XGame.xWeaponAttachment
- Extends
- WeaponAttachment
Core.Object
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+-- Engine.Actor
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+-- Engine.InventoryAttachment
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+-- Engine.WeaponAttachment
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+-- XGame.xWeaponAttachment
Direct Known Subclasses:
AssaultAttachment, BallAttachment, BFRLAttachment, BioAttachment, ClassicSniperAttachment, FlakAttachment, LinkAttachment, MinigunAttachment, ONSAVRiLAttachment, ONSGrenadeAttachment, ONSMineLayerAttachment, PainterAttachment, RedeemerAttachment, RocketAttachment, ShieldAttachment, ShockAttachment, SniperAttachment, TransAttachment, WA_Sentinel, WA_SpaceFighter, WA_Turret_IonCannon, WA_Turret_Minigun
xWeaponAttachment
simulated function GetHitInfo ( ) )
simulated function
Vector GetTipLocation ( ) )
simulated function Hide ( bool NewbHidden) )
simulated function PostNetBeginPlay ( ) )
simulated event ThirdPersonEffects ( ) )
simulated function Timer ( ) )
simulated function WeaponLight ( ) )
defaultproperties
{
DrawScale=0.4
bHeavy=false
bRapidFire=false
bAltRapidFire=false
}
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Creation time: Sa 23.8.2014 09:18:38.243 - Created with
UnCodeX