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skaarjpack.Brute

Extends
Monster

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- skaarjpack.Monster
               |   
               +-- skaarjpack.Brute

Direct Known Subclasses:

Behemoth

Variables Summary
boolbLeftShot
nameMeleeAttack[4]
Sounds
soundFootstep[2]
Inherited Variables from skaarjpack.Monster
AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue
Inherited Variables from XGame.xPawn
bAlreadySetup, bBerserk, bCanBoostDodge, bCanDodgeDoubleJump, bClearWeaponOffsets, bDeRes, bFlaming, bFrozenBody, bGibbed, bInvis, bOldInvis, bRubbery, bSkeletized, bSpawnDone, bSpawnIn, CurrentCombo, DeResFX, DeResGravScale, DeResLateralFriction, DeResLiftSoftness, DeResLiftVel, DeResMat0, DeResMat1, DeResTime, FireHeavyBurstAnim, FireHeavyRapidAnim, FireRifleBurstAnim, FireRifleRapidAnim, FireRootBone, FireState, FootstepVolume, GibCountCalf, GibCountForearm, GibCountHead, GibCountTorso, GibCountUpperArm, GibGroupClass, GruntVolume, HeadShotMessage, IdleHeavyAnim, IdleRifleAnim, InvisMaterial, LastUDamageSoundTime, MaxMultiJump, MinTimeBetweenPainSounds, MultiJumpBoost, MultiJumpRemaining, OldController, PlacedCharacterName, PlacedFemaleCharacterName, PlayerShadow, RagConvulseMaterial, RagDeathUpKick, RagDeathVel, RagdollLifeSpan, RagdollOverride, RagGravScale, RagImpactSoundInterval, RagImpactSounds, RagImpactVolume, RagInvInertia, RagLastSoundTime, RagShootStrength, RagSpinScale, RealSkins[4], RepeaterDeathCount, ShieldHitMat, ShieldHitMatTime, ShieldStrengthMax, SimHitFxTicker, SkeletonMesh, SmallShieldStrength, SoundFootsteps[11], SoundGroupClass, Species, TeamSkin, TeleportFXClass, TransEffects[2], TransOutEffect[2], UDamageSound, UDamageTime, UDamageTimer, UDamageWeaponMaterial, VoiceClass, WallDodgeAnims[4], WeaponAttachment

Enumerations Summary
Inherited Enumerations from XGame.xPawn
EFireAnimState

Functions Summary
functionvector GetFireStart (vector X, vector Y, vector Z))
function PlayTakeHit (vector HitLocation, int Damage, class<DamageType> DamageType))
function PlayVictory ()))
function RangedAttack (Actor A))
function SpawnLeftShot ()))
function SpawnRightShot ()))
function Step ()))
function WhipDamageTarget ()))
Inherited Functions from skaarjpack.Monster
AnimEnd, AssignInitialPose, CanAttack, CreateGib, Destroyed, Fire, FireProjectile, ForceDefaultCharacter, GetDamageRadius, GetFireStart, HasRangedAttack, IsHeadShot, IsPlayerPawn, Landed, LandThump, MeleeDamageTarget, PlayChallengeSound, PlayDying, PlayDyingSound, PlayTakeHit, PlayVictory, PlayVictoryAnimation, PostBeginPlay, PreferMelee, ProcessHitFX, RangedAttack, RangedAttackTime, RecommendSplashDamage, SameSpeciesAs, SetAnimAction, SetMovementPhysics, SpawnGiblet, SplashDamage, StartDeRes, StopFiring, Timer, TurnOff
Inherited Functions from XGame.xPawn
AddShieldStrength, AdjustedStrength, AltFire, AnimEnd, AssignInitialPose, AttachEffect, BeginState, BotDodge, CalcHitLoc, CanDoubleJump, CanMultiJump, CanUseShield, ChangedWeapon, CheckReflect, CheckValidFemaleDefault, CheckValidMaleDefault, ClientDying, ClientRestart, ClientSetUDamageTime, DeactivateSpawnProtection, Destroyed, DisableUDamage, DoCombo, DoComboName, DoDamageFX, DoDerezEffect, Dodge, DoDoubleJump, DoJump, DoTranslocateOut, EnableUDamage, FellOutOfWorld, FindValidTaunt, Fire, FootStepping, ForceDefaultCharacter, Gasp, GetAnimSequence, GetDefaultCharacter, GetGibClass, GetKillerController, GetOffhandBoneFor, GetPlacedRoster, GetShieldStrength, GetShieldStrengthMax, GetSound, GetTeam, GetTeamNum, GetWeaponBoneFor, HasUDamage, HideBone, InCurrentCombo, KImpact, KSkelConvulse, KVelDropBelow, Landed, LandThump, NotifyTeamChanged, PerformDodge, PhysicsVolumeChange, PlayDirectionalDeath, PlayDirectionalHit, PlayDoubleJump, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayFootStepLeft, PlayFootStepRight, PlayHit, PlayMoverHitSound, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessHitFX, RandSpin, RemoveFlamingEffects, RemovePowerups, ResetPhysicsBasedAnim, ServerChangedWeapon, SetAnimAction, SetHeadScale, SetInvisibility, SetOverlayMaterial, Setup, SetWeaponAttachment, SetWeaponOverlay, ShieldAbsorb, SpawnGiblet, SpawnGibs, StartDeRes, StartDriving, StartFiring, StopDriving, StopFiring, TakeDamage, Tick, TickDeRes, TickFX, Timer, WasPlayerPawn


Variables Detail

bLeftShot Source code

var bool bLeftShot;

MeleeAttack[4] Source code

var name MeleeAttack[4];

Sounds

Footstep[2] Source code

var(Sounds) sound Footstep[2];


Functions Detail

GetFireStart Source code

function vector GetFireStart ( vector X, vector Y, vector Z) )

PlayTakeHit Source code

function PlayTakeHit ( vector HitLocation, int Damage, class<DamageType> DamageType) )

PlayVictory Source code

function PlayVictory ( ) )

RangedAttack Source code

function RangedAttack ( Actor A) )

SpawnLeftShot Source code

function SpawnLeftShot ( ) )

SpawnRightShot Source code

function SpawnRightShot ( ) )

Step Source code

function Step ( ) )

WhipDamageTarget Source code

function WhipDamageTarget ( ) )


Defaultproperties

defaultproperties
{
     footstep(0)=walk1br
     Footstep(1)=walk2br
     Health=220
     bCanStrafe=false
	 bCanDodge=false
     MeleeRange=+00080.000000
     GroundSpeed=+00150.000000
     WaterSpeed=+00100.000000
     JumpZ=100.000000
     Mesh=Brute1
     CollisionRadius=+00047.000000
     CollisionHeight=+00052.000000
     Mass=+00400.000000
	 Buoyancy=+000390.000000
     RotationRate=(Pitch=3072,Yaw=45000,Roll=0)
 	 skins(0)=jbrute1
 	 skins(1)=RedShell
     AmmunitionClass=class'BruteAmmo'


    SwimAnims(0)=WalkF
    SwimAnims(1)=WalkF
    SwimAnims(2)=WalkF
    SwimAnims(3)=WalkF
    IdleSwimAnim=WalkF
    
    WalkAnims(0)=WalkF
    WalkAnims(1)=WalkF
    WalkAnims(2)=WalkF
    WalkAnims(3)=WalkF


    MovementAnims(0)=WalkF
    MovementAnims(1)=WalkF
    MovementAnims(2)=WalkF
    MovementAnims(3)=WalkF


	MeleeAttack(0)=PistolWhip
	MeleeAttack(1)=Punch
	MeleeAttack(2)=PistolWhip
	MeleeAttack(3)=Punch


     HitSound(0)=injur1br
     HitSound(1)=injur2br
     HitSound(2)=injur1br
     HitSound(3)=injur2br
     FireSound=Sound'WeaponSounds.RocketLauncherFire'
     DeathSound(0)=death1k
     DeathSound(1)=death2k
     DeathSound(2)=death1k
     DeathSound(3)=death2k
     ChallengeSound(0)=yell1br
     ChallengeSound(1)=injur2br
     ChallengeSound(2)=nearby2br
     ChallengeSound(3)=yell2br


    IdleWeaponAnim=CockGun
    IdleHeavyAnim=Idle_Rest
    IdleRifleAnim=Idle_Rest
    
    AirStillAnim=Jump
    AirAnims(0)=Jump
    AirAnims(1)=Jump
    AirAnims(2)=Jump
    AirAnims(3)=Jump
    TakeoffStillAnim=Jump
    TakeoffAnims(0)=Jump
    TakeoffAnims(1)=Jump
    TakeoffAnims(2)=Jump
    TakeoffAnims(3)=Jump
    LandAnims(0)=Land
    LandAnims(1)=Land
    LandAnims(2)=Land
    LandAnims(3)=Land
    DodgeAnims(0)=Jump
    DodgeAnims(1)=Jump
    DodgeAnims(2)=Jump
    DodgeAnims(3)=Jump


	ScoringValue=5
	TransientSoundVolume=+0.7
    TransientSoundRadius=800 
}

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Creation time: Do 14.8.2014 09:58:01.359 - Created with UnCodeX