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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- Onslaught.ONSWeaponPawn | +-- OnslaughtFull.ONSMASSideGunPawn
Constants Summary |
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Inherited Contants from Onslaught.ONSWeaponPawn |
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FilterFrames |
Variables Summary |
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Structures Summary |
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Inherited Structures from Engine.Vehicle |
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SVehicleIcon |
Functions Summary |
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Defaultproperties |
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defaultproperties { VehiclePositionString="in a Leviathan turret" VehicleNameString="Leviathan Turret" EntryPosition=(X=0,Y=0,Z=-150) EntryRadius=130.0 ExitPositions(0)=(X=0,Y=-365,Z=200) ExitPositions(1)=(X=0,Y=365,Z=200) ExitPositions(2)=(X=0,Y=-365,Z=-100) ExitPositions(3)=(X=0,Y=365,Z=-100) GunClass=class'OnslaughtFull.ONSMASSideGun' CameraBone=Object83 FPCamPos=(X=0,Y=0,Z=0) FPCamViewOffset=(X=5,Y=0,Z=35) bFPNoZFromCameraPitch=False TPCamLookAt=(X=0,Y=0,Z=110) TPCamDistance=100 DriverDamageMult=0.1 bDrawDriverInTP=False } |
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