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class DamTypeSpaceFighterMissile extends VehicleDamageType abstract; static function ScoreKill(Controller Killer, Controller Killed) { if (Killed != None && Killer != Killed && Vehicle(Killed.Pawn) != None && Vehicle(Killed.Pawn).bCanFly) { if ( ASVehicle_SpaceFighter(Killer.Pawn) == None ) return; ASVehicle_SpaceFighter(Killer.Pawn).TopGunCount++; //Maybe add to game stats? if ( ASVehicle_SpaceFighter(Killer.Pawn).TopGunCount == 5 && PlayerController(Killer) != None ) { ASVehicle_SpaceFighter(Killer.Pawn).TopGunCount = 0; PlayerController(Killer).ReceiveLocalizedMessage(class'Message_ASKillMessages', 0); } } } defaultproperties { DeathString="%o couldn't avoid %k's missile." MaleSuicide="%o blasted himself out of space." FemaleSuicide="%o blasted herself out of space." VehicleDamageScaling=1.0 VehicleMomentumScaling=1.0 bDelayedDamage=true VehicleClass=class'ASVehicle_SpaceFighter_Human' } |
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