Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- UnrealGame.UnrealPawn | +-- XGame.xPawn | +-- skaarjpack.Monster | +-- skaarjpack.Brute | +-- skaarjpack.Behemoth
Variables Summary |
---|
Inherited Variables from skaarjpack.Brute |
---|
bLeftShot, Footstep[2], MeleeAttack[4] |
Inherited Variables from skaarjpack.Monster |
---|
AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue |
Functions Summary | ||
---|---|---|
RangedAttack (Actor A)) |
Inherited Functions from skaarjpack.Brute |
---|
GetFireStart, PlayTakeHit, PlayVictory, RangedAttack, SpawnLeftShot, SpawnRightShot, Step, WhipDamageTarget |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { Health=260 bCanStrafe=true skins(0)=jBrute2 ScoringValue=6 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |