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class STR_minigunshell_spewer extends Emitter; defaultproperties { Begin Object Class=MeshEmitter Name=STR_minigunshell_spewer StaticMesh=XEffects.ShellCasing UseCollision=True UseSpawnedVelocityScale=True FadeOut=True SpinParticles=True DampRotation=True AutomaticInitialSpawning=False Acceleration=(Z=-1000.000000) DampingFactorRange=(X=(Min=-1.000000),Y=(Min=-1.000000),Z=(Min=0.750000,Max=0.950000)) MaxCollisions=(Min=4.000000,Max=4.000000) MaxParticles=100 StartLocationShape=PTLS_Sphere UseRotationFrom=PTRS_Actor SpinCCWorCW=(X=50.000000,Y=15.000000,Z=6.000000) SpinsPerSecondRange=(X=(Max=0.300000),Y=(Max=0.400000),Z=(Max=0.200000)) StartSpinRange=(X=(Min=0.250000,Max=0.500000),Y=(Min=0.250000,Max=0.500000),Z=(Min=0.250000,Max=0.500000)) RotationDampingFactorRange=(Z=(Min=0.500000,Max=0.900000)) StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) ParticlesPerSecond=10.000000 InitialParticlesPerSecond=10.000000 LifetimeRange=(Min=64.000000,Max=64.000000) StartVelocityRange=(Y=(Min=-30.000000,Max=-50.000000),Z=(Min=180.000000,Max=200.000000)) Name="STR_minigunshell_spewer" End Object Emitters(0)=MeshEmitter'streamlinefx.STR_minigunshell_spewer' bNoDelete=False bStatic=False bLightChanged=True bHardAttach=True bFixedRotationDir=True bDirectional=True } |
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