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class ClassicSniperSmoke extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 Acceleration=(Z=20.000000) UseColorScale=True MaxParticles=5 StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=12.000000,Max=12.000000) RespawnDeadParticles=False SpinParticles=True RotationOffset=(Yaw=-16384) SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Max=1.000000)) UseSizeScale=True UseRegularSizeScale=False SizeScale(0)=(RelativeSize=0.200000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000) UniformSize=True InitialParticlesPerSecond=500.000000 AutomaticInitialSpawning=False DrawStyle=PTDS_AlphaBlend Texture=Texture'ExplosionTex.Framed.SmokeReOrdered' TextureUSubdivisions=4 TextureVSubdivisions=4 BlendBetweenSubdivisions=True UseRandomSubdivision=True LifetimeRange=(Min=2.500000,Max=3.00000) FadeOutStartTime=2.0000 FadeOut=True Name="SpriteEmitter0" End Object Emitters(0)=SpriteEmitter'SpriteEmitter0' bNoDelete=false AutoDestroy=true RemoteRole=ROLE_None } |
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