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UT2k4Assault.PROJ_Sentinel_Laser_Red

Extends
PROJ_Sentinel_Laser

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UT2k4Assault.PROJ_Sentinel_Laser
         |   
         +-- UT2k4Assault.PROJ_Sentinel_Laser_Red

Variables Summary
Inherited Variables from UT2k4Assault.PROJ_Sentinel_Laser
Laser, LaserClass
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Functions Summary
function SetupProjectile ()))
function SpawnExplodeFX (vector HitLocation, vector HitNormal))
Inherited Functions from UT2k4Assault.PROJ_Sentinel_Laser
Destroyed, EncroachingOn, Explode, PostNetBeginPlay, ProcessTouch, SetupProjectile, SpawnExplodeFX
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Functions Detail

SetupProjectile Source code

simulated function SetupProjectile ( ) )

SpawnExplodeFX Source code

simulated function SpawnExplodeFX ( vector HitLocation, vector HitNormal) )



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Creation time: Do 14.8.2014 09:58:20.560 - Created with UnCodeX