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/****************************************************************************** Forcibly enables the translocator in this map. Can be disabled for specific link setups via link setup supplements. Creation date: 2010-08-22 10:30 Last change: $Id$ Copyright © 2010, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements. Please ask for permission first, if you intend to make money off reused code. ******************************************************************************/ class ONSWithTranslocator extends Info placeable; /** Hooks into player spawning by capturing PlayerStart events. */ function BeginPlay() { local PlayerStart PS; local array<name> EventNames; local int i; Tag = ''; // ensure not triggered directly foreach AllActors(class'PlayerStart', PS) { // ensure event is set to something if (PS.Event == '') PS.Event = Class.Name; // find already captured event names i = -1; do {} until (++i == EventNames.Length || EventNames[i] == PS.Event); if (i == EventNames.Length) { // event not captured yet EventNames[EventNames.Length] = PS.Event; Spawn(class'ONSSpecialEventForwarder', Self, PS.Event); } } } function Trigger(Actor PlayerStart, Pawn SpawnedPlayer) { if (SpawnedPlayer == None) return; //log("Adding Translocator to"@SpawnedPlayer.PlayerReplicationInfo.PlayerName, Class.Name); SpawnedPlayer.CreateInventory("XWeapons.TransLauncher"); } //============================================================================= // Default values //============================================================================= defaultproperties { } |
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