| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- skaarjpack.Monster
|
+-- skaarjpack.Brute
Behemoth
| Variables Summary | |
|---|---|
| bool | bLeftShot |
| name | MeleeAttack[4] |
| Sounds | |
| sound | Footstep[2] |
| Inherited Variables from skaarjpack.Monster |
|---|
| AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue |
| Enumerations Summary |
|---|
| Inherited Enumerations from XGame.xPawn |
|---|
| EFireAnimState |
| Functions Summary | ||
|---|---|---|
![]() | vector | GetFireStart (vector X, vector Y, vector Z)) |
![]() | PlayTakeHit (vector HitLocation, int Damage, class<DamageType> DamageType)) | |
![]() | PlayVictory ())) | |
![]() | RangedAttack (Actor A)) | |
![]() | SpawnLeftShot ())) | |
![]() | SpawnRightShot ())) | |
![]() | Step ())) | |
![]() | WhipDamageTarget ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
GetFireStart Source code
PlayTakeHit Source code
PlayVictory Source code
RangedAttack Source code
SpawnLeftShot Source code
SpawnRightShot Source code
Step Source code
WhipDamageTarget Source code| Defaultproperties |
|---|
defaultproperties
{
footstep(0)=walk1br
Footstep(1)=walk2br
Health=220
bCanStrafe=false
bCanDodge=false
MeleeRange=+00080.000000
GroundSpeed=+00150.000000
WaterSpeed=+00100.000000
JumpZ=100.000000
Mesh=Brute1
CollisionRadius=+00047.000000
CollisionHeight=+00052.000000
Mass=+00400.000000
Buoyancy=+000390.000000
RotationRate=(Pitch=3072,Yaw=45000,Roll=0)
skins(0)=jbrute1
skins(1)=RedShell
AmmunitionClass=class'BruteAmmo'
SwimAnims(0)=WalkF
SwimAnims(1)=WalkF
SwimAnims(2)=WalkF
SwimAnims(3)=WalkF
IdleSwimAnim=WalkF
WalkAnims(0)=WalkF
WalkAnims(1)=WalkF
WalkAnims(2)=WalkF
WalkAnims(3)=WalkF
MovementAnims(0)=WalkF
MovementAnims(1)=WalkF
MovementAnims(2)=WalkF
MovementAnims(3)=WalkF
MeleeAttack(0)=PistolWhip
MeleeAttack(1)=Punch
MeleeAttack(2)=PistolWhip
MeleeAttack(3)=Punch
HitSound(0)=injur1br
HitSound(1)=injur2br
HitSound(2)=injur1br
HitSound(3)=injur2br
FireSound=Sound'WeaponSounds.RocketLauncherFire'
DeathSound(0)=death1k
DeathSound(1)=death2k
DeathSound(2)=death1k
DeathSound(3)=death2k
ChallengeSound(0)=yell1br
ChallengeSound(1)=injur2br
ChallengeSound(2)=nearby2br
ChallengeSound(3)=yell2br
IdleWeaponAnim=CockGun
IdleHeavyAnim=Idle_Rest
IdleRifleAnim=Idle_Rest
AirStillAnim=Jump
AirAnims(0)=Jump
AirAnims(1)=Jump
AirAnims(2)=Jump
AirAnims(3)=Jump
TakeoffStillAnim=Jump
TakeoffAnims(0)=Jump
TakeoffAnims(1)=Jump
TakeoffAnims(2)=Jump
TakeoffAnims(3)=Jump
LandAnims(0)=Land
LandAnims(1)=Land
LandAnims(2)=Land
LandAnims(3)=Land
DodgeAnims(0)=Jump
DodgeAnims(1)=Jump
DodgeAnims(2)=Jump
DodgeAnims(3)=Jump
ScoringValue=5
TransientSoundVolume=+0.7
TransientSoundRadius=800
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||