| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- OnslaughtBP.DECO_Smashable
|
+-- OnslaughtBP.DECO_Barricade
| Variables Summary |
|---|
| Inherited Variables from OnslaughtBP.DECO_Smashable |
|---|
| bImperviusToPlayer, bNeedsSingleShot, RespawnTime |
| Inherited Variables from Engine.Decoration |
|---|
| bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
| Functions Summary |
|---|
| Inherited Functions from OnslaughtBP.DECO_Smashable |
|---|
| BeginState, BreakApart, Bump, EncroachedBy, EncroachingOn, EndState, PostBeginPlay, PostNetReceive, Reset, TakeDamage, Timer |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
| Defaultproperties |
|---|
defaultproperties
{
Health=50
EffectWhenDestroyed=class'fxBarricadeBreak'
bDamageable=true
bCanBeDamaged=true
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'ONS-BPJW1.BarricadeMesh'
DrawScale=1
AmbientGlow=48
bUnlit=false
CollisionHeight=40
CollisionRadius=48
PrePivot=(X=0,Y=0,Z=40)
bImperviusToPlayer=false
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||