Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 |
//----------------------------------------------------------- // //----------------------------------------------------------- class DamTypeONSChainGun extends VehicleDamageType; DefaultProperties { bRagdollBullet=true DeathString="%o was punctured by %k's minigun." MaleSuicide="%o turned the minigun on himself." FemaleSuicide="%o turned the minigun on herself." FlashFog=(X=600.00000,Y=0.000000,Z=0.00000) KDamageImpulse=2000 VehicleDamageScaling=0.36 VehicleClass=class'ONSTankSecondaryTurretPawn' bBulletHit=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |