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UnrealGame.ACTION_DisableThisScript


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class ACTION_DisableThisScript extends ScriptedAction;

function bool InitActionFor(ScriptedController C)
{
	if ( UnrealScriptedSequence(C.SequenceScript) != None )
		UnrealScriptedSequence(C.SequenceScript).bDisabled = true;
	return false;	
}

defaultproperties
{
	ActionString="disable this script"
}

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Class file time: Di 5.9.2006 22:36:08.000 - Creation time: Do 14.8.2014 09:58:33.454 - Created with UnCodeX