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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.VehicleDamageType | +-- Onslaught.DamTypeONSChainGun
DamTypeNekomataMinigun
Variables Summary |
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Inherited Variables from UnrealGame.VehicleDamageType |
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VehicleClass |
Functions Summary |
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Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Defaultproperties |
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defaultproperties { bRagdollBullet=true DeathString="%o was punctured by %k's minigun." MaleSuicide="%o turned the minigun on himself." FemaleSuicide="%o turned the minigun on herself." FlashFog=(X=600.00000,Y=0.000000,Z=0.00000) KDamageImpulse=2000 VehicleDamageScaling=0.36 VehicleClass=class'ONSTankSecondaryTurretPawn' bBulletHit=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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