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skaarjpack.Behemoth

Extends
Brute

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- skaarjpack.Monster
               |   
               +-- skaarjpack.Brute
                  |   
                  +-- skaarjpack.Behemoth

Variables Summary
Inherited Variables from skaarjpack.Brute
bLeftShot, Footstep[2], MeleeAttack[4]
Inherited Variables from skaarjpack.Monster
AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue

Functions Summary
function RangedAttack (Actor A))
Inherited Functions from skaarjpack.Brute
GetFireStart, PlayTakeHit, PlayVictory, RangedAttack, SpawnLeftShot, SpawnRightShot, Step, WhipDamageTarget
Inherited Functions from skaarjpack.Monster
AnimEnd, AssignInitialPose, CanAttack, CreateGib, Destroyed, Fire, FireProjectile, ForceDefaultCharacter, GetDamageRadius, GetFireStart, HasRangedAttack, IsHeadShot, IsPlayerPawn, Landed, LandThump, MeleeDamageTarget, PlayChallengeSound, PlayDying, PlayDyingSound, PlayTakeHit, PlayVictory, PlayVictoryAnimation, PostBeginPlay, PreferMelee, ProcessHitFX, RangedAttack, RangedAttackTime, RecommendSplashDamage, SameSpeciesAs, SetAnimAction, SetMovementPhysics, SpawnGiblet, SplashDamage, StartDeRes, StopFiring, Timer, TurnOff


Functions Detail

RangedAttack Source code

function RangedAttack ( Actor A) )


Defaultproperties

defaultproperties
{
	Health=260
    bCanStrafe=true
	skins(0)=jBrute2


	ScoringValue=6
}

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Creation time: Do 14.8.2014 09:58:00.117 - Created with UnCodeX