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UnrealGame.HoldSpot


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class HoldSpot extends UnrealScriptedSequence
	notplaceable;

var vehicle HoldVehicle;


function Actor GetMoveTarget()
{
	if ( HoldVehicle != None )
	{
		if ( HoldVehicle.Health <= 0 )
			HoldVehicle = None;
		if ( HoldVehicle != None )
			return HoldVehicle.GetMoveTargetFor(None);
	}
	
	return self;
}

function FreeScript()
{
	Destroy();
}

defaultproperties
{
	bCollideWhenPlacing=false
	bStatic=false
	bNoDelete=false
}

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Class file time: Di 5.9.2006 22:36:08.000 - Creation time: Do 14.8.2014 09:58:40.506 - Created with UnCodeX