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class ClassicSniperAmmo extends Ammunition; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { ItemName="Sniper Bullets" IconMaterial=Material'HudContent.Generic.HUD' IconCoords=(X1=451,Y1=445,X2=510,Y2=500) bTryHeadShot=true PickupClass=class'ClassicSniperAmmoPickup' MaxAmmo=35 InitialAmount=15 } |
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