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class STR_minigun_flash extends Emitter; defaultproperties { Begin Object Class=MeshEmitter Name=STR_minigun_flash StaticMesh=XEffects.MinigunFlashMesh UseParticleColor=True UseColorScale=True FadeOut=True ResetAfterChange=True RespawnDeadParticles=False AutoDestroy=True UniformMeshScale=False SpinParticles=True AutomaticInitialSpawning=False ColorScale(0)=(RelativeTime=0.200000,Color=(B=64,G=174,R=255)) Opacity=0.300000 FadeOutFactor=(W=6.000000,X=6.000000,Y=6.000000,Z=6.000000) CoordinateSystem=PTCS_Relative MaxParticles=32 DetailMode=DM_SuperHigh MeshSpawning=PTMS_Random UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(Z=(Min=2.000000,Max=3.000000)) StartSizeRange=(X=(Min=0.200000,Max=0.500000),Y=(Min=0.200000,Max=0.500000),Z=(Min=0.200000,Max=0.500000)) UseSkeletalLocationAs=PTSU_Location InitialParticlesPerSecond=8.000000 DrawStyle=PTDS_Brighten StartVelocityRange=(X=(Min=-6.000000,Max=6.000000)) Name="STR_minigun_flash" End Object Emitters(0)=MeshEmitter'streamlinefx.STR_minigun_flash.STR_minigun_flash' bNoDelete=False bHardAttach=True bDirectional=True } |
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