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//============================================================================= // FX_IonPlasmaTank_AimLaser //============================================================================= // Created by Laurent Delayen (C) 2003 Epic Games //============================================================================= class FX_IonPlasmaTank_AimLaser extends FX_Turret_IonCannon_LaserBeam; var ONSHoverTank_IonPlasma_Weapon WeaponOwner; replication { unreliable if ( Role == ROLE_Authority && bNetInitial && bNetOwner ) WeaponOwner; } simulated function SetWeaponOwner() { WeaponOwner = ONSHoverTank_IonPlasma_Weapon(Owner); } simulated function UpdateBeamLocation() { if ( WeaponOwner != None ) WeaponOwner.UpdateLaserBeamLocation(StartLocation, EndLocation); } |
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