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class STR_green_blood_puff extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=STR_green_blood_puff FadeOut=True ResetAfterChange=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True TriggerDisabled=False UseVelocityScale=True AddVelocityFromOwner=True Acceleration=(Z=-70.000000) FadeOutFactor=(W=2.000000,X=2.000000,Y=2.000000,Z=2.000000) FadeOutStartTime=-2.500000 MaxParticles=40 DetailMode=DM_SuperHigh StartLocationRange=(X=(Min=-4.000000,Max=4.000000),Y=(Min=-4.000000,Max=4.000000),Z=(Min=-4.000000,Max=4.000000)) StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=-4.000000,Max=4.000000) UseRotationFrom=PTRS_Actor SpinCCWorCW=(X=0.600000) SpinsPerSecondRange=(X=(Min=0.150000,Max=0.400000)) SizeScale(0)=(RelativeSize=1.200000) SizeScale(1)=(RelativeTime=0.200000,RelativeSize=1.000000) StartSizeRange=(X=(Min=8.000000,Max=8.000000),Y=(Min=8.000000,Max=8.000000),Z=(Min=8.000000,Max=8.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) UseSkeletalLocationAs=PTSU_Location InitialParticlesPerSecond=240.000000 DrawStyle=PTDS_AlphaBlend Texture=XGameShadersB.Blood.AlienBloodJet TextureUSubdivisions=4 TextureVSubdivisions=4 SubdivisionStart=3 StartVelocityRange=(X=(Min=30.000000,Max=-30.000000),Y=(Min=-60.000000,Max=-80.000000),Z=(Min=30.000000,Max=-30.000000)) AddVelocityMultiplierRange=(X=(Min=0.100000,Max=0.200000),Y=(Min=0.100000,Max=0.200000),Z=(Min=0.100000,Max=0.200000)) Name="STR_green_blood_puff" End Object Emitters(0)=SpriteEmitter'streamlinefx.STR_green_blood_puff.STR_green_blood_puff' bNoDelete=False bHardAttach=True bDirectional=True } |
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