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class ONSAutoBomberDeathFlames extends Emitter; #exec OBJ LOAD FILE=AW-2004Explosions.utx defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter2 FadeOut=True FadeIn=True ResetAfterChange=True AutoReset=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True UseRandomSubdivision=True FadeOutStartTime=2.700000 FadeInEndTime=2.700000 MaxParticles=25 SizeScale(0)=(RelativeTime=3.000000,RelativeSize=8.000000) StartSizeRange=(X=(Min=250.000000,Max=250.000000)) DrawStyle=PTDS_AlphaBlend Texture=VMParticleTextures.VehicleExplosions.smokeCloudTEX TextureUSubdivisions=4 TextureVSubdivisions=4 StartVelocityRange=(Z=(Min=250.000000,Max=250.000000)) End Object Emitters(0)=SpriteEmitter'SpriteEmitter2' Begin Object Class=SpriteEmitter Name=SpriteEmitter1 FadeOut=True FadeIn=True AutoReset=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True BlendBetweenSubdivisions=True UseRandomSubdivision=True Acceleration=(Z=150.000000) FadeOutStartTime=1.500000 FadeInEndTime=0.500000 MaxParticles=30 SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=8.000000) StartSizeRange=(X=(Min=50.000000,Max=75.000000)) Texture=AW-2004Explosions.Fire.Fireball4 LifetimeRange=(Min=2.000000,Max=2.000000) End Object Emitters(1)=SpriteEmitter'SpriteEmitter1' bNoDelete=false } |
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