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UT2k4Assault.PROJ_Sentinel_Laser_Red


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//=============================================================================
// PROJ_Sentinel_Laser_Red
//=============================================================================
// Created by Laurent Delayen
// © 2003, Epic Games, Inc.  All Rights Reserved
//=============================================================================

class PROJ_Sentinel_Laser_Red extends PROJ_Sentinel_Laser;


simulated function SetupProjectile()
{
	super.SetupProjectile();

	if ( Laser != None )
		Laser.SetRedColor();
}

simulated function SpawnExplodeFX(vector HitLocation, vector HitNormal)
{
	local	FX_PlasmaImpact			FX_Impact;

    if ( EffectIsRelevant(Location, false) )
	{
		FX_Impact = Spawn(class'FX_PlasmaImpact',,, HitLocation + HitNormal * 2, rotator(HitNormal));
		FX_Impact.SetRedColor();
	}
}

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Class file time: Di 5.9.2006 22:36:14.000 - Creation time: Do 14.8.2014 09:58:48.978 - Created with UnCodeX