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class IdleKickWarningMessage extends LocalMessage; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { UnrealPlayer(OptionalObject).LastKickWarningTime = UnrealPlayer(OptionalObject).Level.TimeSeconds; return class'GameMessage'.Default.KickWarning; } defaultproperties { bFadeMessage=true bIsUnique=false bIsPartiallyUnique=true bIsConsoleMessage=False Lifetime=1 DrawColor=(R=255,G=255,B=64,A=255) FontSize=1 StackMode=SM_Down PosY=0.242 } |
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