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//============================================================================= // DECO_SpaceFighter //============================================================================= class DECO_SpaceFighter extends Decoration; #exec OBJ LOAD FILE=..\StaticMeshes\AS_Vehicles_SM.usx function Landed(vector HitNormal); function HitWall (vector HitNormal, actor Wall); function TakeDamage( int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType); singular function PhysicsVolumeChange( PhysicsVolume NewVolume ); function Trigger( actor Other, pawn EventInstigator ); singular function BaseChange(); function Bump( actor Other ); //============================================================================= // defaultproperties //============================================================================= defaultproperties { bMovable=false bDamageable=false bCanBeDamaged=false bShouldBaseAtStartup=false bEdShouldSnap=true DrawType=DT_StaticMesh StaticMesh=StaticMesh'AS_Vehicles_SM.Vehicles.SpaceFighter_Human' DrawScale=3.0 AmbientGlow=48 bUnlit=false bUseCylinderCollision=false bCollideActors=true bCollideWorld=false bBlockActors=true bBlockKarma=true RemoteRole=Role_None } |
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