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UTClassic.ClassicSniperAmmo

Extends
Ammunition

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Ammunition
         |   
         +-- UTClassic.ClassicSniperAmmo

Variables Summary
Inherited Variables from Engine.Ammunition
AmmoAmount, bInstantHit, bLeadTarget, bRecommendSplashDamage, bSplashDamage, bTossed, bTryHeadShot, bTrySplash, FireSound, IconFlashMaterial, InitialAmount, MaxAmmo, MaxRange, MyDamageType, PickupAmmo, ProjectileClass, RefireRate, WarnTargetPct
Inherited Variables from Engine.Inventory
AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor

Functions Summary
Inherited Functions from Engine.Ammunition
AddAmmo, CheckOutOfAmmo, DisplayDebug, HandlePickupQuery, HasAmmo, UseAmmo
Inherited Functions from Engine.Inventory
AttachToPawn, Destroyed, DetachFromPawn, DropFrom, GetHumanReadableName, GiveTo, HandlePickupQuery, NextWeapon, OwnerEvent, PickupFunction, PrevWeapon, PrioritizeArmor, RecommendWeapon, RenderOverlays, SelectNext, SetOwnerDisplay, StaticItemName, TravelPostAccept, TravelPreAccept, updaterelative, Use, WeaponChange


Defaultproperties

defaultproperties
{
    ItemName="Sniper Bullets"
    IconMaterial=Material'HudContent.Generic.HUD'
    IconCoords=(X1=451,Y1=445,X2=510,Y2=500)


    bTryHeadShot=true
    PickupClass=class'ClassicSniperAmmoPickup'
    MaxAmmo=35
    InitialAmount=15
}

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Creation time: Do 14.8.2014 09:58:02.073 - Created with UnCodeX