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XGame.xWeaponAttachment

Extends
WeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- XGame.xWeaponAttachment

Direct Known Subclasses:

AssaultAttachment, BallAttachment, BFRLAttachment, BioAttachment, ClassicSniperAttachment, FlakAttachment, LinkAttachment, MinigunAttachment, ONSAVRiLAttachment, ONSGrenadeAttachment, ONSMineLayerAttachment, PainterAttachment, RedeemerAttachment, RocketAttachment, ShieldAttachment, ShockAttachment, SniperAttachment, TransAttachment, WA_Sentinel, WA_SpaceFighter, WA_Turret_IonCannon, WA_Turret_Minigun

Variables Summary
WeaponLitWeapon
actormHitActor
vectormHitNormal
xWeaponAttachment
boolbAltRapidFire
boolbHeavy
boolbRapidFire
Inherited Variables from Engine.WeaponAttachment
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect
Inherited Variables from Engine.InventoryAttachment
bFastAttachmentReplication, inventoryattachment_dummy

Functions Summary
function GetHitInfo ()))
functionVector GetTipLocation ()))
function Hide (bool NewbHidden))
function InitFor (Inventory I))
function PostNetBeginPlay ()))
event ThirdPersonEffects ()))
function Timer ()))
function WeaponLight ()))
Inherited Functions from Engine.WeaponAttachment
CheckForSplash, ThirdPersonEffects, UpdateHit
Inherited Functions from Engine.InventoryAttachment
InitFor


Variables Detail

LitWeapon Source code

var Weapon LitWeapon;

mHitActor Source code

var actor mHitActor;

mHitNormal Source code

var vector mHitNormal;

xWeaponAttachment

bAltRapidFire Source code

var(xWeaponAttachment) bool bAltRapidFire;

bHeavy Source code

var(xWeaponAttachment) bool bHeavy;

bRapidFire Source code

var(xWeaponAttachment) bool bRapidFire;


Functions Detail

GetHitInfo Source code

simulated function GetHitInfo ( ) )

GetTipLocation Source code

simulated function Vector GetTipLocation ( ) )

Hide Source code

simulated function Hide ( bool NewbHidden) )

InitFor Source code

function InitFor ( Inventory I) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

ThirdPersonEffects Source code

simulated event ThirdPersonEffects ( ) )

Timer Source code

simulated function Timer ( ) )

WeaponLight Source code

simulated function WeaponLight ( ) )


Defaultproperties

defaultproperties
{
    DrawScale=0.4
    bHeavy=false
    bRapidFire=false
    bAltRapidFire=false
}

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Creation time: Sa 23.8.2014 09:18:38.243 - Created with UnCodeX