| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- skaarjpack.Monster
|
+-- skaarjpack.Brute
|
+-- skaarjpack.Behemoth
| Variables Summary |
|---|
| Inherited Variables from skaarjpack.Brute |
|---|
| bLeftShot, Footstep[2], MeleeAttack[4] |
| Inherited Variables from skaarjpack.Monster |
|---|
| AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue |
| Functions Summary | ||
|---|---|---|
![]() | RangedAttack (Actor A)) | |
| Inherited Functions from skaarjpack.Brute |
|---|
| GetFireStart, PlayTakeHit, PlayVictory, RangedAttack, SpawnLeftShot, SpawnRightShot, Step, WhipDamageTarget |
| Functions Detail |
|---|
RangedAttack Source code| Defaultproperties |
|---|
defaultproperties
{
Health=260
bCanStrafe=true
skins(0)=jBrute2
ScoringValue=6
} |
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