OnslaughtFull.ONSHoverTank_IonPlasma_Weapon
- Extends
- ONSHoverTankCannon
Core.Object
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+-- Engine.Actor
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+-- Onslaught.ONSWeapon
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+-- Onslaught.ONSHoverTankCannon
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+-- OnslaughtFull.ONSHoverTank_IonPlasma_Weapon
Inherited Variables from Onslaught.ONSWeapon |
AIInfo[2], AimLockReleaseTime, AimTraceRange, AltFireForce, AltFireInterval, AltFireProjectileClass, AltFireSoundClass, AltFireSoundRadius, AltFireSoundVolume, AmbientEffectEmitter, AmbientEffectEmitterClass, AmbientSoundScaling, bActive, bAimable, bAmbientAltFireSound, bAmbientFireSound, bCallInstigatorPostRender, bCorrectAim, bDoOffsetTrace, bDualIndependantTargeting, bForceCenterAim, bInheritVelocity, bInstantFire, bInstantRotation, bIsAltFire, bIsRepeatingFF, BlueSkin, bReflective, bShowAimCrosshair, bShowChargingBar, CurrentAim, CurrentHitLocation, DamageMax, DamageMin, DamageType, DebugInfo, DualFireOffset, EffectEmitter, EffectEmitterClass, FireCountdown, FireForce, FireInterval, FireIntervalAimLock, FireSoundClass, FireSoundPitch, FireSoundRadius, FireSoundVolume, FlashCount, FlashEmitter, FlashEmitterClass, GunnerAttachmentBone, HitCount, LastHitLocation, LastRotation, Momentum, OldFlashCount, OldHitCount, PitchBone, PitchDownLimit, PitchUpLimit, ProjectileClass, Projectiles, RedSkin, RotateSound, RotateSoundThreshold, RotationsPerSecond, SavedFireProperties[2], ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, Spread, Team, TraceRange, WeaponFireAttachmentBone, WeaponFireLocation, WeaponFireOffset, WeaponFireRotation, WeaponOffset, YawBone, YawConstraintDelta, YawEndConstraint, YawStartConstraint |
Inherited Functions from Onslaught.ONSWeapon |
AdjustAim, AltFire, AttemptFire, BestMode, CalcWeaponFire, CanAttack, CeaseFire, ChargeBar, ClientPlayForceFeedback, ClientSpawnHitEffects, ClientStartFire, ClientStopFire, Destroyed, DestroyEffects, DisplayDebug, DoCombo, Fire, FlashMuzzleFlash, InitEffects, LimitPitch, MaxRange, OwnerEffects, PostBeginPlay, PostNetBeginPlay, SetFireRateModifier, SetGRI, SetTeam, ShakeView, SimulateTraceFire, SpawnBeamEffect, SpawnHitEffects, SpawnProjectile, StaticPrecache, StopForceFeedback, TraceFire, WeaponCeaseFire |
var int BeamCount;
var bool bFireMode;
var bool bHoldingFire;
var float MaxHoldTime;
var int OldBeamCount;
var float ShockMomentum;
var float ShockRadius;
var float StartHoldTime;
ONSHoverTank_IonPlasma_Weapon
AltFire ProjectileFireMode Source code
event
bool AttemptFire (
Controller C,
bool bAltFire ) )
CeaseFire ProjectileFireMode Source code
simulated function float ChargeBar ( ) )
ClientStartFire ProjectileFireMode Source code
simulated function ClientStartFire (
Controller C,
bool bAltFire) )
ClientStopFire ProjectileFireMode Source code
simulated function ClientStopFire (
Controller C,
bool bWasAltFire) )
simulated function Destroyed ( ) )
Fire ProjectileFireMode Source code
simulated event FlashMuzzleFlash ( ) )
simulated function bool IsAltFire ( ) )
function KillLaserBeam ( ) )
function PlayChargeUp ( ) )
function PlayFiring ( ) )
function PlayRelease ( ) )
simulated function ShakeView ( ) )
function SpawnLaserBeam ( ) )
Timer ProjectileFireMode Source code
simulated function Timer ( ) )
UpdateLaserBeamLocation Source code
simulated function UpdateLaserBeamLocation ( out
vector Start, out
vector HitLocation ) )
defaultproperties
{
Mesh=Mesh'AS_VehiclesFull_M.IonTankTurretSimple'
RedSkin=None
BlueSkin=None
SoundPitch=112
ShockRadius=1792
ShockMomentum=750
TraceRange=20000
SoundRadius=512
ChargingSound=Sound'AssaultSounds.IonPowerUp'
ShockSound=Sound'ONSVehicleSounds-S.AVRiL.AVRiLFire01'
MaxHoldTime=2.0
FireInterval=1.5
AltFireInterval=1.5
BeamEffectClass=class'ONSHoverTank_IonPlasma_BeamFire'
FireSoundClass=sound'WeaponSounds.BExplosion5'
bInstantFire=false
ProjectileClass=None
EffectEmitterClass=None
DamageMin=0
DamageMax=0
AIInfo(0)=(bLeadTarget=true,bTrySplash=true,WarnTargetPct=0.99,RefireRate=0.99)
}
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Creation time: Do 14.8.2014 09:58:17.272 - Created with
UnCodeX