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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- Onslaught.ONSWeaponPawn
|
+-- OnslaughtFull.ONSMASSideGunPawn
| Constants Summary |
|---|
| Inherited Contants from Onslaught.ONSWeaponPawn |
|---|
| FilterFrames |
| Variables Summary |
|---|
| Structures Summary |
|---|
| Inherited Structures from Engine.Vehicle |
|---|
| SVehicleIcon |
| Functions Summary |
|---|
| Defaultproperties |
|---|
defaultproperties
{
VehiclePositionString="in a Leviathan turret"
VehicleNameString="Leviathan Turret"
EntryPosition=(X=0,Y=0,Z=-150)
EntryRadius=130.0
ExitPositions(0)=(X=0,Y=-365,Z=200)
ExitPositions(1)=(X=0,Y=365,Z=200)
ExitPositions(2)=(X=0,Y=-365,Z=-100)
ExitPositions(3)=(X=0,Y=365,Z=-100)
GunClass=class'OnslaughtFull.ONSMASSideGun'
CameraBone=Object83
FPCamPos=(X=0,Y=0,Z=0)
FPCamViewOffset=(X=5,Y=0,Z=35)
bFPNoZFromCameraPitch=False
TPCamLookAt=(X=0,Y=0,Z=110)
TPCamDistance=100
DriverDamageMult=0.1
bDrawDriverInTP=False
}
|
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