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OnslaughtBP.DECO_Barricade


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//-----------------------------------------------------------
//
//-----------------------------------------------------------
class DECO_Barricade extends DECO_Smashable;

#exec OBJ LOAD FILE=..\StaticMeshes\ONS-BPJW1.usx

//=============================================================================
// defaultproperties
//=============================================================================

defaultproperties
{
	Health=50
	EffectWhenDestroyed=class'fxBarricadeBreak'
	bDamageable=true
	bCanBeDamaged=true

    DrawType=DT_StaticMesh
    StaticMesh=StaticMesh'ONS-BPJW1.BarricadeMesh'
    DrawScale=1
    AmbientGlow=48
    bUnlit=false
	CollisionHeight=40
	CollisionRadius=48
	PrePivot=(X=0,Y=0,Z=40)
	bImperviusToPlayer=false
}

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Class file time: Di 5.9.2006 22:31:52.000 - Creation time: Do 14.8.2014 09:58:37.446 - Created with UnCodeX