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Engine.GameReplicationInfo

Extends
ReplicationInfo
Modifiers
native nativereplication exportstructs

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.GameReplicationInfo

Direct Known Subclasses:

ASGameReplicationInfo, BetrayalGRI, InvasionGameReplicationInfo, JBGameReplicationInfo, MutantGameReplicationInfo

Constants Summary
PROPNUM=4

Variables Summary
boolbAllowPlayerLights
boolbFastWeaponSwitching
boolbForceNoPlayerLights
boolbForceTeamSkins
boolbMatchHasBegun
boolbNoTeamChanges
boolbNoTeamSkins
intBotDifficulty
boolbStopCountDown
boolbTeamGame
boolbTeamSymbolsUpdated
intElapsedTime
PlayerReplicationInfoFlagHolder[2]
vectorFlagPos
EFlagStateFlagState[2]
PlayerReplicationInfoFlagTarget
stringGameClass
stringGameName
intGoalScore
stringGRIPropDescText[PROPNUM]
stringGRIPropsDisplayText[PROPNUM]
intMatchID
intMaxLives
intMinNetPlayers
intRemainingMinute
intRemainingTime
floatSecondCount
TeamInfoTeams[2]
intTimeLimit
VoiceChatReplicationInfoVoiceReplicationInfo
floatWeaponBerserk
ActorWinner
GameReplicationInfo
stringAdminEmail
stringAdminName
stringMessageOfTheDay
stringMOTDLine1
stringMOTDLine2
stringMOTDLine3
stringMOTDLine4
array<PlayerReplicationInfo>PRIArray
stringServerName
intServerRegion
stringShortName
textureTeamSymbols[2]
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Functions Summary
function AddPRI (PlayerReplicationInfo PRI))
function FillPlayInfo (PlayInfo PlayInfo))
functionPlayerReplicationInfo FindPlayerByID (int PlayerID ))
eventstring GetDescriptionText (string PropName))
function GetPRIArray (out array<PlayerReplicationInfo> pris))
function PostBeginPlay ()))
function PostNetBeginPlay ()))
function RemovePRI (PlayerReplicationInfo PRI))
function Reset ()))
function TeamSymbolNotify ()))
function Timer ()))
function UpdatePrecacheMaterials ()))
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Constants Detail

PROPNUM Source code

const PROPNUM = 4;


Variables Detail

bAllowPlayerLights Source code

var bool bAllowPlayerLights;

bFastWeaponSwitching Source code

var bool bFastWeaponSwitching;

bForceNoPlayerLights Source code

var bool bForceNoPlayerLights;

bForceTeamSkins Source code

var bool bForceTeamSkins;

bMatchHasBegun Source code

var bool bMatchHasBegun;

bNoTeamChanges Source code

var bool bNoTeamChanges;

bNoTeamSkins Source code

var bool bNoTeamSkins;

BotDifficulty Source code

var int BotDifficulty;

bStopCountDown Source code

var bool bStopCountDown;

bTeamGame Source code

var bool bTeamGame;

bTeamSymbolsUpdated Source code

var bool bTeamSymbolsUpdated;

ElapsedTime Source code

var int ElapsedTime;

FlagHolder[2] Source code

var PlayerReplicationInfo FlagHolder[2];

FlagPos Source code

var vector FlagPos;

FlagState[2] Source code

var EFlagState FlagState[2];

FlagTarget Source code

var PlayerReplicationInfo FlagTarget;

GameClass Source code

var string GameClass;

GameName Source code

var string GameName;

GoalScore Source code

var int GoalScore;

GRIPropDescText[PROPNUM] Source code

var localized string GRIPropDescText[PROPNUM];

GRIPropsDisplayText[PROPNUM] Source code

var localized string GRIPropsDisplayText[PROPNUM];

MatchID Source code

var int MatchID;

MaxLives Source code

var int MaxLives;

MinNetPlayers Source code

var int MinNetPlayers;

RemainingMinute Source code

var int RemainingMinute;

RemainingTime Source code

var int RemainingTime;

SecondCount Source code

var float SecondCount;

Teams[2] Source code

var TeamInfo Teams[2];

TimeLimit Source code

var int TimeLimit;

VoiceReplicationInfo Source code

var VoiceChatReplicationInfo VoiceReplicationInfo;

WeaponBerserk Source code

var float WeaponBerserk;

Winner Source code

var Actor Winner;

GameReplicationInfo

AdminEmail Source code

var(GameReplicationInfo) globalconfig string AdminEmail;

AdminName Source code

var(GameReplicationInfo) globalconfig string AdminName;

MessageOfTheDay Source code

var(GameReplicationInfo) globalconfig string MessageOfTheDay;

MOTDLine1 Source code

var(GameReplicationInfo) deprecated string MOTDLine1;

MOTDLine2 Source code

var(GameReplicationInfo) deprecated string MOTDLine2;

MOTDLine3 Source code

var(GameReplicationInfo) deprecated string MOTDLine3;

MOTDLine4 Source code

var(GameReplicationInfo) deprecated string MOTDLine4;

PRIArray Source code

var(GameReplicationInfo) array<PlayerReplicationInfo> PRIArray;

ServerName Source code

var(GameReplicationInfo) globalconfig string ServerName;

ServerRegion Source code

var(GameReplicationInfo) globalconfig int ServerRegion;

ShortName Source code

var(GameReplicationInfo) globalconfig string ShortName;

TeamSymbols[2] Source code

var(GameReplicationInfo) texture TeamSymbols[2];


Functions Detail

AddPRI Source code

simulated function AddPRI ( PlayerReplicationInfo PRI) )

FillPlayInfo Source code

static function FillPlayInfo ( PlayInfo PlayInfo) )

FindPlayerByID Source code

simulated function PlayerReplicationInfo FindPlayerByID ( int PlayerID ) )

GetDescriptionText Source code

static event string GetDescriptionText ( string PropName) )

GetPRIArray Source code

simulated function GetPRIArray ( out array<PlayerReplicationInfo> pris) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

RemovePRI Source code

simulated function RemovePRI ( PlayerReplicationInfo PRI) )

Reset Source code

function Reset ( ) )

TeamSymbolNotify Source code

simulated function TeamSymbolNotify ( ) )

Timer Source code

simulated function Timer ( ) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )


Defaultproperties

defaultproperties
{
	FlagState[0]=FLAG_Home
	FlagState[1]=FLAG_Home
	bStopCountDown=true
	RemoteRole=ROLE_SimulatedProxy
	bAlwaysRelevant=True
	ServerName="UT2004 Server"
	ShortName="Server"
	MessageOfTheDay=""
	AdminEmail="Non-disclosed"


    GRIPropsDisplayText(0)="Server Name"
    GRIPropsDisplayText(1)="Admin Name"
    GRIPropsDisplayText(2)="Admin E-Mail"
    GRIPropsDisplayText(3)="MOTD"


    GRIPropDescText(0)="Server name shown on server browser."
    GRIPropDescText(1)="Server administrator's name"
    GRIPropDescText(2)="Server administrator's email address."
    GRIPropDescText(3)="Message of the Day"
    WeaponBerserk=+1.0


    BotDifficulty=-1
}

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Creation time: Do 14.8.2014 09:58:06.967 - Created with UnCodeX