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skaarjpack.Behemoth


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class Behemoth extends Brute;

function RangedAttack(Actor A)
{
	if ( bShotAnim )
		return;
	if ( Controller.InLatentExecution(Controller.LATENT_MOVETOWARD) )
	{
		SetAnimAction('WalkFire');
		bShotAnim = true;
		return;
	}
	Super.RangedAttack(A);
}

defaultproperties
{
	Health=260
    bCanStrafe=true
	skins(0)=jBrute2

	ScoringValue=6
}

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Class file time: Di 5.9.2006 22:31:54.000 - Creation time: Do 14.8.2014 09:58:34.662 - Created with UnCodeX