStairRotation Source code

native(524) final function int FindStairRotation ( float DeltaTime )

Fire Source code

exec function Fire ( optional float F ) )

Fire Dead Source code

exec function Fire ( optional float F ) )

Fire GameEnded Source code

exec function Fire ( optional float F ) )

Fire PlayerWaiting Source code

exec function Fire ( optional float F) )

Fire RoundEnded Source code

exec function Fire ( optional float F) )

Fire Scripting Source code

exec function Fire ( optional float F ) )

Fire Spectating Source code

exec function Fire ( optional float F ) )

Fire WaitingForPawn Source code

exec function Fire ( optional float F ) )

FixFOV Source code

simulated function FixFOV ( ) )

ForceDeathUpdate Source code

function ForceDeathUpdate ( ) )

ForceReload Source code

exec function ForceReload ( ) )

FOV Source code

exec function FOV ( float F) )

GainedChild Source code

simulated event GainedChild ( Actor Other ) )

GetCustomRewardAnnouncerClass Source code

simulated function string GetCustomRewardAnnouncerClass ( ) )

GetCustomStatusAnnouncerClass Source code

simulated function string GetCustomStatusAnnouncerClass ( ) )

GetDefaultActiveChannel Source code

simulated function string GetDefaultActiveChannel ( ) )

GetDefaultURL Source code

native final function string GetDefaultURL ( string Option )

GetEntryLevel Source code

native final function LevelInfo GetEntryLevel ( )

GetFacingDirection Source code

function int GetFacingDirection ( ) )

GetFreeMove Source code

final function SavedMove GetFreeMove ( ) )

GetPathTo Source code

function Actor GetPathTo ( Actor Dest) )

GetPlayerIDHash Source code

native final function string GetPlayerIDHash ( )

GetPlayerNetworkAddress Source code

native final function string GetPlayerNetworkAddress ( )

GetServerNetworkAddress Source code

native final function string GetServerNetworkAddress ( )

GetURLProtocol Source code

native final function string GetURLProtocol ( )

GetViewRotation Source code

simulated function rotator GetViewRotation ( ) )

GetWeapon Source code

exec function GetWeapon ( class<Weapon> NewWeaponClass ) )

GetWeaponStats Source code

exec function GetWeaponStats ( ) )

GivePawn Source code

function GivePawn ( Pawn NewPawn) )

HandlePickup Source code

function HandlePickup ( Pickup pick) )

HandleWalking Source code

function HandleWalking ( ) )

InitializeVoiceChat Source code

simulated function InitializeVoiceChat ( ) )

InitInputSystem Source code

event InitInputSystem ( ) )

InitPrivateChatRoom Source code

function InitPrivateChatRoom ( ) )

InvertLook Source code

exec function InvertLook ( ) )

InvertMouse Source code

exec function InvertMouse ( optional string Invert) )

IsDead Source code

function bool IsDead ( ) )

IsDead Dead Source code

function bool IsDead ( ) )

IsMouseInverted Source code

simulated function bool IsMouseInverted ( ) )

IsSpectating Source code

function bool IsSpectating ( ) )

IsSpectating BaseSpectating Source code

function bool IsSpectating ( ) )

IsSpectating GameEnded Source code

function bool IsSpectating ( ) )

IsSpectating RoundEnded Source code

function bool IsSpectating ( ) )

Join Source code

exec function Join ( string ChanName, string ChanPwd) )

Jump Source code

exec function Jump ( optional float F ) )

Jump PlayerWaiting Source code

exec function Jump ( optional float F ) )

KickWarning Source code

event KickWarning ( ) )

KillAll Source code

exec function KillAll ( class<actor> aClass) )

KillAllPawns Source code

function KillAllPawns ( class<Pawn> aClass) )

Leave Source code

exec function Leave ( string ChannelTitle) )

LoadPlayers Source code

function LoadPlayers ( ) )

LocalTravel Source code

exec function LocalTravel ( string URL ) )

LongClientAdjustPosition Source code

function LongClientAdjustPosition ( float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ ) )

LongClientAdjustPosition GameEnded Source code

function LongClientAdjustPosition ( float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ ) )

LongClientAdjustPosition RoundEnded Source code

function LongClientAdjustPosition ( float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ ) )

LongClientAdjustPosition WaitingForPawn Source code

function LongClientAdjustPosition ( float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ ) )

LostChild Source code

simulated event LostChild ( Actor Other) )

MakeAdmin Source code

function MakeAdmin ( ) )

MoveAutonomous Source code

final function MoveAutonomous ( float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, vector newAccel, rotator DeltaRot ) )

Mutate Source code

exec function Mutate ( string MutateString) )

NeedNetNotify Source code

simulated function bool NeedNetNotify ( ) )

NextWeapon Source code

exec function NextWeapon ( ) )

NotifyHitWall PlayerSpidering Source code

event bool NotifyHitWall ( vector HitNormal, actor HitActor) )

NotifyLanded Source code

function bool NotifyLanded ( vector HitNormal) )

NotifyLanded PlayerSpidering Source code

function bool NotifyLanded ( vector HitNormal) )

NotifyLanded PlayerSwimming Source code

function bool NotifyLanded ( vector HitNormal) )

NotifyPhysicsVolumeChange PlayerClimbing Source code

function bool NotifyPhysicsVolumeChange ( PhysicsVolume NewVolume ) )

NotifyPhysicsVolumeChange PlayerSpidering Source code

function bool NotifyPhysicsVolumeChange ( PhysicsVolume NewVolume ) )

NotifyPhysicsVolumeChange PlayerSwimming Source code

function bool NotifyPhysicsVolumeChange ( PhysicsVolume NewVolume ) )

NotifyPhysicsVolumeChange PlayerWalking Source code

function bool NotifyPhysicsVolumeChange ( PhysicsVolume NewVolume ) )

PasteFromClipboard Source code

native function string PasteFromClipboard ( )

Pause Source code

exec function Pause ( ) )

PawnDied Source code

function PawnDied ( Pawn P) )

PendingStasis Source code

function PendingStasis ( ) )

PipedSwitchWeapon Source code

exec function PipedSwitchWeapon ( byte F) )

PlayAnnouncement Source code

simulated function PlayAnnouncement ( sound ASound, byte AnnouncementLevel, optional bool bForce) )

PlayBeepSound Source code

simulated function PlayBeepSound ( )

PlayerCalcView Source code

event PlayerCalcView ( out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ) )

PlayerMove Source code

function PlayerMove ( float DeltaTime )

PlayerMove BaseSpectating Source code

function PlayerMove ( float DeltaTime) )

PlayerMove Dead Source code

function PlayerMove ( float DeltaTime) )

PlayerMove GameEnded Source code

function PlayerMove ( float DeltaTime) )

PlayerMove PlayerClimbing Source code

function PlayerMove ( float DeltaTime ) )

PlayerMove PlayerDriving Source code

function PlayerMove ( float DeltaTime ) )

PlayerMove PlayerFlying Source code

function PlayerMove ( float DeltaTime) )

PlayerMove PlayerRocketing Source code

function PlayerMove ( float DeltaTime) )

PlayerMove PlayerSpaceFlying Source code

function PlayerMove ( float DeltaTime) )

PlayerMove PlayerSpidering Source code

function PlayerMove ( float DeltaTime ) )

PlayerMove PlayerSwimming Source code

function PlayerMove ( float DeltaTime) )

PlayerMove PlayerTurreting Source code

function PlayerMove ( float DeltaTime) )

PlayerMove PlayerWalking Source code

function PlayerMove ( float DeltaTime ) )

PlayerMove RoundEnded Source code

function PlayerMove ( float DeltaTime) )

PlayerTick Source code

event PlayerTick ( float DeltaTime ) )

PlayerTick WaitingForPawn Source code

function PlayerTick ( float DeltaTime) )

PlayRewardAnnouncement Source code

simulated function PlayRewardAnnouncement ( name AName, byte AnnouncementLevel, optional bool bForce) )

PlayStatusAnnouncement Source code

simulated function PlayStatusAnnouncement ( name AName, byte AnnouncementLevel, optional bool bForce) )

Possess Source code

function Possess ( Pawn aPawn) )

Possess GameEnded Source code

function Possess ( Pawn aPawn) )

Possess RoundEnded Source code

function Possess ( Pawn aPawn) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

PrecacheAnnouncements Source code

simulated function PrecacheAnnouncements ( ) )

PreClientTravel Source code

event PreClientTravel ( ) )

PrevItem Source code

exec function PrevItem ( ) )

PrevWeapon Source code

exec function PrevWeapon ( ) )

ProcessDrive Source code

function ProcessDrive ( float InForward, float InStrafe, float InUp, bool InJump) )

ProcessDrive PlayerDriving Source code

function ProcessDrive ( float InForward, float InStrafe, float InUp, bool InJump) )

ProcessMove Source code

function ProcessMove ( float DeltaTime, vector newAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) )

ProcessMove BaseSpectating Source code

function ProcessMove ( float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) )

ProcessMove PlayerClimbing Source code

function ProcessMove ( float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) )

ProcessMove PlayerDriving Source code

function ProcessMove ( float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) )

ProcessMove PlayerRocketing Source code

function ProcessMove ( float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) )

ProcessMove PlayerSpaceFlying Source code

function ProcessMove ( float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) )

ProcessMove PlayerSpidering Source code

function ProcessMove ( float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) )

ProcessMove PlayerSwimming Source code

function ProcessMove ( float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) )

ProcessMove PlayerTurreting Source code

function ProcessMove ( float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) )

ProcessMove PlayerWalking Source code

function ProcessMove ( float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot) )

ProgressCommand Source code

event ProgressCommand ( string Cmd, string Msg1, string Msg2) )

QueueAnnouncement Source code

simulated function QueueAnnouncement ( name ASoundName, byte AnnouncementLevel, optional AnnouncerQueueManager.EAPriority Priority, optional byte Switch ) )

QuickLoad Source code

exec function QuickLoad ( ) )

QuickSave Source code

exec function QuickSave ( ) )

ReceiveLocalizedMessage Source code

simulated event ReceiveLocalizedMessage ( class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

RemoveCameraEffect Source code

event RemoveCameraEffect ( CameraEffect ExEffect) )

ReplicateMove Source code

function ReplicateMove ( float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot ) )

ReportAdmin Source code

function ReportAdmin ( optional string ReportText) )

Reset Source code

function Reset ( ) )

ResetFOV Source code

function ResetFOV ( ) )

ResetInput Source code

native final private function ResetInput ( )

ResetKeyboard Source code

native(544) final function ResetKeyboard ( )

ResetTimeMargin Source code

function ResetTimeMargin ( ) )

Restart Source code

function Restart ( ) )

RestartLevel Source code

exec function RestartLevel ( ) )

RocketServerMove Source code

function RocketServerMove ( float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View ) )

RocketServerMove PlayerRocketing Source code

function RocketServerMove ( float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View ) )

Say Source code

exec function Say ( string Msg ) )

SendClientAdjustment Source code

event SendClientAdjustment ( ) )

ServerAcknowledgePossession Source code

function ServerAcknowledgePossession ( Pawn P, float NewHand, bool bNewAutoTaunt) )

ServerAdminLogin Source code

function ServerAdminLogin ( string CmdLine ) )

ServerChangeTeam Source code

function ServerChangeTeam ( int N ) )

ServerChangeVoiceChatMode Source code

function ServerChangeVoiceChatMode ( bool bEnable ) )

ServerChatDebug Source code

function ServerChatDebug ( )

ServerChatRestriction Source code

function ServerChatRestriction ( int PlayerID, byte Type) )

ServerDrive Source code

function ServerDrive ( float InForward, float InStrafe, float aUp, bool InJump, int View) )

ServerGetWeaponStats Source code

function ServerGetWeaponStats ( Weapon W) )

ServerGivePawn Source code

function ServerGivePawn ( ) )

ServerJoinVoiceChannel Source code

function VoiceChatRoom.EJoinChatResult ServerJoinVoiceChannel ( int ChannelIndex, optional string ChannelPassword) )

ServerLeaveVoiceChannel Source code

function ServerLeaveVoiceChannel ( int ChannelIndex) )

ServerMove Source code

function ServerMove ( float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ) )

ServerMove Dead Source code

function ServerMove ( float TimeStamp, vector Accel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ) )

ServerMove GameEnded Source code

function ServerMove ( float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ) )

ServerMove PlayerRocketing Source code

function ServerMove ( float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ) )

ServerMove PlayerSpaceFlying Source code

function ServerMove ( float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ) )

ServerMove PlayerTurreting Source code

function ServerMove ( float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ) )

ServerMove RoundEnded Source code

function ServerMove ( float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel ) )

ServerMutate Source code

function ServerMutate ( string MutateString) )

ServerPause Source code

function ServerPause ( ) )

ServerRequestBanInfo Source code

function ServerRequestBanInfo ( int PlayerID )

ServerRestartGame Source code

function ServerRestartGame ( ) )

ServerReStartGame GameEnded Source code

function ServerReStartGame ( ) )

ServerReStartPlayer Dead Source code

function ServerReStartPlayer ( ) )

ServerReStartPlayer GameEnded Source code

function ServerReStartPlayer ( ) )

ServerRestartPlayer PlayerWaiting Source code

function ServerRestartPlayer ( ) )

ServerReStartPlayer RoundEnded Source code

function ServerReStartPlayer ( ) )

ServerSay Source code

function ServerSay ( string Msg ) )

ServerSetAutoTaunt Source code

function ServerSetAutoTaunt ( bool Value) )

ServerSetChatPassword Source code

function ServerSetChatPassword ( string NewPassword) )

ServerSetClientDemo Source code

function ServerSetClientDemo ( ) )

ServerSetHandedness Source code

function ServerSetHandedness ( float hand) )

ServerShortTimeout Source code

function ServerShortTimeout ( ) )

ServerSpeak Source code

function ServerSpeak ( int ChannelIndex, optional string ChannelPassword) )

ServerSpectate Source code

function ServerSpectate ( ) )

ServerSpectateSpeed Source code

function ServerSpectateSpeed ( Float F) )

ServerSpeech Source code

function ServerSpeech ( name Type, int Index, string Callsign ) )

ServerTeamSay Source code

function ServerTeamSay ( string Msg ) )

ServerThrowWeapon Source code

function ServerThrowWeapon ( ) )

ServerToggleBehindView Source code

function ServerToggleBehindView ( ) )

ServerUpdatePing Source code

function ServerUpdatePing ( int NewPing) )

ServerUse Source code

function ServerUse ( ) )

ServerValidationResponse Source code

private native event ServerValidationResponse ( string R )

ServerVerifyViewTarget Source code

function ServerVerifyViewTarget ( ) )

ServerViewNextPlayer Source code

function ServerViewNextPlayer ( ) )

ServerViewSelf Source code

function ServerViewSelf ( ) )

ServerVoiceCommand Source code

function ServerVoiceCommand ( string RecognizedString) )

SetAmbientShake Source code

event SetAmbientShake ( float FalloffStartTime, float FalloffTime, vector OffsetMag, float OffsetFreq, rotator RotMag, float RotFreq) )

SetAutoTaunt Source code

exec function SetAutoTaunt ( bool Value) )

SetChannelPassword Source code

simulated function SetChannelPassword ( string ChannelName, string ChannelPassword) )

SetChatPassword Source code

exec function SetChatPassword ( string NewPassword) )

SetCustomRewardAnnouncerClass Source code

simulated function SetCustomRewardAnnouncerClass ( string NewAnnouncerClass )

SetCustomStatusAnnouncerClass Source code

simulated function SetCustomStatusAnnouncerClass ( string NewAnnouncerClass )

SetDodging Source code

simulated function SetDodging ( bool Enabled ) )

SetFlashScaling Source code

exec function SetFlashScaling ( float F) )

SetFOV Source code

function SetFOV ( float NewFOV) )

SetFOVAngle Source code

function SetFOVAngle ( float newFOV) )

SetHand Source code

function SetHand ( int IntValue) )

SetMouseAccel Source code

exec function SetMouseAccel ( float F) )

SetMouseSmoothing Source code

exec function SetMouseSmoothing ( int Mode ) )

SetName Source code

exec function SetName ( coerce string S) )

SetNetSpeed Source code

native final function SetNetSpeed ( int NewSpeed )

SetPause Source code

function bool SetPause ( BOOL bPause ) )

SetProgressMessage Source code

exec event SetProgressMessage ( int Index, string S, color C ) )

SetProgressTime Source code

exec event SetProgressTime ( float T ) )

SetSensitivity Source code

exec function SetSensitivity ( float F) )

SetSpectateSpeed Source code

exec function SetSpectateSpeed ( Float F) )

SetViewTarget Source code

native final function SetViewTarget ( Actor NewViewTarget )

SetVoice Source code

exec function SetVoice ( coerce string S ) )

SetWeaponHand Source code

exec function SetWeaponHand ( string S ) )

ShakeView Source code

function ShakeView ( vector shRotMag, vector shRotRate, float shRotTime, vector shOffsetMag, vector shOffsetRate, float shOffsetTime) )

ShakeViewEvent Source code

event ShakeViewEvent ( vector shRotMag, vector shRotRate, float shRotTime, vector shOffsetMag, vector shOffsetRate, float shOffsetTime) )

ShortClientAdjustPosition Source code

function ShortClientAdjustPosition ( float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase ) )

ShortServerMove Source code

function ShortServerMove ( float TimeStamp, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, byte ClientRoll, int View ) )

ShowGun Source code

exec function ShowGun ( ) )

ShowMenu Source code

exec function ShowMenu ( ) )

ShowMidGameMenu Source code

function ShowMidGameMenu ( bool bPause) )

ShowVoteMenu Source code

exec function ShowVoteMenu ( ) )

SpaceFighterServerMove Source code

function SpaceFighterServerMove ( float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, int ViewPitch, int ViewYaw, int ViewRoll ) )

SpawnDefaultHUD Source code

function SpawnDefaultHUD ( ) )

Speak Source code

exec function Speak ( string ChannelTitle) )

SpeakDefault Source code

exec function SpeakDefault ( ) )

SpeakLast Source code

exec function SpeakLast ( ) )

Speech Source code

exec function Speech ( name Type, int Index, string Callsign ) )

StartClientDemoRec Source code

simulated event StartClientDemoRec ( ) )

StartZoom Source code

function StartZoom ( ) )

StartZoomWithMax Source code

function StartZoomWithMax ( float MaxZoomLevel) )

StopForceFeedback Source code

simulated function StopForceFeedback ( optional String EffectName ) )

StopViewShaking Source code

function StopViewShaking ( ) )

StopZoom Source code

function StopZoom ( ) )

StreamFinished Source code

simulated event StreamFinished ( int StreamHandle, Interactions.EStreamFinishReason Reason) )

Suicide Source code

exec function Suicide ( ) )

Suicide PlayerWaiting Source code

exec function Suicide ( ) )

SwitchLevel Source code

exec function SwitchLevel ( string URL ) )

SwitchTeam Source code

exec function SwitchTeam ( ) )

SwitchWeapon Source code

exec function SwitchWeapon ( byte F) )

SwitchWeapon GameEnded Source code

exec function SwitchWeapon ( byte T) )

SwitchWeapon RoundEnded Source code

exec function SwitchWeapon ( byte T) )

TeamMessage Source code

event TeamMessage ( PlayerReplicationInfo PRI, coerce string S, name Type ) )

TeamSay Source code

exec function TeamSay ( string Msg ) )

ThrowWeapon Source code

exec function ThrowWeapon ( ) )

ThrowWeapon Dead Source code

exec function ThrowWeapon ( ) )

ThrowWeapon GameEnded Source code

exec function ThrowWeapon ( ) )

ThrowWeapon RoundEnded Source code

exec function ThrowWeapon ( ) )

Timer Dead Source code

function Timer ( ) )

Timer GameEnded Source code

function Timer ( ) )

Timer PlayerSwimming Source code

function Timer ( ) )

Timer RoundEnded Source code

function Timer ( ) )

Timer Spectating Source code

function Timer ( ) )

Timer WaitingForPawn Source code

function Timer ( ) )

ToggleBehindView Source code

exec function ToggleBehindView ( ) )

ToggleScreenShotMode Source code

exec function ToggleScreenShotMode ( ) )

ToggleZoom Source code

function ToggleZoom ( ) )

ToggleZoomWithMax Source code

function ToggleZoomWithMax ( float MaxZoomLevel) )

TravelPostAccept Source code

event TravelPostAccept ( ) )

TurnAround Source code

function TurnAround ( ) )

TurnTowardNearestEnemy Source code

function bool TurnTowardNearestEnemy ( )

TurretServerMove Source code

function TurretServerMove ( float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View ) )

TurretServerMove PlayerTurreting Source code

function TurretServerMove ( float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View ) )

Typing Source code

function Typing ( bool bTyping ) )

UnPossess Source code

function UnPossess ( ) )

UnPressButtons Source code

singular event UnPressButtons ( ) )

UpdateFlashComponent Source code

final function float UpdateFlashComponent ( float current, float Step, float goal) )

UpdateRotation Source code

function UpdateRotation ( float DeltaTime, float maxPitch) )

UpdateRotation PlayerSpidering Source code

function UpdateRotation ( float DeltaTime, float maxPitch) )

UpdateShakeRotComponent Source code

function UpdateShakeRotComponent ( out float max, out int current, out float rate, out float time, float dt) )

Use Source code

exec function Use ( ) )

Use Dead Source code

exec function Use ( ) )

Use GameEnded Source code

exec function Use ( ) )

Use RoundEnded Source code

exec function Use ( ) )

VeryShortClientAdjustPosition Source code

function VeryShortClientAdjustPosition ( float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase ) )

ViewFlash Source code

function ViewFlash ( float DeltaTime) )

ViewNextBot Source code

function ViewNextBot ( ) )

ViewShake Source code

function ViewShake ( float DeltaTime) )

VoiceCommand Source code

event VoiceCommand ( string RecognizedString, string RawString ) )

WantsSmoothedView PlayerSwimming Source code

function bool WantsSmoothedView ( ) )

WeaponShakeView Source code

function WeaponShakeView ( vector shRotMag, vector shRotRate, float shRotTime, vector shOffsetMag, vector shOffsetRate, float shOffsetTime) )


Defaultproperties

defaultproperties
{
    TeamBeaconMaxDist=6000.f
    TeamBeaconPlayerInfoMaxDist=1800.f
    TeamBeaconTeamColors[0]=(R=180,G=0,B=0,A=255)
    TeamBeaconTeamColors[1]=(R=80,G=80,B=200,A=255)
    TeamBeaconCustomColor=(R=255,G=255,B=0,A=255)
    bAimingHelp=false
    OrthoZoom=+40000.000000
    FlashScale=(X=1.000000,Y=1.000000,Z=1.000000)
    AnnouncerLevel=2
    FOVAngle=90.000
    DesiredFOV=90.000000
    DefaultFOV=90.000000
    Handedness=1.000000
    bAlwaysMouseLook=True
    ViewingFrom="Now viewing from"
    OwnCamera="Now viewing from own camera"
    QuickSaveString="Quick Saving"
    NoPauseMessage="Game is not pauseable"
    bTravel=True
    bStasis=False
    NetPriority=3
    LocalMessageClass=class'LocalMessage'
    bIsPlayer=true
    bCanOpenDoors=true
    bCanDoSpecial=true
    Physics=PHYS_None
    EnemyTurnSpeed=45000
    CheatClass=class'Engine.CheatManager'
    InputClass=class'Engine.PlayerInput'
    CameraDist=+9.0
    CameraDistRange=(Min=3.0,Max=40.0)
    bZeroRoll=true
    bDynamicNetSpeed=true
    VehicleCheckRadius=700.0


    
    bEnableWeaponForceFeedback=True
    bEnablePickupForceFeedback=True
    bEnableDamageForceFeedback=True
    bEnableGUIForceFeedback=True
    bForceFeedbackSupported=True
    
    ProgressTimeOut=8.0
    bAutoTaunt=false
    AnnouncerVolume=4
    bHideSpectatorBeacons=false
    bWeaponViewShake=true
    ScreenFlashScaling=+1.0
    MaxResponseTime=0.125
    SpectateSpeed=+600.0
    DynamicPingThreshold=+400.0
    ClientCap=0
    bSmallWeapons=true
    bLandingShake=true
    bOnlySpeakTeamText=false
    bNoTextToSpeechVoiceMessages=true
	TextToSpeechVoiceVolume=1.0
	FOVBias=+1.0
	LastSpeedHackLog=-100.0


    
    AutoJoinMask=5
	bVoiceChatEnabled=True
	bEnableInitialChatRoom=True
    MidGameMenuClass="GUI2K4.UT2K4DisconnectOptionPage"
    AdminMenuClass="GUI2K4.RemoteAdmin"
    ChatPasswordMenuClass="GUI2K4.UT2K4ChatPassword"
    ChatRoomMessageClass=class'Engine.ChatRoomMessage'
    PlayerChatType="Engine.PlayerChatManager"
    VoiceChatCodec="CODEC_48NB"
    VoiceChatLANCodec="CODEC_96WB"
    
}

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Creation time: Do 14.8.2014 09:58:20.070 - Created with UnCodeX