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UnrealGame.CTFHUDMessage

Extends
LocalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- UnrealGame.CTFHUDMessage

Direct Known Subclasses:

xBombHUDMessage

Variables Summary
Message
stringEnemyHasFlagString
colorRedColor
colorYellowColor
stringYouHaveFlagString
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
functioncolor GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 ))
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

Message

EnemyHasFlagString Source code

var(Message) localized string EnemyHasFlagString;

RedColor Source code

var(Message) color RedColor;

YellowColor Source code

var(Message) color YellowColor;

YouHaveFlagString Source code

var(Message) localized string YouHaveFlagString;


Functions Detail

GetColor Source code

static function color GetColor ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 ) )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
	YouHaveFlagString="You have the flag, return to base!"
	EnemyHasFlagString="The enemy has your flag, recover it!"
	bFadeMessage=true
	bIsUnique=false
	bIsPartiallyUnique=true
	bIsConsoleMessage=False
	Lifetime=1


	RedColor=(R=255,G=0,B=0,A=255)
	YellowColor=(R=255,G=255,B=0,A=255)
	DrawColor=(R=0,G=160,B=255,A=255)
	FontSize=1


	StackMode=SM_Down
    PosY=0.10
}

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Creation time: Do 14.8.2014 09:58:02.559 - Created with UnCodeX