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//============================================================================== // Created on: 08/29/2003 // UnrealPlayerChatManager is responsible for tracking each player's chat preferences and restrictions. // When a client joins the game, a new UnrealPlayerChatManager object is spawned for that player, and replicated // to the client. When the UnrealPlayerChatManager object arrives on the client, it requests a list of player hashes // for all players currently connected to the server. // The hashes received from the server are matched against the local client's stored restrictions. When a match is // found, UnrealPlayerChatManager updates the server's copy of the tracking information with the client's restriction. // // Thereafter, when the client's copy of the UnrealPlayerChatManager object is notified that a new client has // connected, it requests the hash information for that player in order to match it against the client's stored // restrictions. // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UnrealPlayerChatManager extends PlayerChatManager config(ChatRestriction); const NOTEXT = 1; const NOSPEECH = 2; const NOVOICE = 4; const BANNED = 8; struct StoredChatBan { var string PlayerHash; var byte Restriction; }; struct ChatBan { var int PlayerID; var string PlayerHash; var string PlayerAddress; var byte PlayerVoiceMask; var byte Restriction; // 1 - Text, 2 - Speech, 4 - Voice, 8 - Banned from private chat }; // Restricted player hashes. var globalconfig protected array<StoredChatBan> StoredChatRestrictions; var protected array<ChatBan> ChatRestrictions; simulated function ChatDebug() { local int i; for ( i = 0; i < StoredChatRestrictions.Length; i++ ) { log(" StoredChatRestrictions["$i$"] Hash:"$StoredChatRestrictions[i].PlayerHash@"Restriction:"$StoredChatRestrictions[i].Restriction); } for ( i = 0; i < ChatRestrictions.Length; i++ ) { LogChatRestriction(i); } } simulated function LogChatRestriction(int i) { log(" ChatRestrictions["$i$"] PlayerID:"$ChatRestrictions[i].PlayerID@ "Hash:"$ChatRestrictions[i].PlayerHash@ "Address:"$ChatRestrictions[i].PlayerAddress@ "Mask:"$ChatRestrictions[i].PlayerVoiceMask@ "Restriction:"$ChatRestrictions[i].Restriction); } // Called from TrackNewPlayer when we receive a new player's information - check to see if we placed a restriction on // this player during a previous match simulated protected function bool LoadChatBan(string PlayerHash, out byte OutRestriction) { local int i; for ( i = 0; i < StoredChatRestrictions.Length; i++ ) { if ( StoredChatRestrictions[i].PlayerHash == PlayerHash ) { OutRestriction = StoredChatRestrictions[i].Restriction; return true; } } return false; } // Save the PlayerHash and Restriction to persistent array simulated protected function StoreChatBan(string PlayerHash, byte Restriction) { local int i; // First, determine if this player is already in our list - if so, replace the restriction with the specified one for ( i = 0; i < StoredChatRestrictions.Length; i++ ) { if ( StoredChatRestrictions[i].PlayerHash == PlayerHash ) break; } if ( i == StoredChatRestrictions.Length ) { // If the restriction is 0, stop here - no restriction if ( Restriction == 0 ) return; StoredChatRestrictions.Length = i + 1; } else if ( Restriction == 0 ) { StoredChatRestrictions.Remove(i,1); return; } log("StoreChatBan PlayerHash:"$PlayerHash@"Restriction:"$Restriction,'ChatManager'); StoredChatRestrictions[i].PlayerHash = PlayerHash; StoredChatRestrictions[i].Restriction = Restriction; } // Called from xPlayer.ServerRequestBanInfo - used to track player hashes on the client simulated function ReceiveBanInfo(string S) { local array<string> Arr; local int PlayerID; local string PlayerHash, PlayerAddress; log(Name@"ReceiveBanInfo S:"$S,'ChatManager'); Split(S, Chr(27), Arr); if ( Arr.Length < 3 ) { log("Error receiving ban info Arr.Length:"$Arr.Length@S,'ChatManager'); return; } PlayerID = int(Arr[0]); PlayerHash = Arr[1]; PlayerAddress = Arr[2]; TrackNewPlayer(PlayerID, PlayerHash, PlayerAddress); } // Called when we've received a new playerhash from ReceiveBanInfo - simulated function TrackNewPlayer(int PlayerID, string PlayerHash, string PlayerAddress) { local int i; local PlayerReplicationInfo PRI; local byte NewRestriction; if ( PlayerOwner == None ) { log(Name@"Couldn't update server tracking - No PlayerOwner!",'ChatManager'); return; } log(Name@"___________________TrackNewPlayer PlayerID:"$PlayerID@"PlayerHash:"$PlayerHash@"PlayerAddress:"$PlayerAddress,'ChatManager'); // First, check if we're already tracking this player for ( i = 0; i < ChatRestrictions.Length; i++ ) if ( ChatRestrictions[i].PlayerID == PlayerID ) break; if ( i == ChatRestrictions.Length ) ChatRestrictions.Length = ChatRestrictions.Length + 1; // Next, check if we've got this player's hash in our list of stored bans...if so, notify the server about our preference if ( Role < ROLE_Authority && LoadChatBan(PlayerHash, NewRestriction) ) PlayerOwner.ServerChatRestriction(PlayerID, NewRestriction); else if ( Level.NetMode == NM_ListenServer && PlayerOwner == Level.GetLocalPlayerController() ) LoadChatBan(PlayerHash, NewRestriction); // Now, add this player to the instance tracking ChatRestrictions[i].PlayerID = PlayerID; ChatRestrictions[i].PlayerHash = PlayerHash; ChatRestrictions[i].PlayerAddress = PlayerAddress; ChatRestrictions[i].Restriction = NewRestriction; // Finally, add this player's voice mask to the tracking info (only happens on server). // VoiceID is used to determine which players are in which channels PRI = PlayerOwner.GameReplicationInfo.FindPlayerByID(PlayerID); if ( PRI != None ) ChatRestrictions[i].PlayerVoiceMask = PRI.VoiceID; // else log(Name@"TrackNewPlayer No PRI so couldn't update VoiceID for ChatRestrictions["$i$"]",'ChatManager'); } simulated function UnTrackPlayer(int PlayerID) { local int i; log("Untrack player:"$PlayerID,'ChatManager'); // Remove this player from the ban tracking system for ( i = 0; i < ChatRestrictions.Length; i++ ) { if ( ChatRestrictions[i].PlayerID == PlayerID ) { ChatRestrictions.Remove(i,1); return; } } log("Untrack player couldn't find restriction for PlayerID:"$PlayerID,'ChatManager'); } // Returns whether we should receive text messages from Sender function bool AcceptText( PlayerReplicationInfo Sender, out string Msg, optional name Type ) { local int i; if ( Sender == None ) return Super.AcceptText(Sender, Msg, Type); i = GetIDIndex(Sender.PlayerID); if ( !IsValid(i) ) return true; log(Name@"Owner:"$PlayerOwner.PlayerReplicationInfo.PlayerName@"Restriction for Index "$i$":"$ChatRestrictions[i].Restriction,'ChatManager'); return !bool(ChatRestrictions[i].Restriction & NOTEXT); } // Returns whether we should receive Speech messages from Sender function bool AcceptSpeech(PlayerReplicationInfo SenderPRI) { local int i; if ( SenderPRI == None ) return Super.AcceptSpeech(SenderPRI); i = GetIDIndex(SenderPRI.PlayerID); if ( !IsValid(i) ) return true; return !bool(ChatRestrictions[i].Restriction & NOSPEECH); } // Returns whether we should accept voice messages from sender event bool AcceptVoice(PlayerReplicationInfo SenderPRI) { local int i; if ( SenderPRI == None ) return Super.AcceptVoice(SenderPRI); i = GetIDIndex(SenderPRI.PlayerID); if ( !IsValid(i) ) return true; return !bool(ChatRestrictions[i].Restriction & NOVOICE); } function bool IsBanned(PlayerReplicationInfo PRI) { local int i; local string PlayerHash; PlayerHash = PlayerController(PRI.Owner).GetPlayerIDHash(); log(Name@"IsBanned() PRI:"$PRI.Name,'ChatManager'); for (i = 0; i < ChatRestrictions.Length; i++) { if (ChatRestrictions[i].PlayerHash == PlayerHash) { log(Name@"IsBanned() found matching PlayerHash for"@PlayerHash$":"$i@"Restriction:"$ChatRestrictions[i].Restriction,'ChatManager'); return bool(ChatRestrictions[i].Restriction & BANNED); } } return Super.IsBanned(PRI); } // Update the restrictions on chat for a player simulated function bool SetRestriction(string PlayerHash, byte Type) { local int i; i = GetHashIndex(PlayerHash); log(Name@"SetRestriction PlayerHash:"$PlayerHash@"i:"$i@"Type:"$Type,'ChatManager'); if ( !IsValid(i) ) { // If we aren't currently tracking this player, and the restriction is none, don't add the restriction if ( Type == 0 ) return false; i = ChatRestrictions.Length; ChatRestrictions.Length = i + 1; } // If the new restriction is the same as the current restriction, stop here else if ( ChatRestrictions[i].Restriction == Type ) return false; ChatRestrictions[i].Restriction = Type; // If we're the client, copy the restriction to the persistent array if ( IsLocal() ) { StoreChatBan(PlayerHash, Type); SaveConfig(); } return true; } simulated function bool SetRestrictionID(int PlayerID, byte Type) { local string PlayerHash; log(Name@"SetRestrictionID PlayerID:"$PlayerID@"Type:"$Type,'ChatManager'); // Query the player's hash from the tracking system PlayerHash = GetPlayerHash(PlayerID); if ( PlayerHash == "" ) return false; return SetRestriction(PlayerHash, Type); } simulated function bool AddRestriction( string PlayerHash, byte Type ) { return MergeRestriction( GetHashIndex(PlayerHash), Type ); } simulated function bool AddRestrictionID( int PlayerID, byte Type ) { return AddRestriction(GetPlayerHash(PlayerID), Type); } simulated function bool ClearRestriction( string PlayerHash, byte Type ) { return UnMergeRestriction( GetHashIndex(PlayerHash), Type); } simulated function bool ClearRestrictionID( int PlayerID, byte Type ) { return ClearRestriction( GetPlayerHash(PlayerID), Type); } // Used to update a restriction if calling function doesn't know the current restriction of the player // This function cannot be used to _remove_ a restriction - use UnMerge restriction instead simulated function bool MergeRestriction(int Index, byte NewType) { if ( !IsValid(Index) ) return false; // First, clear the bits ChatRestrictions[Index].Restriction = ChatRestrictions[Index].Restriction & ~NewType; // Now, set the bits ChatRestrictions[Index].Restriction = ChatRestrictions[Index].Restriction | NewType; if ( IsLocal() ) { StoreChatBan(ChatRestrictions[Index].PlayerHash, ChatRestrictions[Index].Restriction); SaveConfig(); } return True; } simulated function bool UnMergeRestriction(int Index, byte NewType) { if ( !IsValid(Index) ) return false; if ( !bool(ChatRestrictions[Index].Restriction & NewType) ) return False; ChatRestrictions[Index].Restriction = ChatRestrictions[Index].Restriction & ~NewType; if ( IsLocal() ) { StoreChatBan(ChatRestrictions[Index].PlayerHash, ChatRestrictions[Index].Restriction); SaveConfig(); } return True; } //############################################################################################################### // // // Query functions // simulated function byte GetPlayerRestriction(int PlayerID) { local int i; i = GetIDIndex(PlayerID); if ( !IsValid(i) ) return Super.GetPlayerRestriction(PlayerID); return ChatRestrictions[i].Restriction; } simulated function bool ClientIsBanned(string PlayerHash) { local int i; if ( PlayerHash == "" ) return True; for (i = 0; i < ChatRestrictions.Length; i++) if (ChatRestrictions[i].PlayerHash == PlayerHash) return bool(ChatRestrictions[i].Restriction & BANNED); return Super.ClientIsBanned(PlayerHash); } simulated protected function string GetPlayerHash(int PlayerID) { local int i; if ( PlayerID < 1 ) return ""; for ( i = 0; i < ChatRestrictions.Length; i++ ) { log(Name@"GetPlayerHash Match:"$PlayerID@"Test["$i$"]:"$ChatRestrictions[i].PlayerID); if ( ChatRestrictions[i].PlayerID == PlayerID ) return ChatRestrictions[i].PlayerHash; } return ""; } simulated protected function int GetIDIndex(int PlayerID) { local int i; if ( PlayerID < 1 ) return -1; for ( i = 0; i < ChatRestrictions.Length; i++ ) if ( ChatRestrictions[i].PlayerID == PlayerID ) return i; return -1; } simulated protected function int GetHashIndex(string PlayerHash) { local int i; if ( PlayerHash == "" ) return -1; for ( i = 0; i < ChatRestrictions.Length; i++ ) if ( ChatRestrictions[i].PlayerHash == PlayerHash ) return i; return -1; } simulated protected function bool IsValid(int i) { return i >= 0 && i < ChatRestrictions.Length; } simulated function bool IsLocal() { return Level.NetMode == NM_Client || (Level.NetMode == NM_ListenServer && PlayerOwner != None && PlayerOwner == Level.GetLocalPlayerController()); } simulated function int Count() { return ChatRestrictions.Length; } DefaultProperties { } |
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