Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealGame.CTFHUDMessage


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
class CTFHUDMessage extends LocalMessage;

// CTF Messages
//
// Switch 0: You have the flag message.
//
// Switch 1: Enemy has the flag message.

var(Message) localized string YouHaveFlagString;
var(Message) localized string EnemyHasFlagString;
var(Message) color RedColor, YellowColor;

static function color GetColor(
	optional int Switch,
	optional PlayerReplicationInfo RelatedPRI_1, 
	optional PlayerReplicationInfo RelatedPRI_2
	)
{
	if (Switch == 0)
		return Default.YellowColor;
	else
		return Default.RedColor;
}

static function string GetString(
	optional int Switch,
	optional PlayerReplicationInfo RelatedPRI_1, 
	optional PlayerReplicationInfo RelatedPRI_2,
	optional Object OptionalObject
	)
{
	if (Switch == 0)
	    return Default.YouHaveFlagString;
    else
	    return Default.EnemyHasFlagString;
}

defaultproperties
{
	YouHaveFlagString="You have the flag, return to base!"
	EnemyHasFlagString="The enemy has your flag, recover it!"
	bFadeMessage=true
	bIsUnique=false
	bIsPartiallyUnique=true
	bIsConsoleMessage=False
	Lifetime=1

	RedColor=(R=255,G=0,B=0,A=255)
	YellowColor=(R=255,G=255,B=0,A=255)
	DrawColor=(R=0,G=160,B=255,A=255)
	FontSize=1

	StackMode=SM_Down
    PosY=0.10
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Di 5.9.2006 22:36:08.000 - Creation time: Do 14.8.2014 09:58:36.443 - Created with UnCodeX