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//============================================================================= // FX_LinkTurret_BeamEffect //============================================================================= // Created by Laurent Delayen // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================= class WA_LinkTurret extends LinkAttachment; var ELinkColor OldLinkColor; var int OldLinks; simulated function UpdateLinkColor() { super.UpdateLinkColor(); if ( Instigator != None ) ASTurret_LinkTurret(Instigator).UpdateLinkColor( LinkColor ); } simulated function PostNetReceive() { super.PostNetReceive(); if ( LinkColor != OldLinkColor && Instigator != None) { ASTurret_LinkTurret(Instigator).UpdateLinkColor( LinkColor ); OldLinkColor = LinkColor; } else if ( Links != OldLinks ) { if ( Links > 0 ) SetLinkColor( LC_Gold ); else SetLinkColor( LC_Green ); OldLinks = Links; } } simulated event ThirdPersonEffects() { local Rotator R; local vector Start; if ( Instigator == None ) return; if ( Level.NetMode != NM_DedicatedServer && FlashCount > 0 ) { if ( FiringMode == 0 ) { if ( MuzFlash == None ) { Start = ASVehicle(Instigator).GetFireStart(); MuzFlash = Spawn(class'LinkMuzFlashProj3rd',,, Start, Instigator.Rotation ); if ( MuzFlash != None ) { MuzFlash.bHardAttach = true; MuzFlash.SetBase( Instigator ); } } if ( MuzFlash != None ) { MuzFlash.mSizeRange[0] = MuzFlash.default.mSizeRange[0] * (class'LinkFire'.default.LinkScale[Clamp(Links,0,5)]+1); // (1.0 + 0.3*float(Links)); MuzFlash.mSizeRange[1] = MuzFlash.mSizeRange[0]; if ( Links > 0 ) SetLinkColor( LC_Gold ); else SetLinkColor( LC_Green ); UpdateLinkColor(); MuzFlash.Trigger(Self, None); R.Roll = Rand(65536); MuzFlash.SetRelativeRotation( R ); } // have pawn play firing anim Instigator.PlayFiring(1.0, '0'); } } super(xWeaponAttachment).ThirdPersonEffects(); } defaultproperties { bReplicateLinkColor=true bNetNotify=true Mesh=None } |
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